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Cool Obby : Break all the walls

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Smash, sprint, and survive in Cool Obby: Break All the Walls, a Platform Game for Kiz10 where every wall is a test of speed and timing.

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Cool Obby : Break all the walls
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How to play : Cool Obby : Break all the walls

Cool Obby : Break all the walls
Rating:
9.00 (150 votes)
Released:
12 Aug 2025
Last Updated:
13 Aug 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
The First Wall Is a Lie
You see it. A big, blocky wall right in front of you. You run, you smash, it shatters in a satisfying burst of pixels. You think, Alright, this is gonna be easy. Oh, how wrong you are. That first wall is the game being nice—like a friendly handshake before the arm-wrestling match begins.
The second wall? It’s taller. The third? It moves. The fourth… doesn’t even look like a wall. It’s just there to make you jump too early so you slam into the real one right behind it. 🧱
Smash or Crash
There’s no middle ground here. You either break the wall or the wall breaks you. The fun part is that every single one feels different. Some crumble instantly, some need more force, and some seem to laugh at your speed as they send you flying backwards like a cartoon character. The sound when you fail? Yeah, you’ll hear it in your sleep.
Running Like Your Life Depends on It 🏃‍♂️💨
You can’t just jog through this game. You need momentum. That perfect, sweet spot between speed and control. Too slow and you bounce off the wall like a rubber ball. Too fast and you overshoot the jump right after. You start reading the track like a map—counting steps, measuring distance in your head, muttering, Okay, go now, no—WAIT— and then hitting restart anyway.
The Chaos Between the Walls
It’s not just wall after wall. The game throws in platforms, spinning beams, moving floors, and random gaps that feel like they were placed by someone who hates you personally. One minute you’re in pure smash mode, the next you’re tiptoeing across a narrow beam while the next wall looms in the distance like a dare.
And the worst part? You want to smash it. Even when you know you should wait.
That Perfect Hit Feeling 💥
When you line it up perfectly—speed, jump, impact—it’s like hitting a home run. The wall explodes into fragments, your momentum carries you forward, and you land like a boss on the next platform. You don’t even need the game to congratulate you—you know you nailed it.
Then, ten seconds later, you miss an easy one and walk straight off the edge.
When You Start Talking to the Walls
You’ll do it. Everyone does. You’ll whisper, “Not this time,” before charging. You’ll shout “HA!” when it breaks. You’ll groan “Why are you like this?” when it doesn’t. Somewhere between level five and level ten, you’ll start treating the walls like enemies in a fighting game.
It helps. Trust me.
Learning the Tracks
Every level is a pattern to learn. You start to recognize which walls need speed boosts, which ones are fake-outs, and which ones are going to knock you off if you hit them at the wrong angle. And once you know a level’s rhythm, it’s all about keeping calm long enough to finish it.
Which is easier said than done when the last wall is just… staring at you.
The 3-Second Rule
If you hesitate more than three seconds before a wall, you’ve already lost. This game rewards commitment. Run, jump, smash—no overthinking. The moment you start questioning your timing, you’re done. And yet, you will overthink it.
Why You’ll Keep Coming Back
Because it’s hilarious. Because nothing feels better than breaking through three walls in a row without stopping. Because you know you can beat that one level that made you rage quit. Because, deep down, smashing stuff just feels good.
Cool Obby: Break All the Walls is waiting on Kiz10.com. Lace up, lean forward, and smash like you mean it—just don’t blame me when the wall wins. 🧱🔥
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