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SCP Raid online

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Breach or contain in this multiplayer action-roleplay game. Pick a side, complete objectives, and survive shifting sectors. Play SCP Raid online on Kiz10.

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Play : SCP Raid online 🕹️ Game on Kiz10

Play SCP Raid online Online
Rating:
8.00 (161 votes)
Released:
23 Oct 2025
Last Updated:
23 Oct 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
🔦 First Contact, Bad Lighting
The corridor hums like a throat clearing and the lights flicker in a rhythm that refuses to be helpful. You sign in with a name, a mode, a face under a visor or a shadow with too many joints, and SCP Raid online throws you into the Foundation—somewhere, anywhere—without asking if you packed a plan. Doors hiss, cameras blink, alarms daydream about screaming, and your radio crackles with two kinds of confidence: security promising protocol, anomalies promising fun. Welcome to a multiplayer pressure cooker where roles clash, sectors shift, and the difference between “mission accomplished” and “incident report” is usually three seconds and a door that didn’t love you back.
🛡️ Contain vs. Chaos
Two philosophies share a roof and none of them pay rent. Play as security and the world becomes a checklist written in hazard tape: patrol the labs, verify badges, power cycle generators, escort researchers who keep wandering toward glowing things, and close whatever someone opened “just to peek.” Switch to an SCP or allied anomaly and the same map becomes a playground seen through a keyhole: vents that behave like shortcuts, glass that thinks about becoming sand, and workers who turn into objectives when they run in straight lines. Both sides chase goals, both sides lie to themselves about how simple those goals are, and the base quietly rearranges priorities behind your back.
🗺️ A Base That Refuses To Sit Still
You appear at random, which is the game’s way of teaching humility. Heavy Containment smells like ozone and policy; Light Containment tick-ticks with utility systems that only break when you brag about them; Euclid wings wedge physics into shapes that make your camera sweat. Special doors connect zones the way rumors connect departments—some respond to credentials, others to timing, and a few to the unhelpful category known as vibes. Learning the loops is half the fun. The other half is realizing the loop you just learned no longer leads where it did because a lockdown, a power surge, or a well-meaning technician has redrawn the building while you were busy living.
👥 Roles With Teeth
Security comes in flavors. Facility Guards are the quiet spine of the place, checking seals, running diagnostics, and turning up exactly when a door decides to practice comedy. MTF units move like punctuation—short bursts that finish sentences with authority—dropping into breached sectors to recontain, recover, or say “no” in a dialect made of flashbangs and clean callouts. As an anomaly, you play ideas wearing biology. A mimic uses corridor clutter as a suit. A kinetic beast loves straightaways and screams at corners. A whisperer makes teammates forget which direction safety lives in. None of it is cheap; all of it is readable if you pay attention.
🎯 Objectives That Race The Clock
Every spawn is a micro-story. Security might be tasked with stabilizing power nodes before the blackout finishes its thought, escorting a scientist to a lab that argues with geometry, or relinking a containment circuit whose manual is just the phrase don’t touch that in different fonts. Anomalies get the opposite choreography: sabotage a node, abduct the specialist, smuggle a specimen to an elevator that insists you solve its personality first. The timer hides behind the UI, but you feel it in the way ambient sounds get louder when you waste time and quieter when you move with purpose.
🔧 Tools, Tricks, and Things That Shouldn’t Exist
Security kits are mundane until they aren’t. Keycards open doors; bolt cutters open arguments. Motion detectors tell you the hallway is empty right before something learns to walk like a hallway. Riot shields make tight corners feel like home. As an SCP, your “equipment” is appetite and invention. Force fields that flicker for a price. Distortions that bend camera sightlines into bad guesses. Bursts of speed that taste like borrowed time. Power management matters on both sides—use it loud when the moment is loud, save it when the map goes quiet and decides to test your patience.
🧭 Movement Is A Conversation
WASD gets you killed or crowned depending on how well you listen. Tap to peek, hold to commit. Space isn’t just a jump; it’s a negotiation with stairs that go on too long and a railing that wants to be your friend until it isn’t. Right-mouse look turns the camera into a sixth sense; practice those tiny pre-aims that make first contact feel like déjà vu. On phone, the left joystick glides with just enough inertia to let you angle through doorframes, and camera swipes on the right teach your thumb to edit fear into vision. The best players don’t sprint everywhere; they arrive everywhere on time.
🌀 Doors As Gatekeepers And Characters
Special doors are not just transitions, they’re puzzles that clock your heart. Some expect clearance and behave, others want you to line up sight lines like you’re threading a needle in a quake, and a few are timed so perfectly that you can hear their designer laughing in the next room. Security clears them to shorten routes, anomalies bait them to split squads and isolate heroes from their heroics. A single well-timed door can turn a chaser into the chased or a safe room into a story someone else will tell about you later.
💥 Combat That Respects Nerves
Guns hum with institutional politeness—short bursts, tight recoil, angles owned by people who’ve measured them before. Melee is messy by design; a baton swing that lands is a policy document with a signature. Flash and smoke are conversation starters, not finishers. Anomalies fight like punctuation marks you don’t recognize at first: dash—silence—impact—gone. The trick is not to flail. Security wins with crossfires and callouts; SCPs win by turning lines into curves and choosing where fights happen rather than how long they last.
🧠 Micro-Habits From Survivors (And Liabilities)
Count doors between you and the objective so you can name them when running: two to the lab, one to the vault, lights on three. Open angles before you step through them; it’s amazing how often “no one here” becomes “everyone here” when you forget. If you’re security, keep a pocket check on power and badge a door for a teammate even when you’re leaving; gratitude at Kiz10 speed is measured in saved minutes. If you’re an anomaly, memorize soundscapes. A humming transformer means hide-and-seek favors you; a quiet hallway means security is close or the map is thinking—both are fun if you’re ready.
🎭 Atmosphere That Does Half The Work
SCP stories live in the negative space between lights and explanations. Here, the bloom off a lab window makes silhouettes feel like warnings, the ventilation hiss turns corners into questions, and the PA system says something helpful a second too late. Music leans into tension without hogging oxygen: a low thrum during searches, percussion only when everyone’s pretending not to run. Footsteps are honest; you’ll know your own panic by the volume.
🌐 Why Playing On Kiz10 Makes Sense
Kiz10 trims the fat. You pick a name, a mode, a role, and you’re in a corridor before your coffee cools. Restarts are quick, performance is clean, and the loop from idea to action is short enough to reward courage. Whether you’re squeezing a ten-minute recon into a break or chasing an hour-long arc that ends with a perfect breach or flawless containment, the platform gets out of the way and lets the base get inside your head.
🏁 The Incident You’ll Remember
Security chatters: node three is dark, scientist inbound. You run numbers, run hallways, run a hand along a wall that hums wrong. An SCP shadow slips through a door you swore was locked, and suddenly the plan becomes a footnote. You call the pivot—alpha route, back stair, cross at hydro. A teammate holds the door a second longer than policy says, you slide through, flash pops, anomaly misses by a breath, and the generator sings awake like a choir that forgives. Or you’re the anomaly, grinning because you lured the squad exactly where you wanted, lights drop, your sprint carries you through a seam of fear, and the objective ticks complete as the alarm catches up. Either way, the base exhales, and you realize you’re already queuing for the next round.
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