The door creaks behind you.
It closes on its own.
You didn’t even touch it.
You're inside now—and she knows.
In Horror Granny, you wake up in an unfamiliar room. Bare walls. A single flickering bulb. Silence—until something shuffles across the hallway outside. Not fast. Just... steady. Deliberate.
You don’t remember how you got here.
You only know one thing.
You have to get out.
There are five days.
Five chances.
Every mistake resets the clock—and brings you closer to her.
She moves differently than you'd expect.
Sometimes you don’t hear her until she’s right behind you.
Other times, you hear her everywhere—footsteps above, a whisper from the vents, the sudden slam of a door you forgot to close.
She reacts to sound.
Drop a vase by accident? She’ll come.
Run down a creaky staircase? She’ll hear it.
Even knocking over furniture has consequences.
That’s the core of the gameplay—stealth, patience, and the quiet kind of panic that builds in your chest and doesn’t let go.
Controls:
PC:
WASD to move
Mouse to look
E to interact
C to crouch
H to hide under beds or in wardrobes
Mobile:
Virtual joystick for movement
Tap icons to interact and crouch
Swipe to look around
You search.
A drawer might have a key.
A cabinet might hide a hammer.
The attic? A mystery—if you can get the ladder down without making noise.
There are puzzles.
Tools to combine.
Doors with codes.
Locks with hidden switches.
And always, always, her.
Sometimes you catch a glimpse of her hand around a corner.
Other times it’s just the distant sound of her laugh.
You learn to read the space.
To stop when the floor groans.
To plan two hiding spots ahead in case she turns the corner early.
Each run feels different.
Some days, you’re bold—rushing room to room, taking risks.
Other days, you play it slow, listening, waiting for just the right moment.
And sometimes?
She surprises you anyway.
The house itself is a character.
Dust floats through sunlight in boarded windows.
Paint peels from the walls.
The basement feels colder.
Every drawer and shadow seems to hold something—either a clue or a trap.
There’s a tension in the silence.
And when music kicks in, you know she’s close.
Too close.
But this isn’t just a game of hiding.
It’s about problem-solving under pressure.
Do you open the garage first?
Do you try the front door or the cellar hatch?
Where’s the missing gear for the elevator?
Why is there a bear trap in the kitchen?
Every puzzle you solve pulls you deeper into her house—and closer to freedom.
Or to her.
Because sometimes, she changes.
Gets faster.
Trickier.
Sets traps.
Blocks your path just when you thought you were in the clear.
But you keep going.
Because there’s always a way out.
Final Thought:
Horror Granny isn’t about cheap jump scares. It’s about pressure. Fear that grows slowly. The kind that creeps. Waits. Watches.
If you like horror with brains—where every creak could mean the end—this is your escape room.
Just remember: she hears everything.
Move carefully.
And never look back too long.