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Cool Obby : Break all the walls
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Play : Cool Obby : Break all the walls đšď¸ Game on Kiz10
The First Wall Is a Lie
You see it. A big, blocky wall right in front of you. You run, you smash, it shatters in a satisfying burst of pixels. You think, Alright, this is gonna be easy. Oh, how wrong you are. That first wall is the game being niceâlike a friendly handshake before the arm-wrestling match begins.
You see it. A big, blocky wall right in front of you. You run, you smash, it shatters in a satisfying burst of pixels. You think, Alright, this is gonna be easy. Oh, how wrong you are. That first wall is the game being niceâlike a friendly handshake before the arm-wrestling match begins.
The second wall? Itâs taller. The third? It moves. The fourth⌠doesnât even look like a wall. Itâs just there to make you jump too early so you slam into the real one right behind it. ????
Smash or Crash
Thereâs no middle ground here. You either break the wall or the wall breaks you. The fun part is that every single one feels different. Some crumble instantly, some need more force, and some seem to laugh at your speed as they send you flying backwards like a cartoon character. The sound when you fail? Yeah, youâll hear it in your sleep.
Thereâs no middle ground here. You either break the wall or the wall breaks you. The fun part is that every single one feels different. Some crumble instantly, some need more force, and some seem to laugh at your speed as they send you flying backwards like a cartoon character. The sound when you fail? Yeah, youâll hear it in your sleep.
Running Like Your Life Depends on It ????ââď¸????
You canât just jog through this game. You need momentum. That perfect, sweet spot between speed and control. Too slow and you bounce off the wall like a rubber ball. Too fast and you overshoot the jump right after. You start reading the track like a mapâcounting steps, measuring distance in your head, muttering, Okay, go now, noâWAITâ and then hitting restart anyway.
You canât just jog through this game. You need momentum. That perfect, sweet spot between speed and control. Too slow and you bounce off the wall like a rubber ball. Too fast and you overshoot the jump right after. You start reading the track like a mapâcounting steps, measuring distance in your head, muttering, Okay, go now, noâWAITâ and then hitting restart anyway.
The Chaos Between the Walls
Itâs not just wall after wall. The game throws in platforms, spinning beams, moving floors, and random gaps that feel like they were placed by someone who hates you personally. One minute youâre in pure smash mode, the next youâre tiptoeing across a narrow beam while the next wall looms in the distance like a dare.
Itâs not just wall after wall. The game throws in platforms, spinning beams, moving floors, and random gaps that feel like they were placed by someone who hates you personally. One minute youâre in pure smash mode, the next youâre tiptoeing across a narrow beam while the next wall looms in the distance like a dare.
And the worst part? You want to smash it. Even when you know you should wait.
That Perfect Hit Feeling ????
When you line it up perfectlyâspeed, jump, impactâitâs like hitting a home run. The wall explodes into fragments, your momentum carries you forward, and you land like a boss on the next platform. You donât even need the game to congratulate youâyou know you nailed it.
When you line it up perfectlyâspeed, jump, impactâitâs like hitting a home run. The wall explodes into fragments, your momentum carries you forward, and you land like a boss on the next platform. You donât even need the game to congratulate youâyou know you nailed it.
Then, ten seconds later, you miss an easy one and walk straight off the edge.
When You Start Talking to the Walls
Youâll do it. Everyone does. Youâll whisper, âNot this time,â before charging. Youâll shout âHA!â when it breaks. Youâll groan âWhy are you like this?â when it doesnât. Somewhere between level five and level ten, youâll start treating the walls like enemies in a fighting game.
Youâll do it. Everyone does. Youâll whisper, âNot this time,â before charging. Youâll shout âHA!â when it breaks. Youâll groan âWhy are you like this?â when it doesnât. Somewhere between level five and level ten, youâll start treating the walls like enemies in a fighting game.
It helps. Trust me.
Learning the Tracks
Every level is a pattern to learn. You start to recognize which walls need speed boosts, which ones are fake-outs, and which ones are going to knock you off if you hit them at the wrong angle. And once you know a levelâs rhythm, itâs all about keeping calm long enough to finish it.
Every level is a pattern to learn. You start to recognize which walls need speed boosts, which ones are fake-outs, and which ones are going to knock you off if you hit them at the wrong angle. And once you know a levelâs rhythm, itâs all about keeping calm long enough to finish it.
Which is easier said than done when the last wall is just⌠staring at you.
The 3-Second Rule
If you hesitate more than three seconds before a wall, youâve already lost. This game rewards commitment. Run, jump, smashâno overthinking. The moment you start questioning your timing, youâre done. And yet, you will overthink it.
If you hesitate more than three seconds before a wall, youâve already lost. This game rewards commitment. Run, jump, smashâno overthinking. The moment you start questioning your timing, youâre done. And yet, you will overthink it.
Why Youâll Keep Coming Back
Because itâs hilarious. Because nothing feels better than breaking through three walls in a row without stopping. Because you know you can beat that one level that made you rage quit. Because, deep down, smashing stuff just feels good.
Because itâs hilarious. Because nothing feels better than breaking through three walls in a row without stopping. Because you know you can beat that one level that made you rage quit. Because, deep down, smashing stuff just feels good.
Cool Obby: Break All the Walls is waiting on Kiz10.com. Lace up, lean forward, and smash like you mean itâjust donât blame me when the wall wins. ????????
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