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Ragdoll achievement 2

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A chaotic ragdoll action game on Kiz10 where you place traps, chase achievements, and turn every crash into points and loud laughter. đŸ’„đŸ€ž

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Rating:
full star 4.3 (87 votes)
Released:
01 Jan 2000
Last Updated:
02 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
🎬 Gravity’s Comedy Club Opens Again đŸ€•
Ragdoll Achievement 2 drops you into a clean test room with a single promise: nothing is sacred, especially the laws of physics. One moment you’re calmly placing a gadget like a responsible person, and the next you’re watching a ragdoll cartwheel into a wall, bounce off a spike, and somehow keep rolling like it’s auditioning for a stunt show. đŸ˜”â€đŸ’« On Kiz10, this is the kind of action game where the “plot” is whatever disaster you design, and the only real rule is that chaos pays.
It’s simple to start, which is dangerous, because simple games are the ones that steal your time. You place hazards, you press play, you watch the chain reaction, you collect points, and you immediately think: “Okay, but what if I move that mine two pixels to the left?” That’s the loop. That’s the addiction. And yes, it works. 🔁💣
🧠 The Setup Phase: Where Bad Ideas Become Art 🎹
The fun isn’t just in the explosion, it’s in the planning. You get tools that shove, smash, pierce, blast, or otherwise “encourage” the ragdoll to fly in the direction you want. Mines, spikes, arrows, springy nonsense, and other contraptions that look innocent until you remember what game you’re playing. 😈
Placement matters more than power. Put a bomb too close and the ragdoll pops out of the action instantly—big boom, short story. Put it at the right distance and suddenly you’ve created a launch into a ricochet into a second hazard into a third, and your score starts climbing like it’s trying to escape the room. đŸ§±âžĄïžđŸ’„âžĄïžđŸ€ž
This is the part where you start talking to yourself like a villain scientist. “If I angle this here
 it’ll rebound there
 then clip that
 then land on—” and before you finish the sentence, the ragdoll has already betrayed your calculations and invented a new path you didn’t plan. It’s annoying. It’s hilarious. It’s perfect. 😂
🏆 Achievements That Feel Like Dares 🎯
The “achievement” system is what keeps you from building the same safe setup forever. The game nudges you with objectives that force variety: use a specific tool, trigger certain effects, rack up score in a particular way, or pull off a chain reaction that requires you to think beyond “more bombs.” 💡
Some achievements feel like a gentle suggestion. Others feel like the game leaning in and whispering: “Do it. Make it worse.” 😅 And that’s where you start experimenting with setups you’d normally ignore. You’ll discover that a less flashy hazard can be a score machine if it keeps the ragdoll interacting with the room longer. The best runs are usually not the ones with the biggest first hit
 they’re the ones where the ragdoll refuses to stop bouncing. đŸ”„đŸ•ș
There’s a satisfying rhythm to it: build, trigger, react, adjust. It’s fast enough that failing doesn’t sting. It’s just data. “Okay, that didn’t chain. But it did fling the dummy into the ceiling like a pancake. Noted.” 📝😆
🧰 Unlocks: More Tools, More Trouble đŸ˜”
Progression in Ragdoll Achievement 2 is basically the game handing you new ways to be creative and irresponsible. As you earn points, you unlock more gadgets, and every new unlock changes your options in a real way. This isn’t just “stronger weapon = bigger number.” Different tools create different physics behavior: push force, pull force, bounce behavior, piercing impacts, directional launches
 the room becomes a sandbox, and you become the gremlin in charge of the sandbox. đŸ§Ÿâ€â™‚ïžđŸȘ€
Early on, you learn the basics: how momentum carries through impacts, how angles matter, how a simple shove can become a full-body spin if it hits the ragdoll at the wrong point. Later, your setups start looking like a chaotic blueprint. You’ll have moments where you pause before pressing play because your own trap layout looks suspiciously evil. Then you press play anyway. Obviously. 😈
The funniest part is how quickly “normal” shifts. A clean triple-hit combo starts feeling average. You’ll crave longer chains, weirder rebounds, more dramatic flops. Your standards become unhinged. đŸ« 
đŸŽ„ The Best Moments Are the Ones You Didn’t Plan đŸ€·
The physics engine is the real co-writer here. You can plan a beautiful chain, and physics will go, “Cute,” and send the ragdoll spinning into the one corner you forgot existed. Sometimes that ruins the run. Sometimes it accidentally creates a better chain than your original idea. That’s why the game feels alive. 🎬⚡
You’ll see comedy in tiny details: a ragdoll toe clipping a spike and changing the entire trajectory, a rebound that looks like a perfect billiard shot, a dramatic slow tumble that somehow racks points because the dummy keeps interacting with edges and corners. Even the “fails” are entertaining, because the ragdoll always looks like it’s regretting everything. đŸ˜­đŸ€ž
And the instant restart is key. No long loading, no punishment. Just one more try. One more tweak. One more “I swear this time it’ll work.” 😅
💡 Score Like a Chaos Engineer đŸ› ïž
If you want bigger points, think in terms of duration and density. You’re not just trying to hit the ragdoll—you’re trying to keep the ragdoll inside the action, colliding repeatedly. Long chain reactions beat single big hits almost every time. ⏳📈
Spacing is everything. Give the ragdoll room to build momentum, but not so much that it flies out of the danger zone. Use angled placements to redirect motion back into the center. If something consistently “catches” the dummy and sends it back into your trap cluster, that object is your MVP. Protect it. Build around it. 🏅
Also, don’t be afraid to do dumb tests. Place something where it “shouldn’t” go. Trigger a run just to see the weird physics outcome. The game rewards curiosity, and the funniest high-score setups often start as accidents. đŸ€Ąâœš
đŸŒȘ Why It Fits Perfectly on Kiz10 😎
Ragdoll Achievement 2 is the kind of browser game that nails the sweet spot: quick to understand, impossible to fully predict, and endlessly replayable because your brain keeps generating new “what if” scenarios. On Kiz10.com, it’s pure ragdoll sandbox action with achievement chasing baked into every run, so you always have a reason to keep experimenting. 🎼🧹
Play it for two minutes and you’ll laugh. Play it for twenty and you’ll start optimizing angles like you’re building a physics engine. Play it for an hour and you’ll realize you’ve become the type of person who gets excited about “bounce consistency.” And honestly? That’s kind of beautiful. đŸ˜‚đŸ€
So go ahead. Build your ridiculous contraption. Press play. Watch the ragdoll become a chaotic highlight reel. Then stare at your score and think, with full confidence: “I can do better.” Because you can. Because you will. And because this room is never going to be safe. đŸ’„đŸ†
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FAQ : Ragdoll achievement 2

What is Ragdoll Achievement 2?
Ragdoll Achievement 2 is a physics-based ragdoll action game on Kiz10 where you place traps, explosives, and hazards to create chain reactions and earn achievements.

How do I get higher scores?
Build for long combos instead of one big hit. Use spacing and angles to keep the ragdoll bouncing inside the danger zone so it collides repeatedly and stacks points.

Why do achievements matter?
Achievements act like objectives that push you to try new gadgets and strategies, helping you unlock more tools and discover better ragdoll physics combos.

What makes this a “ragdoll physics” game?
The dummy reacts with realistic momentum, spins, and collision responses, so small placement changes can completely alter the outcome of each run.

Any quick strategy for trap placement?
Keep the action centered. Place redirect hazards (like angled impacts) to send the ragdoll back into your trap cluster instead of launching it out of the room.

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