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Schoolboy Runaway Act 3: Horrors

4.5 / 5 150
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Sneak through a haunted house, grab keys, dodge strict parents, and chase multiple endings in this horror stealth game on Kiz10—no saves, no mercy, just footsteps.

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Play : Schoolboy Runaway Act 3: Horrors 🕹️ Game on Kiz10

Play Schoolboy Runaway Act 3: Horrors Online
Rating:
full star 4.5 (150 votes)
Released:
20 Feb 2026
Last Updated:
20 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
𝗬𝗢𝗨’𝗥𝗘 𝗡𝗢𝗧 𝗔𝗟𝗟𝗢𝗪𝗘𝗗 𝗧𝗢 𝗟𝗘𝗔𝗩𝗘 🚪😬
Schoolboy Runaway Act 3: Horrors starts with a simple problem that quickly turns into a nightmare: you’re Andrey, you’re stuck at home, and your parents are the kind of strict that doesn’t feel normal anymore. The house is familiar enough to feel real—doors, rooms, hiding spots, the usual “home” stuff—except the atmosphere is wrong. Too quiet. Too watchful. Like the building itself is listening for you to make a mistake.
This is a first-person stealth horror game built around one cruel rule: there’s no saving. None. Every step matters, because every mistake has weight. You can’t play sloppy and reload. You can’t test an idea and undo it. You’re living with your decisions the same way Andrey is. That makes the tension immediate. You’re not just trying to escape the house, you’re trying to escape your own panic.
On Kiz10, it’s the kind of survival experience that hits hard because it’s simple to understand but brutal to execute. Stay out of sight, find keys, unlock doors, and keep moving without getting caught. Easy sentence. Terrifying reality. 😅
𝗦𝗜𝗟𝗘𝗡𝗖𝗘 𝗔𝗡𝗗 𝗗𝗜𝗦𝗧𝗔𝗡𝗖𝗘 𝗔𝗥𝗘 𝗬𝗢𝗨𝗥 𝗔𝗥𝗠𝗢𝗥 🕯️👣
The heart of the game is avoiding your parents. They’re not background characters. They’re moving threats, and if you get too close, they’ll react. That’s where the “horrors” part shows up, because it isn’t only about a spooky house. It’s about the feeling of being hunted in a place that should feel safe. When you’re creeping through a hallway and you hear movement nearby, your brain does that immediate math: do I hide, do I run, or do I risk slipping past?
Running exists for a reason. It’s powerful… and loud. Sprinting can save you when you’ve already been spotted, but it can also ruin you when you sprint at the wrong time and pull attention toward your position. The best moments in Schoolboy Runaway Act 3 are those tense little decisions where you move just fast enough to make progress without triggering the chase.
And when the chase starts, it’s not a cinematic cutscene. It’s you scrambling, trying to remember which door was locked, which room had a hiding place, and whether you just trapped yourself in a dead end. Spoiler: you probably did. 😭
𝗞𝗘𝗬𝗦 𝗔𝗥𝗘 𝗟𝗜𝗧𝗧𝗟𝗘 𝗧𝗜𝗖𝗞𝗘𝗧𝗦 𝗢𝗨𝗧 𝗢𝗙 𝗛𝗘𝗟𝗟 🗝️🧠
Progress revolves around keys hidden around the house. That sounds straightforward until you realize what it forces you to do: explore. And exploring is the scariest action in a stealth horror game. The more you search, the more rooms you enter. The more rooms you enter, the more likely you are to cross paths with your parents. So the key hunt becomes a balancing act between curiosity and survival.
The house is basically a layered puzzle. Doors block you. Keys open you up. Each new area feels like a reward and a threat at the same time. You unlock a door and your first thought is “yes, progress.” Your second thought is “great, another hallway where they can find me.” That constant push-pull is what keeps the tension tight.
You’ll also learn the hard way that tapping on doors without the right key is wasted time. Time is the resource you never have enough of. Every second you spend trying something that won’t work is a second you could be caught. So you start playing smarter. You start mentally mapping which doors need which keys, where you last saw a locked passage, and what route gets you there without crossing the danger zones.
𝗛𝗜𝗗𝗜𝗡𝗚 𝗜𝗦 𝗡𝗢𝗧 𝗜𝗡𝗩𝗜𝗡𝗖𝗜𝗕𝗜𝗟𝗜𝗧𝗬 🪑😶
You can hide by sitting down with the crouch/squat action. It’s a simple mechanic, but it changes how you move through the house. Suddenly, furniture and corners aren’t just decoration—they’re options. A chair becomes a sanctuary. A tight space becomes a strategy. But hiding isn’t a magic shield. If you hide too late, or too close, you’ll still get caught. The game expects you to hide before the danger is already in your face.
That’s where the no-save rule becomes mean. You can’t treat hiding like a “try it and see.” You have to commit to hiding with confidence. You have to time it. You have to listen and anticipate. In practice, you’ll probably mess up the first few runs because you’ll wait too long, or you’ll panic and run when you should have stayed still.
Then, slowly, you get better at reading the house. You’ll recognize patterns. You’ll hear footsteps and know whether it’s safe to move or if you should freeze. You’ll start using the house’s layout like a tool instead of getting lost in it.
And that moment when you hide successfully while a parent passes nearby? It’s ridiculous how intense it feels. Your brain acts like you just defused a bomb with a spoon. 😅💣
𝗠𝗨𝗟𝗧𝗜𝗣𝗟𝗘 𝗘𝗡𝗗𝗜𝗡𝗚𝗦 𝗔𝗡𝗗 𝗧𝗛𝗘 𝗨𝗥𝗚𝗘 𝗧𝗢 𝗧𝗥𝗬 𝗔𝗚𝗔𝗜𝗡 🔁🧩
One of the reasons the game stays interesting is the promise of different endings. That changes your mindset. You’re not only aiming to escape once and be done. You’re aiming to understand the house. To learn what triggers different outcomes. To discover secrets and paths you didn’t notice while you were panicking the first time.
And because there’s no saving, each attempt feels like a full, self-contained run. You learn quickly. You die quickly. You restart and you try a different route. The game turns you into a problem-solver under pressure, which is basically the most honest form of horror gameplay. Fear doesn’t just scare you—it trains you.
On Kiz10, that replay loop feels perfect: short, intense sessions that encourage experimentation. If you like stealth games where you’re constantly adapting, and horror games where your own nerves are the main enemy, Schoolboy Runaway Act 3: Horrors is a solid test.
𝗛𝗢𝗪 𝗧𝗢 𝗦𝗨𝗥𝗩𝗜𝗩𝗘 𝗧𝗛𝗘 𝗛𝗢𝗨𝗦𝗘 🧠🕯️
The best advice is boring and true: don’t rush until you need to. Walk with intention. Check rooms quickly. Don’t commit to a hallway unless you have an exit plan. When you run, run with purpose, not panic. If you’re going for a key, know where you’ll hide if something moves nearby.
Also, keep distance. Being “almost caught” is still caught if you drift too close. The game’s danger zone is not generous, and once a parent locks onto you, the situation can spiral fast.
Most importantly, accept that failure is part of the learning curve. Since there’s no save system, the game expects you to fail and improve. Each run teaches you the layout, the key placements, and the safest routes. Every ending you discover feels earned because you can’t brute-force it with reloads.
Escape is possible. But only if you treat the house like a puzzle, the parents like predators, and your own impatience like the biggest threat of all. 😈🗝️

Gameplay : Schoolboy Runaway Act 3: Horrors

FAQ : Schoolboy Runaway Act 3: Horrors

What is Schoolboy Runaway Act 3: Horrors?
It’s a first-person horror stealth game on Kiz10 where you play as Andrey, sneak through your own house, find keys, unlock doors, and escape without getting caught.
Does the game have a save option?
No. There is no saving, so every run is a full attempt. If you get caught, you restart and must rely on memory, routing, and better timing.
How do I avoid my parents?
Keep distance, move carefully, and don’t run unless you’re already in danger. Listen for movement, avoid staying in open hallways, and always keep an exit route in mind.
How do keys and locked doors work?
Keys are hidden around the house and specific doors won’t open without them. Exploring safely is essential, because backtracking carelessly can trigger a chase.
How do I hide correctly?
Use C (or the squat button on mobile) to sit down and hide before the threat is right on top of you. If you hide too late or too close, you’ll still get caught.
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