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Obby: Chop Trees in the Forest

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Chop massive trees, smash obby walls, and loot rare axes in Obby: Chop Trees in the Forest, an obby game on Kiz10 where upgrades turn you into a walking chainsaw.

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Obby: Chop Trees in the Forest
Rating:
full star 4.5 (150 votes)
Released:
25 Feb 2026
Last Updated:
25 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
𝗖𝗛𝗒𝗣 π—™π—œπ—₯𝗦𝗧, π—”π—¦π—ž π—€π—¨π—˜π—¦π—§π—œπ—’π—‘π—¦ π—Ÿπ—”π—§π—˜π—₯ πŸͺ“πŸŒ²
Obby: Chop Trees in the Forest is what happens when an obstacle course stops caring about your clean jumps and starts caring about your raw power. You spawn at your home base with a simple truth: the deeper forest is richer, meaner, and packed with trees that don’t fall for anyone who’s β€œkind of strong.” This isn’t a calm lumberjack fantasy. It’s a raid loop. You gear up, you step through a portal, and you try to push farther than you did last time while the environment dares you to stall.
The hook is immediate. You aren’t only chopping because it’s satisfying. You’re chopping because the forest is a ladder made of wood, and each swing is a rung. You earn experience with every hack, you collect coins, you open chests for random weapons, and suddenly your next run feels faster, heavier, and slightly unfair to the trees. On Kiz10, it plays like a progression-driven obby game with a weirdly addictive combo of speed running and brute-force destruction.
π—›π—’π— π—˜ π—•π—”π—¦π—˜ π—œπ—¦ 𝗬𝗒𝗨π—₯ π—ͺ𝗔π—₯ π—₯𝗒𝗒𝗠 πŸ βš—οΈ
Before you sprint into the infinite forest, you prepare. That preparation is the difference between a smooth raid and a sad, slow walk back to the start while you stare at a wall you can’t break. Your home base is where you manage your resources, buy upgrades, and make the β€œsmall decisions” that become huge later.
Strength upgrades are the obvious temptation because big trees block progress and laugh at weak swings. But speed upgrades are the secret sauce because the forest rewards distance. The faster you reach deeper zones, the better your farming gets, the more valuable your XP feels, and the more often you’ll open higher-tier rewards. The game constantly nudges you into this balance: hit harder, move faster, don’t neglect either, because the forest will punish extremes.
And then you have the fun toys. Potions that spike your stats for a short window. Explosives that skip problems instead of negotiating with them. You start thinking like a raider: save your boosts for the parts that matter, and don’t waste your best tools when a simple chop will do.
π—§π—›π—˜ 𝗙𝗒π—₯π—˜π—¦π—§ π—œπ—¦ π—œπ—‘π—™π—œπ—‘π—œπ—§π—˜, 𝗕𝗨𝗧 𝗬𝗒𝗨π—₯ π—§π—œπ— π—˜ π—œπ—¦π—‘β€™π—§ 🌲⏳
Once you enter, the forest becomes a long corridor of opportunity and resistance. Early trees are training dummies. Later trees are bouncers. The deeper you go, the denser it gets, and β€œchopping” turns into a test of your build. You’ll meet colossal oak-like giants that slow you down, block lanes, and practically demand either high strength or a smart explosive shortcut.
That density is what makes the game feel like an obby. It’s not only about raw damage. It’s about routing. Do you clear a direct path through thick growth, or do you move around to find a cleaner lane and come back when you’re stronger? Do you spend your dynamite now to break a blockade fast, or do you save it for that one massive tree that’s clearly going to waste your whole run?
The forest rewards players who think in β€œruns.” One trip is never the whole story. It’s one step in a cycle. You go in, you push, you collect, you return, you upgrade, you push deeper next time. The deeper you reach, the more the game feels like it’s opening its real content.
π—ͺπ—”π—Ÿπ—Ÿπ—¦ 𝗧𝗛𝗔𝗧 𝗗𝗒𝗑’𝗧 𝗖𝗔π—₯π—˜ 𝗔𝗕𝗒𝗨𝗧 𝗬𝗒𝗨π—₯ π—™π—˜π—˜π—Ÿπ—œπ—‘π—šπ—¦ πŸͺ΅πŸš§
The wooden walls are the blunt checkpoint system. They’re simple, but they work because they’re honest. If you don’t have the required power, you’re not passing. That’s when players either grind strength, chase a better weapon, or get creative with explosives. These walls create a satisfying β€œgrowth reveal” moment: you return later, punch through something that stopped you cold, and it feels like you’ve leveled up in a very physical way.
What’s fun is how those walls change your mindset. You stop thinking β€œHow do I finish the level?” and start thinking β€œHow do I upgrade my ability to ignore the level?” That’s the core fantasy: becoming so strong and well-equipped that the forest’s obstacles feel like paper.
π—–π—›π—˜π—¦π—§π—¦, π—₯𝗔π—₯π—œπ—§π—¬, 𝗔𝗑𝗗 π—§π—›π—˜ π——π—”π—‘π—šπ—˜π—₯ 𝗒𝗙 π—›π—’π—£π—˜ 🎁✨
Rarity chests are where the game gets spicy. You can grind strength for ten levels, sure. Or you can open a chest and pull a weapon that makes those ten levels feel like pocket change. That randomness creates real excitement because it’s not just β€œnumbers go up.” It’s β€œmy build just changed.”
A strong weapon doesn’t only increase damage. It changes how you route your run. With better stats, you can push into deeper areas earlier, which then feeds better XP, which then feeds better upgrades. That’s how players snowball. Not by grinding forever in the shallow forest, but by taking smart swings at luck and then using the reward to break into higher-value zones.
The game gently teaches you not to ignore chests. If you treat rarity rolls as optional, you’ll still progress, but you’ll feel slower than you need to. A great pull can turn your whole session into a highlight reel.
𝗕𝗒𝗠𝗕𝗦 𝗔𝗑𝗗 π—£π—’π—§π—œπ—’π—‘π—¦: π—˜π— π—˜π—₯π—šπ—˜π—‘π—–π—¬ π—§π—’π—’π—Ÿπ—¦ 𝗔𝗑𝗗 π—¦π—£π—˜π—˜π—— 𝗧π—₯π—œπ—–π—žπ—¦ πŸ’£πŸ§ͺ
Explosives are your β€œno” button. No to wasting time. No to being stuck. No to chopping the same mega-tree for ages while your run bleeds away. Dynamite and bombs are best used when the forest tries to hard-stop your momentum. That giant tree blocking a narrow lane? That’s a dynamite problem. That wall you’re slightly underpowered for? Sometimes the right explosion is cheaper than a long grind.
Potions are the other side of that toolkit. They’re timing-based power. Drink them when you’re about to do something valuable: breaking through a new wall, clearing a dense area quickly, or pushing deeper to reach a better farming zone before the run slows down. Used casually, potions feel small. Used strategically, they feel like cheating you earned.
And that’s the fun. Obby: Chop Trees in the Forest isn’t asking you to play perfectly. It’s asking you to play smart enough to feel unstoppable.
π—§π—›π—˜ π—•π—˜π—¦π—§ π—£π—Ÿπ—”π—¬π—˜π—₯𝗦 𝗔π—₯π—˜ π—§π—›π—˜ π—’π—‘π—˜π—¦ π—ͺ𝗛𝗒 π—•π—”π—Ÿπ—”π—‘π—–π—˜ βš–οΈπŸƒβ€β™‚οΈ
Strength is power. Speed is time. Luck is the shortcut. If you over-invest in strength, you’ll hit hard but spend too long reaching the good zones. If you over-invest in speed, you’ll reach deep areas but stall when the trees demand damage you don’t have. If you ignore luck and gear, you’ll grind longer than necessary.
The sweet spot is a build that moves quickly, hits hard enough to keep momentum, and regularly checks chests for weapons that spike your progress. When you find that balance, the game feels amazing. Runs become smoother. You stop getting stuck. You start pushing deeper consistently. The forest becomes less of a wall and more of a ladder.
Obby: Chop Trees in the Forest on Kiz10 is a progression obby raid where every run makes you stronger, faster, and better equipped. Prepare at base, push through portals, chop giants, break walls, and chase that legendary weapon that turns the whole forest into your personal resource pile. πŸͺ“πŸŒ²πŸ”₯

Gameplay : Obby: Chop Trees in the Forest

FAQ : Obby: Chop Trees in the Forest

What is Obby: Chop Trees in the Forest?
Obby: Chop Trees in the Forest is an obby game on Kiz10 where you raid an endless forest, chop huge trees for XP and coins, break power-gated walls, and upgrade your build to go farther every run.
What should I upgrade first: strength or speed?
Start with enough strength to avoid getting stuck on early trees, then invest into speed so you reach deeper zones faster. The best progress comes from balancing both.
How do rarity chests and weapons help?
Chests can drop stronger weapons with big stat jumps. A good weapon can boost your progress more than several strength levels, letting you clear denser areas sooner.
When should I use bombs and dynamite?
Save explosives for major blockades: giant trees or walls that would waste your whole run. Using dynamite on small obstacles usually hurts your long-term momentum.
Why do wooden walls stop me?
Walls are power checkpoints. If you can’t break one, you need more strength, better gear, or a smarter route to farm upgrades before returning.
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