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BMO's Game Lab

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Help Finn explore BMO's strange lab in this Adventure Time platform game, dodging traps and testing custom levels in a maze of cookies and clouds on Kiz10.

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Play : BMO's Game Lab 🕹️ Game on Kiz10

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Rating:
9.00 (98 votes)
Released:
17 Mar 2022
Last Updated:
10 Dec 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
🕹️ BMO presses start on something weird
BMO’s Game Lab does not pretend to be normal for even a second. One moment you are staring at that familiar little console with the cheerful face, the next you are dropped into a glowing test chamber where Finn is already mid step, as if he has been running experiments here for hours. Platforms float in mid air, some solid, some fake. Cookie tiles crumble under your boots. Clouds decide whether to hold you or let you fall based on their mood. Somewhere off screen BMO is watching, taking notes in that slightly chaotic scientist way, and you are the one holding the controls.
Right away the game feels like a mashup between a platform adventure and a playground built inside a videogame brain. You are not just reaching the exit. You are proving that you understand the rules of this strange lab, one room at a time. It is an Adventure Time game, so the logic is just twisted enough to make you smile and just fair enough to keep you hooked.
🌈 Mazes made of cookies, clouds and missing floor
Each level plays like a slice of a bigger experiment. Corridors twist, platforms hang at suspicious angles, and gaps are never just harmless holes. Some blocks are safe bricks that treat you kindly. Others look inviting and then vanish the second you step on them, dropping you into empty space while Finn flails in that cartoon panic way. You start learning to read the tiles the way you read faces in a crowd. A slight crack here means danger. A strange pattern there means “try it, but be ready to jump again.”
Cloud platforms are the drama queens of BMO’s Game Lab. Some drift gently, ready to carry you across chasms if you time your jump. Others fade in and out, forcing you to commit even though your brain is yelling that it is a bad idea. More than once you will stand at the edge of a gap, staring at a thin cloud that flickers in and out of existence, arguing with yourself about whether you trust your own timing. When you finally make the jump and land on it just as it solidifies, it feels like you just solved a puzzle without any words.
The maze layouts never feel copy pasted. One stage might be a tall vertical climb where a single bad step sends you right back to the bottom. Another might be a wide labyrinth where the real challenge is not falling off the tiny paths that snake through the void. Every new room gives you that half second of “okay, what is the trick here” before your thumbs start moving.
💚 Hearts, hazards and that one risky leap
Hearts scattered across the lab are more than simple collectibles. They guide you. A line of hearts might mark the safe path through a mess of unstable tiles, or tempt you toward a tougher route that pays off with a cleaner shortcut. Sometimes you will see a single heart floating in a spot that looks almost impossible to reach and feel that itch in your chest. You could go straight to the exit… or you could try the fancy route and see if you can pull it off.
Hazards are simple shapes with surprisingly sharp personalities. Spiky blocks do not move, but they always sit exactly where a lazy jump would land. Floating enemies pace predictable routes, daring you to rush in at the wrong time. Occasionally the lab throws moving traps at you, like sliding walls that threaten to nudge you off the safe path or rotating dangers that only leave a tiny gap to slip through. None of them feel cheap. They just punish autopilot.
The best moments are the little debates you have with yourself mid run. Do you go for that extra heart across a sketchy series of crumbling cookies, or do you play it safe and settle for a clean finish You already know what you are going to do, of course. This is BMO’s Game Lab. Experiments are half the point.
🧠 Light puzzle brain, fast platform feet
At first glance BMO’s Game Lab looks like a straightforward platform adventure game. But stay for a few levels and you notice how often the game quietly asks you to think before you jump. You might have two possible routes: one below with more enemies and one above with trickier jumps. A switch might need to be hit in the right order, or a segment might require you to bait an enemy away from a narrow bridge before crossing.
Nothing turns into a slow, heavy puzzle that stops the flow completely. Instead, small decisions add up. Do you take the moving cloud now, or wait one cycle to sync it with the next platform Do you clear an enemy from a ledge before attempting a big gap, or trust your ability to dodge both at once You can brute force a few of these choices, but the smoothest runs always come from players who pause for half a second to look at the whole room.
Because the controls are responsive and simple, you never feel stuck fighting the game. If you fall, it is usually because you misread the layout or rushed a jump. That is the kind of failure that makes you immediately try again, not throw the keyboard. On the next attempt you adjust your timing, take a different angle, or admit that maybe, just maybe, you should not sprint at full speed over disappearing cookies.
🎮 BMO the scientist, you the test pilot
The lab theme does more than decorate the background. It gives the whole experience a playful scientist tone. You can almost imagine BMO watching every move Finn makes, scribbling little notes about which patterns are fun, where players fall, and which traps need extra sparkle. The more you play, the more you start thinking like an experimenter too.
Change one variable. What if you approach a section from the left instead of the right What if you keep momentum instead of stopping on every tile What if you try using a falling block on purpose to reach a lower platform instead of treating it as a punishment Suddenly the same map feels fresh again because you are exploring it instead of just surviving it.
That mood is perfect for an Adventure Time platform game. It captures the mix of curiosity and chaos the show loves. Finn is brave enough to jump into anything. BMO is weird enough to build a lab where cookie platforms decide your fate. You get to sit in the middle, half hero and half test subject, laughing at your own mistakes and bragging about the runs where everything somehow worked.
🧩 Build your own ridiculous test chambers
One of the most charming parts of BMO’s Game Lab is the ability to create levels of your own. Once you have seen what the official stages can do with clouds, cookies, enemies and empty gaps, the game quietly hands you the tools and says “okay, your turn.” That is when the lab really feels like a lab.
You start simple. A safe platform here, a couple of enemies there, maybe one small gap to jump. Then your brain starts whispering ideas. What if this cookie floor collapses right before a cloud appears underneath What if hearts form a risky route through the hardest part of the room, while a slower safe path winds around the outside What if you put a single enemy in the worst possible place so anyone in a hurry will regret it instantly
Designing levels gives you a new respect for the official ones. You notice how clean their rhythms are, how they teach you one idea before combining it with another, how they place checkpoints so a tough stretch feels challenging instead of cruel. You steal those tricks, twist them into your own style, and suddenly your custom stage actually feels like something BMO might have built on a slightly chaotic afternoon.
The best part, of course, is showing your creations to friends and watching them fall for the same traps you did during testing. Nothing bonds people like laughing together at a cartoon adventurer missing the same jump three times in a row.
⭐ Adventure Time energy, browser friendly comfort
BMO’s Game Lab feels like a little Adventure Time crossover party compressed into a browser window. The art is bright without being noisy. Animations have just enough bounce to feel alive. Sound effects pop at the right moments, turning heart pickups and landing sounds into tiny rewards that keep you moving. There is a sense that the whole game is nudging you forward with a grin, even when you are failing.
Because you play it directly on Kiz10, the game is easy to slip into your day. You can run a couple of quick levels while you are taking a break, chase a tougher stage when you have more time, or spend a longer session in the editor building the kind of maze that would probably make Princess Bubblegum file a safety complaint. No downloads, no long setups, just click, load, and you are back in the lab with Finn sprinting under your fingertips.
Whether you are a long time Adventure Time fan or just someone who loves clever platform games with a bit of puzzle flavour, BMO’s Game Lab delivers that mix of charm and challenge that makes you say “one more run” even after you swore you were done. And because it lives on Kiz10, it is always there waiting for you to open the door, step into the lab, and see what wild experiment BMO has cooked up next.
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FAQ : BMOs Game Lab

What type of game is BMO's Game Lab on Kiz10?
BMO's Game Lab is an Adventure Time platform adventure game where you guide Finn through maze style test chambers full of traps, moving platforms, hearts and secret routes.
How do you play BMO's Game Lab?
Use the movement keys to run and jump, read which tiles are safe or unstable, avoid enemies and empty spaces, collect hearts on the way and reach the glowing exit portal of each lab room.
What are the main features of BMO's Game Lab?
It offers maze like levels with cookie floors and clouds, precise platforming, light puzzle elements, heart collecting, Adventure Time characters and a creative lab vibe designed by BMO.
Is BMO's Game Lab good for kids and Adventure Time fans?
Yes, it is family friendly, colorful and easy to understand, while still challenging enough for fans who enjoy tricky jumps, careful timing and cartoon style platform games based on Adventure Time.
Any tips to beat harder levels in BMO's Game Lab?
Study rooms before rushing, test suspicious tiles, follow heart trails only when you can recover from a miss, keep steady momentum on clouds and learn enemy patterns so you jump when they are least dangerous.
What similar Adventure Time games can I play on Kiz10?
Adventure Time Collection
Adventure Time Fight O Sphere
Adventure Time Jake And Finn S Candy Dive
Adventure Time Lemon Break
Adventure Time Break the Worm

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