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Surviving partisan

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Place guerrilla fighters, hold choke points, and outmaneuver waves in a gritty war strategy game on Kiz10. Guide the resistance squad and liberate the island.

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Rating:
9.00 (150 votes)
Released:
04 Dec 2025
Last Updated:
04 Dec 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
You arrive before dawn, when the island still pretends to be quiet. Wind crawls through broken pines and carries the faraway thud of boots that are not yours. The radio is a thin thread of breath in your ear. No speeches. No flags. Just a handful of fighters who look at you the way people look at a bridge they hope will hold. Surviving partisan is not about hero cutscenes. It is about maps that lie a little, enemies that never tire, and the strange comfort of sandbags stacked exactly where they should be.
**Footprints in Wet Earth 🧭🌫️
Every mission begins with the ground. You study a lane that bends behind a wall, a ridge that eats bullets, a fork that looks like a gift and is not. Placement is not decoration here. It is a decision with consequences that echo for minutes. Put a rifleman on the wrong slope and his shots skim the mist like skipped stones. Tuck a machine gun into a crate gap and you turn a quiet corner into a sentence that ends in a period. Nothing shouts at you. The game trusts you to read terrain the way a smuggler reads tide tables and to be honest about the risks you invent.
**The Dogs, The Lines, The Breath You Hold 🐕⚔️
Infantry will push like a tide with rifles held just so. Attack dogs do not wait. They test your timing and your nerves. One moment the lane is math. The next it is moving teeth and noise that forces you to either commit a grenade or admit you were lazy with barbed wire. You learn the rhythm quickly. Bullets handle men. Traps handle dogs. Stuns handle both when you mistime a reload and need one heartbeat of mercy. When a pack breaks at the wire and your backline survives by inches, you will feel relief in your jaw first and only later remember to breathe.
**Orders Spoken Softly, Shots Answered Loudly 🎧💥
You do not steer a single hero. You conduct a tired orchestra that still knows the song. A radio tap shifts a duo to the barn window. A hand signal brings the grenadier two steps forward, just enough to arc over a wrecked truck. The camera gives you space to think, then punishes hesitation. This is third person with weight. When you lean to peek, your whole squad leans with you as if trust were kinetic. When you commit to a rotation, boots thud and the island hears it. Good calls feel like clean stitches. Bad calls feel like you pulled a thread and the sleeve came off.
**Economy Without Numbers On the Screen 💼🔧
There is a currency more important than coins. It is time. Time to set mines before a horn sounds. Time to reload the heavy before the lane surges. Time to move a medic before brave becomes foolish. Supplies exist, of course. You spend for sandbags, wire, ammo crates, and a lonely turret that acts like a stubborn friend. But the real purchasing happens in your head as you budget seconds. You will sell a good angle to buy a great one. You will trade a clean lane for a dirty flank that turns their push into a funnel. And when it works you feel rich in a way a ledger cannot mark.
**When The Island Stops Being a Map 🗺️🌲
After a few missions you start recognizing certain stones the way you recognize words. That cracked culvert is a promise if you place a slow and a shooter in the right order. That shed is a lie because its roof eats grenades with smug silence. The island is not friendly, but it will teach you if you let it. You mark ambush pockets in your mind. You stop building static walls and start building movable intentions. A decoy here buys two seconds there which buys a commander enough calm to line up something mean. And when fog rolls in the whole place changes voice. You do not panic. You shorten lines and let the world come to you.
**Upgrades That Feel Like Stories, Not Stats 📦🪖
Numbers rise, but the best upgrades read like memories. The first time your scout’s binocular ping reveals a flanking team in time to pivot a pair of rifles, you will swear the glass glowed. The first time a reinforced barricade eats an entire dog rush and leaves claw marks like rain, you will pat the wood as if it can hear. Talent picks are small tilts in your personality. Do you favor suppression and patience or spikes of violence at chosen moments Do you invest in med kits and live through mistakes or shave reloads and hope never to need saving The game nods either way, provided you own the choice.
**Enemies You Cannot Ignore 🚫👣
The Germans arrive with habits you must respect. Rifle lines that probe, pause, and punish overexposed angles. SMG rushes that feel like a dare wrapped in noise. Grenadiers who hate your cover in particular and speak in arcs. Officers who make the air around them heavier until you remind them who owns the ridge. Attack dogs are the punctuation. They turn almost victories into not yet. Learn their tells. A twitch means they saw you. A slow bend means they smell the medic. Counters are simple to describe and hard to do on time. Wire before wave. Stun before contact. Fire after patience. Repeat until your heart slows.
**Moments You Will Brag About Later 🏅🔥
There will be a two minute span you will replay in your head on the bus. The lane breaks in three places and you are holding it together with a whistle and a promise. You sell the east angle, pivot the heavy to mid, throw a grenade at a sound rather than a shape, and it lands where it had to land. A medic drags a hero behind a tractor while a single rifle on the barn roof clips a dog mid sprint and you hear the whole squad exhale as if your monitor opened a window. That is not cinematic staging. That is the math of good calls multiplied by stubborn luck.
**Controls That Disappear When You Need Them To 🎮✅
Inputs are honest. The cursor lets you issue quick orders without feeling like a clerk. Shoulder view gives you awareness without stealing precision. Sprint is short and meaningful, not a lifestyle. Swapping ammo types never feels like hunting a key in a drawer. When you miss, it is because you tried to do three things at once. When you succeed, it is because you stacked seconds in the right order and the game said yes.
**Why The Loop Hooks Hard 🎯🧠
Because each wave is small research presented as action. You test an opening setup, log the result in your nerves, and refine. You stop chasing perfection and start chasing preparedness. The scoreboard is casualty numbers and timers, sure, but the feeling is simpler. Did we hold Did we hold cleaner than last time Did we hold clean enough to push the checkpoint and free one more street The island shrinks as you liberate it, and yet it also grows, because every new sector adds fresh angles for later missions that loop back. Victory tastes like room to breathe.
**After the Last Horn Sounds 🌅🕊️
When the final assault shatters and retreats toward the docks, you will stand in smoke with your squad and look at the mess you turned into survival. The camera lingers just enough for you to count sandbags you placed by instinct and half laugh at how ugly and perfect they are. Freeing the island is not fireworks. It is relief. It is the sound of water you could not hear all day. It is a map with fewer red lines and a horizon that finally looks like a promise. You close the mission and consider doing it again, not because you must, but because you want to see if a different opening would make the middle even cleaner. That is how this game owns you without raising its voice.
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FAQ : Surviving partisan

What kind of game is Surviving partisan?
It is a third person war strategy and defense experience on Kiz10 where you position resistance fighters, counter infantry and attack dogs, and liberate the island sector by sector.
How do I stop attack dogs effectively?
Place barbed wire or slows before choke points, keep a stun or shotgun lane in reserve, and avoid reloading in the open. Dogs punish sloppy rotations, so prep traps early.
What early setup works on most maps?
One suppressor watching the longest sightline, a grenadier covering tight corners, wire on the fastest lane, and the medic parked behind hard cover with a clean retreat path.
How should I spend supplies mid mission?
Buy time first. Reinforce sandbags and reload key weapons before adding new posts. Upgrade damage only after your frontline survives spikes without panic.
Can I play slowly and still win?
Yes. The game rewards patience. Hold angles, rotate only with purpose, and let enemies break on prepared ground. Clean holds save more resources than reckless pushes.
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