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SCP: Survive

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Blink to live and think to escape. Survive SCP-173 SCP-049 and SCP-106 across shifting zones with scarce power and brutal rules. Main tag horror survival. Play on Kiz10.

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Rating:
8.00 (158 votes)
Released:
19 Nov 2025
Last Updated:
19 Nov 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
🧯 Light Containment wakes you like a bad memory
White walls. Same corners. Same camera buzz that makes your teeth ring. You come to on the floor with Class D orange on your sleeves and a door that does not remember how to lock. The intercom is a grave whisper. Containment failure. Please remain calm. As if calm were a door you could shut. Footsteps echo in triplets that do not match yours. You lift your head and the sign on the wall says Light Containment and your body already knows the rule you haven’t read yet. Do not blink at the wrong time. There is a statue that moves when you look away. It is not a statue. It is a sprint given shape and it waits for rhythm mistakes, not fear. You find the first camera, pulse it like a heartbeat, and start counting in your head to make the seconds honest. One. Two. Three. Look. Breathe. Doors are punctuation, not paragraphs. Lights are questions. Your loop becomes a prayer.
👁️ The monster that moves in your blinks
SCP 173 is not clever. It is inevitable. It rewards anyone who treats looking like a lever. Train your eyes to live at the edges of the frame and your hands to do what the eyes say without negotiating. If the line to the next airlock is clean, move. If your throat feels dry, do not blink in the doorway. Back to the wall, blink on purpose, push through. The statue wants accidents. You will starve it with intention. Every time you beat a room with three perfect glances you feel like you stole distance from gravity. That feeling is fuel. Spend it in the next corridor or save it for the darkness that follows.
🩺 Heavy Containment breathes like a clinic and a grave
The lights lower. The hallway hum drops to a pitch you can taste. Heavy Containment smells like dust and cold and something medicinal that forgot to be kind. This is where patterns break if you let them. Doors groan and stay too long halfway, vents exhale with malice, and somewhere in the black a doctor looks for new patients. SCP 049 announces himself with that polite, awful gait and the promise that you do not look well. You will not outrun him through straight lines; you will out-think him through corners. Let him commit to a turn, plant, and slide one room deeper, stack two locked doors between your backs, then vanish down a service corridor you only saw because you were looking at the floor trim instead of the fear. He teaches restraint. Sprinting is expensive. Timing pays.
🕳️ The old man who hates walls
SCP 106 hunts in the places maps do not admit. He likes the taste of panic and the sound of a bad decision. When the air grows heavy and paint peels in a circle that was not there, do not argue with reality. You are near a threshold he owns. The correct answer is not bravery; it is a change in altitude. One stair up or down. One ladder. One hatch. Something to change the path he expects. If he drags you toward someplace that hurts to look at, save your breath for distance, then save your distance for a door that actually remembers you. The game is honest: it tells you what is coming; it asks if you can act without drama.
🔦 Reading with ears when eyes stop helping
Between zones, the building speaks in hums and ticks. Fans trill at a steady tempo when halls are empty. That tempo wobbles when something shares your space. Learn the key the generators sing. When it detunes, count two beats and prepare an answer: a light tap, a door, a crouch that turns your silhouette into a rumor. Footsteps are not all equal. 173 is silence and shock. 049 is cadence and confidence. 106 is a smear in the mix that threatens to erase bars from the song. Once your ears start sorting that orchestra, darkness becomes information instead of insult.
🗺️ The lab teaches without saying a word
Every zone has tells painted into its bones. Light Containment repeats on purpose so you can build a loop that does not care about fear. Heavy Containment is honest with shadow: anything the light does not touch deserves suspicion. The Entrance Zone loves to nudge you toward bad exits with signage that looks official and isn’t. The right way often looks boring. Safe doors are scuffed at the handle. Bad doors are clean and proud. The exit exists, but the building will make you prove you can find it without sprinting through glass.
🎛️ Tools that make you brave one second at a time
Cameras are not televisions. They are questions you ask for half a heartbeat. Pulse, decide, move. Inventory is not a backpack; it is a promise you made to yourself earlier that the next thirty seconds will have options. Spare batteries buy future courage. Keycards are lines through walls. Notes are jokes the facility left to see if you’re still reading. You are. Which is why you will ignore the wrong vent even when it breathes your name.
🧠 Micro habits that turn fear into process
Blink on purpose, not by accident. Keep a cadence with your eyes so 173 never gets charity from you. Never open a door you can’t close twice. When you commit to a corridor, commit for three seconds minimum. Hesitation in the middle of a hall is how statues eat. When 049 appears, do less. He wants you to panic into his arms. When 106 stains a corner, change floors, not moods. Save sprints for between doors, never before them. Walk into safety; do not dive. Your lungs will love you for that, and so will your survival timer.
🌫️ The way the game gets inside your head
At some point in Heavy Containment the power flickers and your shoulders try to climb your ears. You will laugh at yourself, then hate the laugh, then use the laugh to breathe, then take the next room like a professional. That’s the loop: feelings, then fixes, then forward motion. By the time you hit Entrance, the air tastes thin and sweet. Freedom is a rumor the building hates. It throws longer hallways and signage that lies and a door that hisses like a threat. You push because you can point to the exact habits that got you here. Not luck. Not bravado. Small choices, clean timing, practiced eyes. You earned this exit.
🧭 Why you will try again after you escape
Because the corridors that felt like tricks become instruments you can play. Because beating 173 with blinks you chose on purpose is a quiet thrill that sits with you at breakfast. Because 049’s steps turn into choreography you respect but do not fear. Because 106 stops being a bogeyman and becomes a storm you route around like a commuter who knows their city. And because the surface door does not cure curiosity. It just invites a faster, cleaner run where you spend less and see more. One more attempt. One more clean blink. One more sunrise in a lab that did not want you to leave.
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FAQ : SCP: Survive

What is SCP Survive?
A horror survival on Kiz10 where you escape a breached facility as Class D while avoiding SCP 173 049 and 106 across Light Heavy and Entrance Zones.
How do I deal with SCP 173?
Blink on purpose. Face it with your back to a wall, blink on a count, then move decisively to the next door. Never blink mid corridor.
What about SCP 049 the doctor?
Break his line of sight with corners and doors. Do not sprint straight. Bait a turn then add two barriers and change routes to reset pressure.
How do I survive SCP 106?
Avoid stained zones and peeling walls. If he manifests, change elevation via stairs hatches or ladders and steer him into dead space, not toward objectives.
General survival tips
Pulse cameras, bundle actions, conserve sprint for between doors, and let sound lead sight. Small habits beat panic every time.
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