Where the Floor is Fear
You spawn into a hallway that doesnât seem too badâuntil you see the walls move. A shadow passes by the doorway at the far end, and you know sheâs here. Not just in the houseâin the course. The Evil Granny isnât waiting in a single room; sheâs turned the entire place into a gauntlet of jumps, traps, and falls that seem designed to make you fail before you even start.
Obstacles That Want You Dead ????
The first section lulls you in with a few easy jumps. Then the floor opens into a pit lined with spikes, and thereâs no checkpoint until the far side. Every step feels like it might vanish. Platforms swing like unsteady teeth, moving just enough to throw off your landing. Somewhere behind you, you hear her footstepsâslow, confident, like she knows youâll mess up before you get away.
The Chaos Between Checkpoints
Obby games are supposed to be about timing. Here, timing feels like a trick. You jump to a platform only for it to crumble under your feet. You duck under a swinging blade and run headlong into a wall that wasnât there before. You start to realize this isnât just an obstacle courseâitâs alive, shifting, reacting to where you go. Granny doesnât just chase you; she changes the path as you run.
Falling is the Easy Part ????
Most games punish you for falling. Here, falling might be a reliefâbecause when you stay up here too long, you give her more time to catch you. If you slip into the pit, you respawn. If she catches you on the course, you donât. Thatâs the rule. And you feel it every time you hear her behind you.
Jumps That Test Your Nerves
There are leaps you could make without thinking in any other obby. But here? Your hands sweat before you even jump. Because the gap is just wide enough, the landing just unstable enough, that you imagine every possible way it could go wrong. And you know that if you hesitate, sheâll be there.
Moments of False Safety ????
Sometimes the course gives you a breatherâa straight path, no traps, just space. Thatâs when she shows up ahead of you. You freeze. She doesnât move. You take a step forward and the floor disappears under her feet, revealing another set of traps you didnât see coming. Sheâs not just an enemyâsheâs part of the design.
Why You Canât Stop Playing
Because every time you fail, you get closer to memorizing the path. And every time you get further, you start to believe you can outrun her. The jumps feel better, the dodges cleaner. Until she changes something you thought you knew.
Controls That Lie to You ????
Jump, run, crouchâsimple enough, but under pressure, your thumb slips, your jumpâs too early, you clip the edge and tumble into a pit. The game never lets you relax long enough to feel safe.
The Final Stretch
When you see the last checkpoint, your body moves before your brain catches up. Every jump feels heavier, every trap louder. Youâre almost free. But you know sheâll make her last move here. And she does.
Escape Evil Granny Obby on Kiz10.com isnât just a run through obstaclesâitâs a race against a thinking enemy who wants to watch you fail. Beat her course, reach the end, and prove you can escape more than just a maze.