Kiz10
Recommended Games
Continue on your phone or tablet!

Play Sprunkies Merge: Horror Mod Phase 2.0 on your phone or tablet by scanning this QR code! It's available on iPads, iPhones, and any Android devices.

Sprunkies Merge: Horror Mod Phase 2.0

90 % 150
dislike [#1388] Created with Sketch.
star_favorite [#1499] Created with Sketch. star_favorite [#1499] Created with Sketch. star_favorite [#1499] Created with Sketch. star_favorite [#1499] Created with Sketch. star_favorite [#1498] Created with Sketch.
like [#1385] Created with Sketch.
reload

Fuse freaky Sprunkies, outwit evolving stalkers, and survive procedural nights in a tense horror game on Kiz10. Merge powers, craft traps, and try not to blink—Sprunki horror game at Kiz10.

(1157) Players game Online Now
..Loading Game..
Sprunkies Merge: Horror Mod Phase 2.0
90 %

How to play : Sprunkies Merge: Horror Mod Phase 2.0

🩸🎛️ The dial turns to Phase 2.0
The lights don’t go out—they narrow, as if the building is squinting at you. A siren clears its throat somewhere under the floor, and a toy jingle limps down the hall three notes flat. You lift the scanner, a cheap-looking gizmo plastered with stickers, and it purrs at the nearest gene pod like a cat who knows the punchline. Welcome to Sprunkies Merge: Horror Mod Phase 2.0, where your survival depends on fusing little gremlins of neon chaos into something brave enough to stare back at the dark. It isn’t just louder than before; it’s smarter, it’s meaner, and it loves timing your footsteps to the beats you hoped no one else could hear.
🧪🧩 Nightmare alchemy: merges that matter
The core is simple, the choices are not. Collect two basic Sprunkies and stitch them into a hybrid that inherits habits and develops new ones mid-run. Pair a flashlight hummer with a whistle imp and you get a Sirenling that pings corridors and briefly reveals prowlers by echo alone. Fuse a sticky prankster with a runner and meet the Tar Dasher, leaving slick trails that mislead chasers like cartoon breadcrumbs. Phase 2.0 adds asymmetrical triples: fold a third specimen into an established duo and the merge mutates, not always politely—think burst speed with a price, cloaking that scrambles your own HUD, or a scream that stuns enemies and your nerves. You’re not just picking “damage” or “utility.” You’re choosing what kind of trouble you want to start.
🔦👂 Horror that travels by sound first
This place is a cathedral for audio tells. The vents cough twice before they exhale cold and murder your lantern. Floor tiles creak in different notes depending on the plank, and your best route becomes a melody you learn by accident. Stalkers telegraph in petty ways: a zippery rustle on plastic flooring, a rubber sole that squeaks only on turns, a breath that trembles when it’s choosing which corner to take. Headphones turn the whole map into sheet music. You’ll begin counting your own steps just to hear whether something else counts with you.
🎮🤲 Feel in the hands: precise, forgiving, honest
Movement is patient until you ask it not to be. A soft press nudges, a held stick commits, and the sprint cancel actually cancels if your thumb means it. The scanner locks onto pods with a gentle snap; tug to cycle targets, release to charge a merge with a purr that rises exactly one pitch before success. Quick-slot toys swap without drama—noise boxes, ribbon tripwires, portable lamps that sulk in rain. The UI is shy: small reticle pulses, modest timers, no screaming pop-ups. Phase 2.0 adds a panic button that converts one merged Sprunkie into a temporary decoy; it’s a polite betrayal and the guilty relief tastes too good.
👹🎭 The Sprunkies and the things that hunt them
Your pets are weird on purpose. Glowmop eats spare light motes and spits a blind flash at exactly the wrong moment that somehow saves you. Drumling pats its belly in tempo; keep pace and your footsteps turn whisper-soft. Sparkspook rides power lines and reboots doors from across the hall, cackling like static. Meanwhile, the predators arrive with school-play smiles and predator habits. The Janitor clicks keys on his belt; count three, step, listen for the clip that means he stopped pretending. The Crowned One scrapes a paper crown that never tears and hates high pitches. The Mascot Without Eyes loves sudden silence—the room inhales, you count to two, then move while your heart negotiates.
🏚️🗺️ Rooms with grudges, maps that shuffle
Every run remixes the wings, but the personality of each area stays rude and clear. Party Lab strings confetti cannons over weak floor panels; sprint, fall, improvise, survive. Maintenance Bowels wraps tight corridors in pipes that groan in low notes just before pressure blows and steam hides trails. Classroom Row looks safe until a chalkboard slides and your shortcut becomes a stage. Outdoor Courtyard has a fake moon, real wind, and bushes that politely tattle if anything bigger than a raccoon passes through. Secrets carry forward: if you learned a vent’s lullaby yesterday, it still helps today even when the vent moved.
🧰🔮 Upgrades that add verbs, not chores
Meta progress lives in small, delicious toggles. Echo Lens overlays faint ripples where sound will bounce; read it once and you stop throwing noise bombs into dead corners. Nerve Stitch widens the timing window on decoy swaps by a sip, just enough to turn panic into style. Fuse Memory lets you bank one hybrid between runs—a wildcard you can deploy when the building decides to be funny. Cosmetics do micro-work: moon-glow trails that help track your own path in fog, sticker skins that color-code your merges at a glance, a lantern filament that throbs when a stalker is within two rooms even if it’s sulking dark.
🎯🧠 Survival tactics you’ll swear you invented
Never seal a door you didn’t open; at least then you know which hinge sings. Place ribbon tripwires knee-high, not ankle—mascots step big, and ankles lie. If a corridor has three poster frames, hide behind the middle one; the first and last are where rookies freeze and veterans pounce. Throw a noise bomb past your own position so the path between you and it becomes an accidental safe lane. Merge in corners, not in halls; the charge hum carries, and the Hunter who hears it will check the wrong turn first. And the heresy that works: sometimes drop a Sprunkie you love to craft the one that can actually end the chase; affection is not armor.
👥🧷 Co-op panic and polite versus
Two players share a map, a battery pool, and the embarrassment of great ideas arriving one second late. One runs light and bait, the other runs merges and toys. A synced clap next to a gene pod grants both a tiny focus buff for ten seconds—cooperation coded right into your hands. Rescue is bold but fair: if a partner gets grabbed, they’re dragged to a display room you can open with a merge scream or a circuit loop. Versus flips the experiment: mirror layouts, identical seeds, and a scoreboard that rewards objective clears and “fewest flashlight flutters” because panic is a measurable resource.
🔊🥁 The mix that keeps secrets and gives hints
Merges resolve with a breathy whoof that makes your shoulders drop. Doors thump three beats before a reset; if you sprint on the second, you’ll thread the gap like a rumor. Mascot footsteps alternate textures—tile, rubber, foam—and once your ear catches the pattern you’ll predict turns without sight. Failure doesn’t scold; the highs duck, your nerves reset, and the next attempt starts already humming at the right frequency. The soundtrack tilts from toybox to cathedral when a boss enters, then back to toybox when you disrespect it with a perfect kite. It’s petty, perfect, and helpful.
🫶♿ Clarity and kindness without declawing the night
Color-safe palettes keep threat rings, safe circles, and clue glints distinct even under crimson alarms. Calm-flash turns strobe traps into dignified blinks. Motion softness keeps camera sway at “documentary nod” unless you choose drama. Text scales to couch distance; inputs remap; captions label audio tells—vent cough, key jingle, crown scrape—so play-by-ear works with or without headphones. Assist widens stealth margins in Story while leaving Endless spicy. Horror belongs to every set of hands; the settings act like it.
😂📼 Fumbles you’ll clip, swear you planned, then admit you didn’t
You will throw a noise bomb, forget the timer, and frighten yourself into a PB sprint. You will barricade a door on the wrong side, watch a mascot help, and learn what humility sounds like on foam flooring. You will fuse a perfect Tar Dasher, turn to celebrate, and slide into your own ribbon wire like slapstick destiny. It’s fine. The restart is instant, the replay is petty, and attempt two looks suspiciously like wisdom with cleaner shoes.
🏁🪦 Why you’ll say one more run at an unreasonable hour
Because the building speaks in echoes your thumbs can hear. Because merges feel like actual decisions with teeth, not sliders with hats. Because enemies telegraph instead of cheating, and solving them feels like learning a joke in a language you didn’t know you could pronounce. Mostly, because Sprunkies Merge: Horror Mod Phase 2.0 on Kiz10 nails the cozy-terrified rhythm: small maps that breathe, tools that misbehave just enough to be interesting, and that sacred instant when your decoy screams, a crown scrapes past, your merge completes, and the corridor goes so quiet you can hear your grin. Lantern down. Scanner up. Count the cough, not the steps. Then move.
SOCIAL NETWORKS facebook Instagram Youtube icon X icon

Controls

Controls
Kiz10

Contact Kiz10 Privacy Policy Cookies Kiz10 About Kiz10

Sahre this Game
Embed this game

Loading Game..
close