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Obby: Chop Trees in the Forest is what happens when an obstacle course stops caring about your clean jumps and starts caring about your raw power. You spawn at your home base with a simple truth: the deeper forest is richer, meaner, and packed with trees that donβt fall for anyone whoβs βkind of strong.β This isnβt a calm lumberjack fantasy. Itβs a raid loop. You gear up, you step through a portal, and you try to push farther than you did last time while the environment dares you to stall.
The hook is immediate. You arenβt only chopping because itβs satisfying. Youβre chopping because the forest is a ladder made of wood, and each swing is a rung. You earn experience with every hack, you collect coins, you open chests for random weapons, and suddenly your next run feels faster, heavier, and slightly unfair to the trees. On Kiz10, it plays like a progression-driven obby game with a weirdly addictive combo of speed running and brute-force destruction.
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Before you sprint into the infinite forest, you prepare. That preparation is the difference between a smooth raid and a sad, slow walk back to the start while you stare at a wall you canβt break. Your home base is where you manage your resources, buy upgrades, and make the βsmall decisionsβ that become huge later.
Strength upgrades are the obvious temptation because big trees block progress and laugh at weak swings. But speed upgrades are the secret sauce because the forest rewards distance. The faster you reach deeper zones, the better your farming gets, the more valuable your XP feels, and the more often youβll open higher-tier rewards. The game constantly nudges you into this balance: hit harder, move faster, donβt neglect either, because the forest will punish extremes.
And then you have the fun toys. Potions that spike your stats for a short window. Explosives that skip problems instead of negotiating with them. You start thinking like a raider: save your boosts for the parts that matter, and donβt waste your best tools when a simple chop will do.
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Once you enter, the forest becomes a long corridor of opportunity and resistance. Early trees are training dummies. Later trees are bouncers. The deeper you go, the denser it gets, and βchoppingβ turns into a test of your build. Youβll meet colossal oak-like giants that slow you down, block lanes, and practically demand either high strength or a smart explosive shortcut.
That density is what makes the game feel like an obby. Itβs not only about raw damage. Itβs about routing. Do you clear a direct path through thick growth, or do you move around to find a cleaner lane and come back when youβre stronger? Do you spend your dynamite now to break a blockade fast, or do you save it for that one massive tree thatβs clearly going to waste your whole run?
The forest rewards players who think in βruns.β One trip is never the whole story. Itβs one step in a cycle. You go in, you push, you collect, you return, you upgrade, you push deeper next time. The deeper you reach, the more the game feels like itβs opening its real content.
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The wooden walls are the blunt checkpoint system. Theyβre simple, but they work because theyβre honest. If you donβt have the required power, youβre not passing. Thatβs when players either grind strength, chase a better weapon, or get creative with explosives. These walls create a satisfying βgrowth revealβ moment: you return later, punch through something that stopped you cold, and it feels like youβve leveled up in a very physical way.
Whatβs fun is how those walls change your mindset. You stop thinking βHow do I finish the level?β and start thinking βHow do I upgrade my ability to ignore the level?β Thatβs the core fantasy: becoming so strong and well-equipped that the forestβs obstacles feel like paper.
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Rarity chests are where the game gets spicy. You can grind strength for ten levels, sure. Or you can open a chest and pull a weapon that makes those ten levels feel like pocket change. That randomness creates real excitement because itβs not just βnumbers go up.β Itβs βmy build just changed.β
A strong weapon doesnβt only increase damage. It changes how you route your run. With better stats, you can push into deeper areas earlier, which then feeds better XP, which then feeds better upgrades. Thatβs how players snowball. Not by grinding forever in the shallow forest, but by taking smart swings at luck and then using the reward to break into higher-value zones.
The game gently teaches you not to ignore chests. If you treat rarity rolls as optional, youβll still progress, but youβll feel slower than you need to. A great pull can turn your whole session into a highlight reel.
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Explosives are your βnoβ button. No to wasting time. No to being stuck. No to chopping the same mega-tree for ages while your run bleeds away. Dynamite and bombs are best used when the forest tries to hard-stop your momentum. That giant tree blocking a narrow lane? Thatβs a dynamite problem. That wall youβre slightly underpowered for? Sometimes the right explosion is cheaper than a long grind.
Potions are the other side of that toolkit. Theyβre timing-based power. Drink them when youβre about to do something valuable: breaking through a new wall, clearing a dense area quickly, or pushing deeper to reach a better farming zone before the run slows down. Used casually, potions feel small. Used strategically, they feel like cheating you earned.
And thatβs the fun. Obby: Chop Trees in the Forest isnβt asking you to play perfectly. Itβs asking you to play smart enough to feel unstoppable.
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Strength is power. Speed is time. Luck is the shortcut. If you over-invest in strength, youβll hit hard but spend too long reaching the good zones. If you over-invest in speed, youβll reach deep areas but stall when the trees demand damage you donβt have. If you ignore luck and gear, youβll grind longer than necessary.
The sweet spot is a build that moves quickly, hits hard enough to keep momentum, and regularly checks chests for weapons that spike your progress. When you find that balance, the game feels amazing. Runs become smoother. You stop getting stuck. You start pushing deeper consistently. The forest becomes less of a wall and more of a ladder.
Obby: Chop Trees in the Forest on Kiz10 is a progression obby raid where every run makes you stronger, faster, and better equipped. Prepare at base, push through portals, chop giants, break walls, and chase that legendary weapon that turns the whole forest into your personal resource pile. πͺπ²π₯