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Echolocation Shooter

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A tense soundwave FPS in total darkness—fire to reveal, track neon horrors, upgrade gear, and survive endless waves in Echolocation Shooter on Kiz10.

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Rating:
7.00 (156 votes)
Released:
19 Oct 2025
Last Updated:
19 Oct 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
🔊 Shoot to see, breathe to aim The map loads like an empty thought. No sky. No floor. Only your own pulse and a hum that might be electricity or dread. You raise the rifle and tap the trigger. A white ring bursts outward, kissing walls and catwalks, sketching the world in neon lines for a split heartbeat before the dark eats it again. Echolocation Shooter is an FPS where vision is a verb. You don’t look—you cause sight. Every shot is a flare and a question mark. What’s around that corner. Which silhouette moved when it shouldn’t. How far to the ammo cache and how many bad ideas stand between you and it.
🌘 Darkness with rules, not cheats The void isn’t here to be cheap; it’s here to teach. Soundwaves climb surfaces, curve down ladder wells, and flutter through grates. Fire low to read floor traps, fire high to catch ceiling crawlers, double tap doors to see if the hinges wink. The world blooms in wireframe every time your weapon sings, then dissolves back to ink. You start to rhythm your vision—short pings for navigation, sustained beams for room reads, grenade pops for quick 360s of honesty. Soon you’re thinking in sonar sentences: ping, move, ping, commit.
👻 Enemies that speak in silhouette The first thing you see is a shape that doesn’t belong. Not a man, not a machine, something in between, etched in cyan by your pulse of sound. It jerks when the light hits, then remembers you’re food. There are rushers who love straight lines and die to sidesteps; lurkers that perch on ducts and drop at the first quiet moment; shield-things that hide behind static until a grenade turns manners into scrap. Later, the arena invites a choir of horrors—teleporters that pop like camera flashes, splitters that become two problems the second you get cocky, hulks whose footfalls you feel in your ribs before your wave paints their outline. Everyone is louder when you force them to be seen. Everyone prefers you didn’t.
🧨 Weapons that are flashlights with teeth Your rifle is a flashlight that bites. It spits a cone of sight and a row of tidy holes, perfect for maps that reward patience. The laser cannon is a line drawn by a petty god; it writes vision across an entire corridor and leaves nothing standing that wasn’t furniture. A burst SMG turns panic into ribbons of light that catch secrets the rifle might miss. The wave launcher fires pure information that also happens to be rude, and the grenade is a spherical camera obscura you throw into bad ideas—one boom, one perfect blink of truth in every direction. Right-click primes the active mode, left-click commits to seeing and hurting at the same time, scroll swaps tools like you’re changing verbs in a sentence you already know how to finish.
🎧 Sound that keeps you alive This isn’t wallpaper audio. Footsteps chalk distances on your nerves. A hiss means a crawler found a vent. A bassy thump says a hulk took an interest. Even silence has accents; the room gets thinner when it’s empty and thicker when something is holding its breath with you. Headphones turn into lore. You’ll learn to dodge on Shift before your eyes confirm why, to jump with Space when a breath in the air goes vertical, to pivot toward the clack you swear came from nine o’clock and punish your doubt with confidence.
💥 Flow state in strobe-light vision Combat feels like playing drums in a blackout. You paint, you move, you paint again. Arrows or WASD lay down a path, a dodge roll buys half a second of mercy, and a jump resets the angle so your next pulse doesn’t hit the same wall twice. There’s a moment every wave where the world is all crisp geometry—catwalk here, pillar there, three neon ghosts in a triangle—and you string a clean combo that makes the game nod. Then the light dies, the dark smiles, and you do it again, faster, calmer, better.
🧰 Upgrades that matter more than cosmetics Between waves, the armory glows like a memory of safety. You spend points on waveform reach so your pings sketch farther. You tune decay so light lingers a hair longer on critical paths. You slot a mod that turns the third shot of a burst into a wider reveal, or an ammo perk that refunds a round when your beam deletes two enemies with the same line. Utility is king: quieter grenades so you don’t blow your own ears, faster weapon activation so the right-click bracing becomes natural, a sonar dash that leaves a ribbon of sight in your wake. Little changes, big confidence.
🗺️ Arenas that reward cartographers The industrial deck is honest steel and cruel gaps; you’ll learn to ping floor grids before sprinting. The archive is shelves and whispers, perfect for laser lines that stitch aisles into safety. The reactor room hums with moving platforms and crosswinds that push your waves sideways; delicious chaos if you can read the currents. Each space starts as a maze and turns into a map you drew with bullets. You will get lost twice. You will then never get lost again, because your hands now know where the good cover lives.
🧠 Micro-tech the veterans mutter about Pre-fire corners at waist height to reveal knee-level speedsters before they become dental work. Grenade high to blind rooftop creeps, grenade low to catch crawlers mid-pounce. Tap rifle for travel, hold laser for truth, and save the SMG for moments when your brain needs three photos in a row instead of one perfect portrait. If two threats bracket you, strafe toward the louder one; you can dodge a sprinting rusher, you can’t negotiate with a teleport you forgot to see. When in doubt, fire at the floor—vision radiates, and anything worth shooting stands on something.
🕒 Endless waves, elastic difficulty The counter climbs. Wave three is tutorial bravado. Wave nine is real cardio. By wave fifteen, you’re budgeting sight like oxygen and learning to create windows of calm—one stun, one reload, one deep breath, one decisive sweep. The director scales spawns with your upgrades, but it never lies. If you fall, it’s because you stopped talking in sonar. Your next run will last longer because you’ll remember to read the room instead of begging it to be kind.
🧬 Why the fear feels fair Horror here isn’t a cheap boo; it’s anticipation, management, and the delicious relief of being correct under pressure. The game tells you the rules—sound reveals, darkness conceals, movement betrays—and then lets you improvise. You will scare yourself by shooting at reflections your last ping left on glossy steel. You will laugh when a grenade snapshot saves your ribs. You will shout when a hulking outline steps into your line and your laser writes a sentence that ends with peace.
🎮 Built to feel right everywhere On keyboard, arrows or WASD slide you clean, Space pops you over ankle-biters, Shift snaps a dodge that belongs on a highlight reel, and the mouse clicks are the conversation you have with the void. On mobile, drags steer, taps shoot and reveal, long-presses prime, and the haptic nudge on a perfect ping feels like the phone agreeing you did the smart thing. Inputs are tuned to make blame honest and improvement obvious.
🏁 The last ping before the hush The wave siren sighs and you’re down to one clip, one grenade, and a hunch. You right-click, breathe, and draw a single laser across the room. The world appears like a secret diagram: two rushers mid-sprint, one crawler on the duct, a hulk about to turn the corner. You slide left, drop a grenade at your heels, hop, and pivot through your own light. The blast freezes outlines, your rifle signs the paperwork, and the room goes quiet except for your grin. Echolocation Shooter on Kiz10 turns darkness into a mechanic, sound into sight, and panic into a plan. Shoot to see. See to survive. Survive to go deeper.
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