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Obby: Anti Parkour

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Outrun logic in a troll obby game on Kiz10—don’t jump when told, slide uphill, and beat reverse conveyors and “do nothing” pads. A chaotic obby game on Kiz10.

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Obby: Anti Parkour
90 %

How to play : Obby: Anti Parkour

🚫🌀 Cold open: a course that hates parkour
A horn bleats, the floor lights up like a warning label, and an enormous sign says JUMP! You jump. The floor ejects you with the righteous force of a spring that just finished reading a self-help book. Welcome to Obby: Anti Parkour, where every instinct you’ve trained betrays you in the funniest possible way. It’s still a crisp, fast obby on Kiz10—precision movement, quick reads, clean resets—but the map is a prankster with rules written in sarcastic ink. The only way forward is learning how to ignore your own muscle memory without crying.
↩️👣 Movement, but backwards
Your toolkit looks normal until it isn’t. Tap jump and, in certain zones, you hop… down. Crouch on “escalator tiles” and you float up like a polite balloon. Sprinting on red belts throws you backward; walking calmly turns them into highways. Slides give speed on uphill marble but steal it on grippy rubber, so sometimes you tiptoe like a diplomat. Wall-kicks still exist, but the stick window flips—kick too early and you glue yourself to a billboard that reads DON’T. The coyote-time grace is there, just not when you expect it; the course forgives exactly one honest mistake, never a habit.
🧠🔁 Anti-rules you learn by failing forward
Green is safe unless it blinks, then it’s treachery. Buttons labeled STOP actually mean “stop,” not “press”; stand still on them for two beats and doors slide open with a smug hiss. Arrows point the wrong way unless they’re pale—those are the truthful ones. Booster rings subtract speed unless you entered at a walk; then they give you the exact nudge you needed. The fastest players don’t move more—they move less, on purpose, in the right spots. Trust the floor, then double-cross it.
🗺️🧱 Rooms with petty philosophies
The Tutorial Hallway is a calm roast: giant signs that lie, tiny icons that don’t. Gravity Gallery rotates the center of the room every time you tap jump; save progress by… not jumping. Conveyor Cathedral layers belts with alternating speeds so your line looks like calligraphy if you’re reading correctly. Echo Rooftops copy your last input after a delay, which means you must pilot future-you by controlling present-you. The Silent Stairwell refuses to spawn steps while you sprint; walk and it builds a staircase under your feet like a helpful ghost with boundaries. Each wing teaches one rule, then argues about it.
🎯🧩 Puzzles at sprint speed
Anti parkour doesn’t mean anti thinking. Pressure plates work only if you let go of the stick; tension equals closed doors, relaxation equals open pathways. Color circuits unlock when you pass under arches in the “wrong” order—big to small, or cool to warm. Timers count down faster when you move; the optimal line is a sequence of purposeful pauses that feel like magic once you see it. Nothing halts the flow for a lecture. The riddle is always solvable at running pace, provided you’re willing to stop running.
🧟‍♂️🪤 Traps with tells (and sarcasm)
Pop-up spikes telegraph with a polite double-click; jump on the second click and they give up in embarrassment. Laser gates hum a half-step higher one beat before cycling; if you dash on the low hum, you’re content, not confetti. Fan tunnels are labeled BREATHE; dash and you become a kite, walk and you ride the laminar dream. Trick floors invert only on the third footfall; bunny-hop and you’ll never trigger them, stomp and you’ll write your name in the air with regret. Nothing here cheats. It simply expects you to listen.
⚡🎁 Perks, curses, and anti-power-ups
Blue lockers hide short-lived boosts with attitudes. Patience Field widens timing windows while you’re standing still—yes, standing still. Quiet Soles mute steps so “sound sensors” corridors stop tattling. Echo Dash replays your last clean dodge at half distance, perfect for mirrored platforms. Cursed picks exist for content: Big Head Mode makes vents feel smaller but selfies legendary; Mirror Controls flips left-right for five seconds that last an hour. The funniest perk is Do-Nothing Charm—press nothing for one beat and it refunds a micro-dash. It’s chaos, but honest chaos.
👥🤝 Co-op sabotage disguised as teamwork
Two players turn being contrary into a sport. One baits a “run to lose” door by sprinting loudly while the other tiptoes through as it opens. High-five at checkpoint posts and you both gain a single Echo Dash; fire it midair and the camera leans like the map finally respects your nonsense. Rescue levers spawn “patience bridges” that appear only if the rescuer stands still—so the hero has to do nothing while their partner sprints across. If your friend picks Mirror Controls for fun, follow them with the clap emote so the replay can capture science in action.
🧠💡 Tiny tactics you’ll swear you invented
Aim with your shadow on polished floors—reflections are filthy liars in anti rooms. Count “one-and” on STOP plates; doors open on the “and.” On reverse conveyors, feather into the belt at an angle and let it place you dead center for the next jump. When a sign screams JUMP, do the smallest tap possible; half the time it only wanted to measure your restraint. If a room mirrors inputs, pre-buffer a safe move while landing and let the echo carry you. And the heretical truth: sometimes dropping one platform to reset the room’s grudge is faster than brute-forcing a rescue. Down is part of up.
🔊🥁 The sound of being told “no” politely
The course whispers its rules. Safe pads tick in honest quarters; trick planks thwack a breath off-beat. Reverse belts add a low chuff when your pace matches the sweet spot. STOP plates exhale softly when you’ve waited long enough. Land five clean anti-moves and a shy hi-hat slips into the track; at seven, the bass warms like the building approves your defiance. Miss, and the highs duck for a beat so your brain can reboot without the UI scolding you.
🎮⏱️ Modes for every brain hour
Story strings the wings from prank to philosophy, teaching restraint at speed. Time Trial grades your rhythm more than your raw pace—sprints lose points where patience wins. Mirror Mayhem flips inputs randomly for a few rooms and still manages to be fair. Zen Study widens windows, slows belts, and lets the soundtrack do most of the coaching. Daily Route gives everyone the same seed; leaderboards track time and “fewest inputs,” because elegance deserves a podium in a game about restraint.
🧑‍🦯🫶 Comfort and clarity in a contrary world
Color-safe palettes keep belts, lasers, and safe pads distinct. A calm-flash option tames celebration bloom so your eyes don’t revolt. Motion softness dials camera sway from cinematic to polite nod. Full remap, big text, captions for audio tells, and haptics that purr on perfect stillness while whispering before off-beat traps. Focus Mode dims animated signage in Echo Rooftops so your attention glues to rhythm, not graffiti. Accessibility isn’t a toggle; it’s the point—more brains get to enjoy saying “no” at the right time.
😂📼 Fumbles worth a replay
You will salute a massive JUMP sign, trampoline into the ceiling, and clap for gravity out of respect. You will sprint proudly into a door that only opens for statues. You will stand perfectly still on a STOP plate, sneeze, and reset the world with comedic timing. The instant restart is merciful; the replay snags the last eight seconds so you can narrate your genius and crop the yelp.
🏁🚪 Why this nonsense makes sense
Because a great obby teaches movement; this one teaches judgment. Because ignoring a reflex at the perfect moment feels like a new superpower. Because the map is loud in personality, fair in rules, and generous in how quickly it lets you try again. Mostly, because Obby: Anti Parkour on Kiz10 spins the genre on its head and still lands clean: readable trickery, fast retries, and that delicious second when you don’t jump, the door opens, and the course quietly admits you were right to be wrong. Take a breath. Count the beat. Disobey with style.
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