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Granny - Horror

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Tiptoe, prank, and escape a creaky house in this Parody Horror Game on Kiz10—outsmart Granny, rig slapstick traps, and bolt before her slippers find you

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Rating:
7.00 (163 votes)
Released:
09 Sep 2025
Last Updated:
09 Sep 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
  1. 👵🏚️ A door creaks, a slipper squeaks
    You wake up in a guest room you definitely did not book, walls wallpapered with flowers that have seen things. Somewhere below, a kettle sings off-key and a slipper scuffs the wood like a metronome for dread. This is Granny - Horror, a winking parody where stealth meets slapstick. Yes, it’s spooky—shadows wander, clocks cough dust—but it’s also gleefully ridiculous. One minute you’re holding your breath in a wardrobe, the next you’re baiting a wind-up chattering set of teeth to roll down the stairs like it’s the world’s least subtle distraction. The goal never changes: grab the keys, solve the house, and do not let those fuzzy slippers catch you rehearsing your escape.
🔦🐭 How it plays when your hands stop shaking
You move light and low. Tap to crouch, hold to tiptoe, exhale to believe in floorboards that aren’t out to audition as percussion. Every step has intent: peek through keyholes, listen for porcelain clinks in the kitchen, check the corridor mirror to see if her reflection arrives before she does. Doors have personalities; some groan on purpose, others behave if you nudge the handle instead of yanking. Puzzles are household logic wearing chaos—set the cuckoo to 6:06 to unlatch the attic ladder, align cat figurines by tail stripes to click open a drawer, pair teacups by crack patterns to reveal a magnet stuck to the tray. It’s stealth, but it’s theatrical stealth, with a punchline hiding under each rug.
🔧🍪 Toybox of bad ideas that work
The house is your prop shop. Cookie crumbs lure Granny along hallways like a wholesome breadcrumb crime. A rubber duck wedge squeaks every few seconds, creating patrol loops you can read and walk through like choreography. Wind-up mice sprint under furniture; toss one and watch the slippers shuffle after it, muttering something about pests that sounds suspiciously like a lullaby. Tape, twine, and magnets turn a “nope” cupboard into a temporary hideout. The plunger? Don’t ask—just know it doubles as a silent latch-lifter in a pinch. None of it is overpowered. Everything is funny enough to punch fear right in the giggles and give you the three seconds you need.
🧠👀 Granny’s brain beneath the bun
This isn’t a monster that teleports because “game.” Granny has habits, tells, and a short memory for nonsense. She investigates sound cones, favoring rooms with teapots or radios. She hums three different tunes—one for wandering, one for searching, one for “I’m onto you,” and you will learn them faster than your school anthem. Leave a door ajar and she nudges it with a cane. Knock a broom and she will comment on poor housekeeping, then stand exactly where you want her not to. The AI rewards curiosity: if you loop around and repeat a trick twice, she adapts; if you improvise with new props, she gets adorably confused.
🗺️🚪 The house that keeps its own diary
Rooms double as puzzles and punchlines. The Kitchen is a clatter symphony; stack plates right and you gain a walkway, stack them wrong and you invent a siren. The Sewing Room hides thread spools that map to a keypad code if you spot the color order on Granny’s knitted blanket. The Basement hums with a suspicious freezer, the kind that opens if you brave the breaker puzzle and flip switches in a rhythm you can hear under the humming. The Attic stores a trunk that coughs up a crank which, of course, lowers a dumbwaiter in the Pantry; ride it if you enjoy chaos. Hidden crawlspaces link floors if you press a loose tile with your elbow instead of your foot. The house feels alive, petty, and secretly helpful when you respect its jokes.
🎭😱 Parody scares with honest teeth
Jump scares exist, but they wear clown noses. A portrait’s eyes track you, then roll like it’s unimpressed by your sneaking. The coat rack leans, pretends to be Granny, then drops a hat you later absolutely need to distract a motion sensor. The bathtub curtain hides a radio blaring polka; dial it down and the pipes spit up a rusty key like a cough. It’s scary because you care about silence, it’s funny because the silence keeps betraying you, and the rhythm swings between “oh no” and “oh please” until you’re grinning inside your hiding spot.
⏰🔑 Timers, routes, and the “leave now” moment
Each attempt spans a handful of in-game days, sunrise glow crawling across windows as your nerves learn to tell time. You need three key pieces: a gate crank, a master key, and one wildcard—battery, fuse, or crowbar—depending on the exit route you’ve teased out. Day one is scouting. Day two is puzzle cleanup. Day three is the heist, unless you burn a day to rescue the neighbor trapped in the hall closet who, in return, reveals a code hidden in Granny’s crossword. Routes are yours to design; the house nods when you stitch shortcuts with cracked panels and levered vents.
🎮📦 Modes that change the punchline
Classic is pure stealth with sensible item spawns. Story adds cutscenes with Granny’s scrapbook reveals—photographs, recipes annotated with threats that read like hugs, a younger version of her wielding a rolling pin like a trophy. Chaos Mode randomizes room layouts slightly and turns events into improv: tea spills that summon mop patrols, a cat that chooses which drawer will betray you today. Speedrun trims the comedy, shortens animations, and lights a timer on your wrist; you’ll learn optimal footstep counts between rugs like a weirdo poet.
😂💥 Bloopers for the highlight reel
You will crawl under the bed and sneeze because dust is a villain; the slippers appear, pause, and you become intimately familiar with the bed frame texture. You will toss a mouse toward the hall and watch it sprint back to you because friendship is powerful; Granny will praise its loyalty while you reconsider every choice. You will set the cuckoo clock and forget to move, then flinch so hard at the chirp that the wardrobe door bonks you on principle. The game resets quick, the lesson sticks faster, and the house forgives in the same breath it scolds.
🎧🔊 The sound of slipper-based terror
Audio is your second map. Floorboards speak in distinct timbres; a high whine means “avoid with socks,” a soft thud means “safe if not sprinting.” The kettle’s boil cue tells you when Granny will visit the kitchen, turning that whole wing into a temporary playground. Radios bleed static into adjacent rooms; use them as beacons. The soundtrack leans mischievous—plucked strings when you chain a clever distraction, a bassy bump when you overstep. Headphones turn guesses into confident choices.
🧪💡 Tiny habits that feel like magic
Always close doors halfway; they swing quieter when you slip through. Place one decoy sound behind you before you enter a puzzle room; it buys your future self a clean minute. Walk diagonals across creaky planks; you’ll touch fewer nails. Double interact on drawers—open, then nudge—to prevent the comedic slam that ruins stealth. When chased, cut one corner wide to bait Granny into furniture, then tighten the next; her pathing will forgive your sins.
🧑‍🤝‍🧑👻 Co-op specters and friendly dares
As you clear endings, you unlock ghost replays of your best routes, visible in future runs as transparent “you” that rewinds through the house. Race your ghost for better splits or gift it a new distraction so the old you stops getting bonked. Friend leaderboards track soft stats like “quietest escape,” “most creative decoy,” and “number of times a rubber chicken saved your life.” You will brag. It will be deserved.
♿🕯️ Clarity, comfort, kindness
High-contrast outlines wrap pickups and interactables against busy wallpaper. A color-assist option swaps hue-coded puzzles for icon sets so patterns read cleanly. Vibration pips mirror key beats—floorboard risk, patrol proximity, lock sweet spot—so late-night sessions can be quiet. A comfort camera tames quick pans during last-second turns. Inputs remap freely; lefties and small hands get love day one.
🌟 Why a second round feels inevitable
Because the house rewards curiosity with brand-new punchlines. Because the first clean run teaches confidence, and the second lets you be clever on purpose. Because you start to hear the slipper rhythm as music you can dance around. Mostly because there’s a breath—clock at 6:06, gate unlocked, kettle singing, slippers distant—when you hold the master key and see the moon framed by the front door. You step, the floor agrees to be quiet for once, the lawn breathes cool, and somewhere behind you the slippers pause like they respect the audacity. The credits tease a new route you swear you missed. Your thumb is already hovering over restart, grinning, ready to prank a haunted house that laughs right back.
Sneak soft, improvise louder, and let the slippers set the beat. Granny - Horror turns parody scares, clever stealth, and household puzzles into a funny-mean escape where every squeak is a clue and every giggle buys you one more second to live.
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