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Dont Get Crashed by 67

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Dont Get Crashed by 67 is a survival chase game on Kiz10 where you sprint through a maze, dodge a giant boss at the last second, and pray your reflexes don’t blink. 🏃‍♂️💎👹

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Play : Dont Get Crashed by 67 🕹️ Game on Kiz10


👹🏃‍♂️ A MAZE WITH ONE RULE: KEEP MOVING Dont Get Crashed by 67 drops you into that specific kind of panic that starts in your fingers before your brain catches up. You spawn, you look down a corridor, and you already feel it behind you. Not a gentle “enemy nearby” vibe. More like a heavy presence that turns the whole labyrinth into a treadmill made of bad decisions. The mission is brutally simple: survive. Run, dodge, collect what you can, and don’t let 67 turn you into a flat memory on the floor. On Kiz10, it’s the kind of game that loads fast and instantly makes you sit closer to the screen like you’re about to negotiate with gravity. Except gravity isn’t the problem. The problem is a towering boss with zero patience and a habit of appearing at the worst possible angles. The vibe will feel familiar if you’ve ever touched those Roblox-style chase games, but what makes this one stick is how clean it keeps the loop. No long tutorial. No warm-up lap. You are already in the “oh no” phase. The corridors are tight, the turns are mean, and you don’t get to pretend you’re safe. Because there are no safe zones. Not really. Even the quiet hallway feels like a lie you’re telling yourself so you can breathe. 🧠⚡ REFLEXES, BUT WITH PSYCHOLOGY Here’s the funny part: you’re not just reacting to speed. You’re reacting to fear. You’ll make different choices when you hear the charge coming. You’ll cut corners too sharp. You’ll swing the camera wildly. You’ll hesitate for a gem and immediately regret it. The game lives in that tiny window between seeing danger and moving correctly, and it makes that window feel thinner the longer you survive. Every decision turns into a micro-drama. Do you take the left corridor that looks shorter but risk a dead end? Do you take the longer route that’s safer but slower? Do you stop for loot and pretend you’re brave, or do you sprint like your dignity is on fire? And the boss, 67, becomes this moving countdown. Not just “enemy AI,” more like pressure with a face. You start reading patterns. You start noticing tells. Maybe a sound cue that means it’s about to surge. Maybe the way it rounds corners that gives you half a second to juke. The more you play, the more you stop thinking “I’m running away” and start thinking “I’m managing distance.” That’s where the skill really shows up. Anyone can run. Not everyone can run while making choices. 🌀🧭 THE LABYRINTH IS A TRAP MADE OF OPTIONS The maze design isn’t complicated in a puzzle-box way. It’s complicated in a stress way. When the corridors are narrow, every turn matters more. When the camera swings, you lose orientation. When you lose orientation, you pick a path that feels right instead of a path that is right. And that’s how you end up in a dead end with the sound of heavy movement closing in like a door slam you can’t stop. What makes it deliciously annoying is how quickly a “clean run” can become a mess. One wrong turn and you’re improvising. Improvisation is exciting, but it’s also dangerous. The smartest players don’t just memorize routes, they learn how to keep options open. They avoid committing to a corridor that ends in one exit unless they have space to pivot. They keep mental landmarks. They treat open intersections like oxygen. In a chase game, intersections are life. 💎💰 LOOT TEMPTS YOU LIKE A FRIEND WHO DOESN’T CARE ABOUT YOU Gems and cash are scattered around like shiny little traps. They’re not just collectibles, they’re a dare. You see a cluster of gems and your brain immediately goes, I can grab those. Your body starts moving toward them before you finish the thought. Then you realize the gems are slightly off the main line, and now you’ve slowed down just enough for the boss to feel closer than it should. That’s the game’s best trick. It doesn’t force greed. It invites it. And you will accept the invitation because humans are simple creatures with shiny-object problems. 😅💎 But the loot matters. It feeds the shop. It unlocks upgrades. It gives you a reason to take risks beyond pure survival. Without that progression, you’d play once, scream, and leave. With it, you keep coming back because you start thinking, if I can just earn enough for that power-up, the next run will be easier. Spoiler: the next run will be easier for about twelve seconds, and then you’ll get cocky again. That’s the cycle. That’s the fun. 🛒🦘 THE SHOP IS YOUR “I SWEAR I’M GETTING BETTER” MOMENT Power-ups change how you move through the maze. A Spring Jump, for example, doesn’t just add height. It adds escape routes. Suddenly corners aren’t just corners. They’re opportunities. Tight corridors become less terrifying because you can hop through a bad situation instead of squeezing past it. Upgrades give you new solutions, and new solutions create new confidence. Confidence creates new mistakes. It’s a beautiful loop. What’s important is that upgrades don’t play the game for you. They give you a chance to survive your own panic. A jump can save you, but only if you use it at the right time. A speed boost can help you create distance, but it can also fling you into a wall if you’re steering like a caffeinated squirrel. The game stays skill-based because your timing still matters. You still have to read the chase. You still have to make the right call while your brain is yelling “MOVE.” 🎥👀 CAMERA CONTROL IS LOWKEY THE REAL BOSS Third-person chase games always hide a secret difficulty: your camera. If you can’t see where you’re going, you’re already losing. In Dont Get Crashed by 67, the camera becomes part of your survival kit. You’ll learn to glance back without fully turning away from your path. You’ll learn to take corners wide so you can keep sightlines. You’ll learn not to whip the camera too hard because disorientation is basically a free hit for 67. Once you get comfortable, you start playing smoother. You stop bumping walls. You stop overcorrecting. You start moving like someone who’s been chased before, which is a weird sentence, but here we are. And when you do it right, the game feels incredible. That moment when you dodge at the last second, slip through a corridor, grab a gem line, and keep moving without breaking rhythm feels like a tiny action movie scene you directed with your hands. 🎬✨ 😱🧩 TENSION THAT NEVER LETS YOU RELAX The “no breaks” design is what makes this game memorable on Kiz10. There’s no comfortable checkpoint where you can scroll your brain and reset. The pressure stays on. Even when you think you’ve created distance, you still hear it. Even when the hall looks empty, you still assume it’s around the next bend. That constant tension turns simple movement into a challenge. Your pulse rises. Your decisions speed up. You start laughing at how dramatic you’re being, then immediately stop laughing because you almost ran into a corner like an idiot. 🙃 And the scares aren’t only jumps. They’re the sudden appearances, the surprise charges, the “I thought I had space” moments where the boss closes distance faster than your brain expects. The game makes you respect it. Not in a serious, grim horror way, but in a frantic arcade survival way where every run becomes a story. Sometimes it’s a heroic escape. Sometimes it’s a two-second tragedy. Both are entertaining. 🏁🔥 HOW TO LAST LONGER WITHOUT PLAYING LIKE A ROBOT If you want real improvement, focus on three things: movement flow, route discipline, and calm dodges. Keep moving forward, but don’t sprint into unknown corners like you’re trying to speedrun regret. Use intersections to reset your line. If you’re grabbing gems, grab them in a way that doesn’t break your route. Think of loot as “bonus if safe,” not “mandatory mission.” When 67 charges, dodge with a plan, not a twitch. A clean sidestep at the right moment beats frantic zig-zags that slam you into walls. Most importantly, accept that you’ll die. A lot. That’s not failure. That’s the genre. Each death teaches you how the boss moves, how the maze punishes hesitation, and how your own habits get you caught. The moment you stop taking deaths personally is the moment you start getting better. And then you’ll take a death personally again because you were one gem away from buying an upgrade. It’s fine. It’s all part of the chaos. 😅🔥 Dont Get Crashed by 67 is pure chase energy: simple controls, immediate danger, constant movement, and that addictive “one more run” pull because the next attempt always feels winnable. On Kiz10, it’s the perfect survival reflex game for players who like pressure, upgrades, and the joy of dodging something huge in a hallway that’s way too narrow for your confidence.
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FAQ : Dont Get Crashed by 67

1) What is Dont Get Crashed by 67 on Kiz10?
It’s a Roblox-style survival chase game where you run through a maze while a massive boss named 67 relentlessly charges at you. Your goal is to survive, dodge, and keep moving.

2) What is the main objective?
Stay alive as long as possible, avoid getting crushed, collect gems and cash during your run, and use your earnings to unlock upgrades that help you survive longer.

3) How do I dodge 67 more consistently?
Don’t zig-zag randomly. Keep your route clean, take corners wider for visibility, and sidestep at the last moment when you see the charge line. Calm timing beats panic steering.

4) What should I buy first in the shop?
Start with mobility power-ups like extra jump or Spring Jump-style upgrades, because they create escape options in tight corridors and help you recover from bad angles.

5) Why do I lose even when I feel far ahead?
The maze forces sharp turns and dead ends, and 67 closes distance fast when you hesitate or bump walls. Keep momentum, avoid greedy detours, and prioritize open intersections.

6) Similar chase and maze survival games on Kiz10
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Nextbot Horror
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Maze Escape : Craft Man
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