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I'm on a Surveillance Mission 3

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I'm on a Surveillance Mission 3 is a camera horror game where you scan CCTV for creepy anomalies send reports and survive screamer filled nights on Kiz10

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Play : I'm on a Surveillance Mission 3 🕹️ Game on Kiz10

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Rating:
9.00 (151 votes)
Released:
05 Jan 2026
Last Updated:
05 Jan 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
  1. The night shift always sounds easier on paper. Sit in a chair, drink something too sweet or too bitter, stare at screens and pretend you are the kind of person nothing can scare anymore. I’m on a Surveillance Mission 3 laughs at that idea in your face. The moment the first camera flickers, the static hisses and something in the frame is just slightly wrong, your brain switches from “this is fine” to “what did I just see” in one heartbeat. 📹👁️
This is a fan horror game inspired by I’m on Observation Duty, and it leans fully into that specific kind of terror where nothing moves until suddenly everything does. You sit in front of a wall of CCTV monitors, cycling through rooms, halls and outdoor angles. Your job is simple in theory: spot anomalies, send reports, survive the shift. In practice, your nerves are being peeled like an onion while the clock crawls forward and the game quietly asks, “are you sure that chair was always there”
The anomalies are the heart of it. Some are almost polite, little nudges to check if you are awake. A painting rotates a few degrees. A mug disappears from a desk. A door that was closed is now slightly open. You could almost convince yourself you misremembered. Then the stranger things start creeping in. An extra figure standing in the back of a hallway. A shadow that does not belong to any object in the room. An intruder staring straight into the camera like they can see you on the other side. The longer you play, the more your eyes start scanning every pixel for betrayal. 😰
Each map is basically a puzzle made of paranoia. There are more than eighty possible anomalies per location, and the game does not line them up in a neat list for you. It throws them at you in random order, sometimes stacking them, sometimes leaving you in tense silence long enough that your brain begins to invent ghosts. One run might flood you with obvious intruders and object jumps. Another might hit you with subtle distortion only, forcing you to question every memory you have of those rooms. The fact that you know there are so many possibilities is part of the stress, because you are never sure how many you are missing.
Reporting is your lifeline and your only weapon. When you spot something off, you choose the room, pick the anomaly type and send a report, hoping you named it correctly before the situation escalates. Too many missed or wrong reports and the environment destabilizes. Lights fail. Cameras glitch out. The clock feels like it is speeding up while your accuracy is slowing down. And then, right when you are already on the edge, the game reminds you that it comes with screamers. One moment you are calmly checking a corridor, the next the feed jumps to a loud intrusive face or sudden distortion that slams straight into your reflexes.
What makes I’m on a Surveillance Mission 3 stand out is how readable yet threatening its interface is. The layout is deliberately intuitive: clear camera labels, straightforward report options, time indicators you can glance at without losing focus on the visuals. It does not bury you in submenus or micro complexity. Instead, it wants your entire brain free for the real work, which is pattern recognition under pressure. You quickly fall into a rhythm cycling through feeds, mentally snapshotting what “normal” looks like in each room, then looping again and again trying to catch the difference. That loop is hypnotic and exhausting in the best way.
The horror is not only in the jumpscares but also in the slow, creeping realisation that the house or facility you are watching is alive in a very wrong way. Chairs slide out when you look away. Objects rise from the floor as if gravity lost interest. Intruders appear in places where no door leads. You might stare at a hallway for five full seconds feeling that something is wrong without being able to name it, then suddenly notice that there is an extra door in the back wall that absolutely did not exist before. That kind of psychological itch is where the game excels.
To keep things fresh, the third part of the series brings in multiple maps with their own themes and personalities. One location might be a cramped apartment dripping with domestic weirdness, another a cold industrial complex where shadows look heavier than they should, another a public place that feels too empty for the hour. Each map comes with its own catalogue of anomalies, so you cannot just recycle what you learned in one place and coast through the next. You have to relearn, reobserve, rewire your brain for every new shift.
And then there are the Easter eggs. The game happily winks at other horror and cult favourites. You might spot a suspicious animatronic style poster that feels like a nod to Five Nights at Freddy’s, or a prop that would look more comfortable in Garry’s Mod, or a corridor that quietly channels Half Life vibes. These references are not just lazy drops; they are hidden treats that reward players who know the genre’s history. Sometimes they are just visual jokes, other times they slide directly into anomaly territory and make you grin and shiver at the same time. 🐻📦
Progression comes in the form of in game currency and unlocks. As you survive nights and correctly report anomalies, you earn currency that can be spent on new maps and options. That transforms the stress into a loop you want to come back to “just one more run” is all it takes to push a little further, unlock a new area or tweak the way your shifts play out. The third entry leans into this replayability hard; because anomalies shuffle and combine in different ways, your second and third visits to the same map feel like fresh hunts rather than rote repetition.
Two modes make sure there is space for both structured challenge and playful experimentation. In Normal mode, you are working under clear rules. The night has a fixed duration, anomaly rates are tuned to keep you sweating without drowning, and your mistakes carry real risk. Reaching the end of a Normal run feels like actually clearing a shift at a job your therapist will definitely hear about. In Sandbox mode, the game hands you the keys. You can adjust how many anomalies spawn, how fast they appear, even which categories are allowed. It is perfect for learning, for showing the game to friends or for deliberately creating an absurdly cursed experience and seeing how long your heart can take it.
Optimization and performance matter for a game that lives entirely on what you can see and how quickly you can react. I’m on a Surveillance Mission 3 is built to run smoothly so the only stutter you feel is your own heartbeat. Clean performance means your focus stays on the frames themselves, not on fighting lag. That matters a lot when an intruder flickers in for a second in one corner of the screen and disappears before you can blink twice.
As the hours tick by, something funny happens. You start to develop a sort of “anomaly sixth sense.” You will flip past a room, flip back immediately without knowing why and notice that a tiny object on the shelf moved three pixels to the left. You will hear the faintest audio glitch and know to go check a specific camera. You become less a passive guard and more a paranoid archivist, mentally indexing dozens of tiny visual details so you can catch them when they betray you. It is strangely satisfying, in a horrifically tense way.
On Kiz10, I’m on a Surveillance Mission 3 slides perfectly into the horror lineup for players who like their fear served with brainwork instead of bullets. There is no shotgun to save you, no sprint button to outrun trouble. Your only tools are your memory, your attention and the report system. That makes every success feel earned. When you finally see the clock hit the end of your shift and the anomalies stop coming, there is a rush that feels different from beating a typical action horror game. You did not overpower anything. You outwatched it.
But of course, as soon as you breathe out, the game quietly reminds you there are more maps, more anomalies, more Easter eggs and more screamers waiting. The surveillance mission never really ends; you just get better at surviving it. And if you think you have seen every trick a room can pull, Sandbox mode is right there, daring you to turn the dials all the way up and see how long your sanity and your report accuracy can hold together under a flood of impossible things appearing on your screens. 📺💀
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FAQ : Im on a Surveillance Mission 3

1. What kind of game is I'm on a Surveillance Mission 3?
I'm on a Surveillance Mission 3 is a fan made camera horror game where you monitor CCTV feeds, spot strange anomalies and file reports to survive creepy night shifts on Kiz10.com.
2. How do I play this surveillance horror game?
Cycle through cameras, memorize how each room normally looks, then watch for changes like moving objects, extra figures or visual glitches. When you see an anomaly, choose the room and type in the report menu and send it before things get out of control.
3. Are there jumpscares or screamers in I'm on a Surveillance Mission 3?
Yes, the game includes loud screamers and sudden visual shocks. Some anomalies manifest as disturbing faces or intruders that appear close to the camera, so headphones players should be ready for intense jump moments.
4. What is the difference between Normal and Sandbox modes?
Normal mode uses fixed rules and pacing as you try to survive a full shift with random anomalies. Sandbox mode lets you customize the experience by changing anomaly rates, categories and other settings so you can practice or create your own nightmare.
5. What do I use in game currency for?
By surviving nights and correctly reporting anomalies you earn in game currency. You can spend it to unlock new maps, experiment with settings and discover even more bizarre and hidden anomalies across different locations.
6. Similar camera based horror games on Kiz10
Five Nights at Freddy's 2
Five Nights at Freddy's 3
Five Nights at Freddy's 3D
Five Nights at Freddy's: Ultimate
Five Nights at Freddy's 5: Sister Location

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