Take the directory "sirg_kiz10" from the compressed file and copy it to the "plugins" directory of Construct 2. This directory is commonly found in: C:/Program Files/Construct 2/exporters/html5/plugins
Restart Construct 2 to finish installation.
Using the Plug-in
Anywhere within a layout of your C2 project, create a New Object.
Select the KIZ10 API Object found on the Monetisation subgroup.
In the Object Properties of the API you can type down the Game ID and API Key for your game.
In order to send Scores and Achievements for your game with the API you can select the available Actions for your Event Sheet in Construct 2. These actions are: "Submit achievement progress" and "Submit stat/scoreā. The parameters for those actions work the same way as explained in general instructions.
IMPORTANT: when you export the project is important that you leave unchecked the "Minify script" box to avoid compilation errors.
NOTE: It is possible that the api object crashes when you test the game on local. Just add the api when you are going to upload the game to Kiz10. Anyway, the api cannot be tested from outside kiz10.com.
Go back to general instructions and jump to the "Submit Scores" section, but instead of typing the explained sentences, like Kiz10API.submitStat(blabla), just use appropiated Actions.