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Backgammon

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A timeless Classic Game of strategy and dice—build primes, hit blots, race to bear off, and master the doubling cube. Play Backgammon online on Kiz10.

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Play : Backgammon 🕹️ Game on Kiz10

Play Backgammon Online
Rating:
8.00 (151 votes)
Released:
25 Sep 2025
Last Updated:
25 Sep 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
🎲 First roll, old soul
Two colors. Twenty-four points. Fifteen checkers each and a pair of dice that pretend to be random and still feel personal. Backgammon is the classic board game where racing meets wrestling: you sprint your checkers home while jabbing at your opponent’s path, and the board answers with a rhythm that’s half arithmetic, half nerves. The opening shake snaps the cup, the dice tumble like tiny decisions, and suddenly a simple 6–1 asks a big question: build a point or sprint the back men. You breathe, move, and hear the invisible commentary in your head—good shape beats empty speed—while the match begins to write its story.
📜 Rules in one breath, depth for days
Each player moves checkers in opposite directions around the board, following the dice values. Roll 3–2 and any single checker can move three and two, or two different checkers can move one die each. Doubles play twice—4–4 becomes four moves of four. Land exactly on an open point and it’s yours; land on a point with a single opposing checker and you hit it, sending that blot to the bar where it waits to re-enter through the opponent’s home board. Only when all your checkers reach your home board can you start bearing off, removing them by exact dice or from the highest occupied point if the roll overshoots. First to bear off all fifteen wins the game, but match scoring makes the doubling cube and gammons matter like plot twists. It’s simple to start and deliciously unforgiving in the final ten moves.
🧠 Shape over luck, position over panic
Dice give you options; structure turns options into wins. Early on you want anchors—secure points in your opponent’s home board that act like lifeboats—and home-board points that trap hits in jail when they try to re-enter. A prime, that glorious wall of consecutive points, is the board’s way of saying please take the long way around. Even a small prime of four points slows a race into a negotiation. When you can, split a back checker early to claim outfield real estate, then build inner-board points that make every hit more expensive than it looks.
⚡ The art of hitting without getting hit back
Everyone loves a good smack, but the counterblow is real. Hitting a blot is only great if the follow-up keeps you safe or leaves your opponent dancing on the bar while your home board tightens. Think in pairs: hit plus cover, hit plus make a point, hit plus step into a builder that finishes something useful next roll. When the board is messy and both sides are knocked around, speed matters less than quality; the player who re-enters into a strong home board will suffer long enough for the race to tilt. If you can force those re-entries, do it with a smile and a small apology you don’t mean.
🧱 Primes, anchors, and the chess of four points
The one- to six-point in your home board are a melody you learn by ear. Make the 5-point early if the dice allow; it’s pure value, improving hits, entries, and bear-off equity all at once. A 6–1 bar-point, a 3–1 5-point, a lucky 4–4 that builds shape—these openings echo through the game. Outside, aim for blocking primes in front of your opponent’s back men. Behind, hold a high anchor like the 20-point so you can break free late. A well-timed prime trap with one or two opposing checkers stuck behind it is less a tactic and more a gentle prison; your race jumps while theirs walks.
🧮 The cube: a tiny square that changes the weather
Backgammon’s swagger lives in the doubling cube. At the start of a game it sits in the middle with 64 showing, meaning the current value is 1. On your turn, before you roll, you may offer a double that raises the stakes. Your opponent either accepts and flips the cube to their side, or drops the game and pays the current value. The timing is the skill: double when you’re ahead enough that the game is likely yours, but not so far that the take is obvious. Offer when your position has volatility—many sequences next turn that get much better for you—and when your opponent’s worst re-entry dreams are plausible. As the taker, ask the practical question: can I win this a third of the time or more, or do I have enough gammon risk to say no. Get that calculus right and you beat better rollers with better decisions.
🦊 Gammon dreams, back game schemes
A standard win is one point at the current cube. A gammon—opponent bears off nothing—pays double. A backgammon—opponent bears off nothing and still has checkers in your home board or on the bar—pays triple and tastes like fireworks. Chasing gammons is an art of posture: close your inner board, hold them on the bar, and bear in with discipline so you don’t leave fly shots that turn victory into a messy scramble. Conversely, when you’re behind on the race, a back game with two anchors deep in the opponent’s home board builds latent power; you wait, you feign politeness, and then you hit late and close a quick board, flipping the script while the scoreboard pretends to be shocked.
❌ Mistakes you will absolutely make (and quickly fix)
Running early without cover leaves blots appetizing. Breaking a good anchor to save a single pip is penny-wise and match-foolish. Bearing off sloppily—emptying lower points so all your checkers pile high—creates wastage and leaves nasty gaps where high numbers can’t play, gifting shots you didn’t need to offer. The fix is rhythm: keep flexible stacks, peel off evenly, and prioritize safe entries over flashy hits when your home board isn’t ready to punish.
🔍 Counting, odds, and tiny habits
Learn pip count by chunks. A checker on the 24-point is 24 pips from home, on the 13-point is 13, and so on. Sum your side, sum theirs, and you’ll know the raw race. Know the common shot numbers: a single checker one away from a point gets hit by eleven rolls out of thirty-six; two away by eight; three away by six. Build routines: after every hit, glance at your inner board pips and ask if a closeout is likely; before every cube decision, imagine the top five rolls for you and for them next turn and assess volatility. The board will start speaking probabilities in plain language once you practice listening.
🎧 Tactile board, crisp pace—why Kiz10 feels right
Pieces glide with a small clack you’ll start to trust as feedback, dice animate with honest bounce, and legal moves glow just enough to keep your brain on the plan rather than the cursor. Online timers keep tempo brisk without turning thought into panic, and the doubling cube sits where you can’t pretend to forget it. Quick rematches make an evening vanish kindly; short games slot into a break like a neat puzzle that resets your attention.
🧩 Modes, matches, and table manners
Single games scratch the itch; match play adds Crawford rules and that delicious push-pull of cube aggression when you trail. Casual rooms let newcomers roll in, learn bar entries without getting scolded by fate, and pick up the etiquette—“good game,” a nod at a brave take, a small grin when a joker 6–6 saves an otherwise doomed sprint. Ranked rooms invite you to polish the sharp bits: tighter cube action, cleaner bear-offs, fewer prayers, more plans.
🛟 Accessibility that doesn’t play the game for you
Color-safe points, adjustable contrast, and optional pip counters keep the board readable. “Confirm double” nudges stop accidental cube slams. Hints explain legal entries when the bar gets crowded, but the engine never yanks decisions from you; it quietly shows, you loudly choose. That’s the right balance for learning and for pride.
🏁 Last shake, clean take, tidy bear-off
The endgame whistles when it’s near. Your board is tight, theirs is nervous, and the race narrows to arithmetic plus bravery. You decide to double; they stare at the structure, the bar, the pip count, and say take with a confidence you admire. Two rolls later you close a fourth point, they dance once, and suddenly the bear-off is a smooth metronome instead of a prayer. Checkers slide off in even pairs, the last one lifts like punctuation, and the match counter clicks forward in a way that makes you reach for the cup again. Backgammon is ancient for a reason: it lets luck knock on the door, but it only lets skill choose who answers. Load it on Kiz10, shake with intention, and let a board older than your favorite proverb reward the player who plans one roll deeper and doubles one turn sooner.
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