๐ฆ๐ฝ๐ฎ๐ฐ๐ฒ ๐๐ ๐ค๐๐ถ๐ฒ๐โฆ ๐จ๐ป๐๐ถ๐น ๐ฌ๐ผ๐ ๐ฆ๐๐ฎ๐ฟ๐ ๐๐น๐ผ๐ป๐ถ๐ป๐ด ๐ช๐ง
Mr. Splibox has the kind of setup that sounds simple when you say it fast, then immediately turns into a weird little brain workout once you actually start playing. Youโre a square-ish hero in a sci-fi mess, stuck in rooms built by space pirates who clearly hate comfort, straight lines, and fairness. The exit is there, mocking you from the other side of spikes, enemies, and suspicious platforms. And your main superpower isnโt a laser cannon or a double jump. Nope. You multiply. You make copies of yourself. You become your own team, your own ladder, your own plan B, your own โwaitโฆ that might work.โ ๐
๐ช
On Kiz10, Mr. Splibox feels like a puzzle platformer that wants you to think like an engineer for two seconds, then act like a reckless gamer for the next two. Itโs not about speed. Itโs about spacing, timing, and the occasional dramatic pause where you stare at the screen like it personally betrayed you. The best part is that every solution looks a little ridiculous. You donโt win by being elegant, you win by being clever and slightly unhinged. ๐ง๐ ๏ธ
๐ง๐ต๐ฒ ๐๐น๐ผ๐ป๐ฒ ๐ฃ๐ผ๐๐ฒ๐ฟ ๐ง๐ต๐ฎ๐ ๐ง๐๐ฟ๐ป๐ ๐ฌ๐ผ๐ ๐๐ป๐๐ผ ๐ ๐ง๐ผ๐๐ฒ๐ฟ ๐งฑโจ
The cloning mechanic is the soul of the game. You drop a new Splibox and suddenly the room changes shape, because now thereโs a body blocking a laser, a box acting as a step, a duplicate getting sacrificed so the โreal youโ can slip through. It sounds cruel when I say it like that, but the game basically trains you to treat your clones like tools and teammates at the same time. One clone is a platform. Two clones is a staircase. Three clones is you building a tiny civilization of boxes with a single purpose: leaving this awful room. ๐ญ๐บ
And itโs not just stacking for height. Sometimes a clone is a shield, sometimes itโs bait, sometimes itโs the weight that triggers a switch. Youโll place a clone and instantly go, โOhhh okay, now I can reach that ledge,โ then youโll realize you placed it one pixel too far and everything collapses like a sad cardboard Jenga. So you try again. Thatโs the rhythm. Mess up fast, learn faster, pretend the chaos was planned. ๐
๐ฅ๐ผ๐ผ๐บ๐ ๐ง๐ต๐ฎ๐ ๐๐ฒ๐ฒ๐น ๐๐ถ๐ธ๐ฒ ๐ง๐ฟ๐ฎ๐ฝ๐ ๐ช๐ถ๐๐ต ๐ฃ๐ฒ๐ฟ๐๐ผ๐ป๐ฎ๐น๐ถ๐๐ ๐จ๐งฉ
Each level is basically a tiny puzzle box with attitude. The layouts are compact, but they donโt play nice. Youโll see spikes that punish lazy jumps, platforms that force you to commit, and enemies placed exactly where your first โobvious planโ would go. Itโs almost like the level designer is sitting behind the scenes whispering, โNo. Think harder.โ ๐
What keeps it fun is that the rooms donโt just ask for one trick. They ask for combinations. Maybe you need a clone to reach a ledge, then another clone to block an enemy, then a final clone to bridge a gap while you run across like your life depends on itโฆ because it does. Youโll have moments where your brain is doing three things at once: planning the stack, watching enemy movement, and calculating whether youโll regret everything the moment you jump. Spoiler: you will regret something, but youโll also laugh. ๐
๐ฐ๏ธ
And because itโs a platformer at heart, movement matters. Itโs not purely โsolve the logic and you win.โ You still have to execute. You still have to land the jump. You still have to not panic-walk into spikes because you got excited about your perfect clone tower. The game loves that mix of thinking and doing, like itโs testing both halves of your gamer soul. ๐น๏ธ๐ง
๐๐ป๐ฒ๐บ๐ถ๐ฒ๐, ๐๐น๐ถ๐ฒ๐ป๐, ๐๐ป๐ฑ ๐ง๐ต๐ฒ ๐ก๐ผ๐-๐ฆ๐ผ-๐๐๐ป ๐ฃ๐ฎ๐ฟ๐ ๐ฌ๐พ
The enemies in Mr. Splibox arenโt just decoration. Theyโre problems. Some guard narrow corridors so you canโt just stroll through. Some pressure you into rushing, which is dangerous because rushing in a puzzle platformer is basically how you donate lives to the void. Youโll learn quickly that clones arenโt only for climbing. Sometimes theyโre for cleaning the path, distracting threats, or setting up a safe route so the โmainโ Splibox can slide through untouched. Or at least mostly untouched. ๐ตโ๐ซ
Thereโs also a nice psychological trick the game plays: once youโve built a tall stack and youโre near the exit, your brain starts chanting โdonโt mess up donโt mess up donโt mess up,โ and thatโs usually when you mess up. Itโs classic. The room feels quieter, the stakes feel higher, and suddenly your hands forget how jumping works. That tension is part of the charm, because when you finally stick the landing and escape, it feels like you actually earned it, not like the game handed you a win for showing up. ๐๐ฅ
And yes, the game escalates toward a bigger confrontation. When you realize thereโs a boss waiting at the end, it adds this extra flavor of โoh, so all this suffering was training.โ Great. Fantastic. Love that for us. ๐ญโ๏ธ
๐ง๐ต๐ฒ โ๐ช๐ฎ๐ถ๐โฆ ๐ง๐ต๐ฎ๐ ๐ช๐ผ๐ฟ๐ธ๐ฒ๐ฑ?โ ๐ ๐ผ๐บ๐ฒ๐ป๐๐ ๐คฏ๐ฏ
The best moments in Mr. Splibox are the ones that feel improvised. You place a clone wrong, the clone falls, bumps something, blocks an enemy by accident, and suddenly the path opens. You sit there for a second like, okayโฆ I meant to do that. Totally. Then you try to replicate it and fail three times because it turns out your โgeniusโ was mostly luck wearing a lab coat. ๐๐งช
This is why itโs so replayable on Kiz10. The levels are short enough to reattempt without pain, but tricky enough to keep you curious. Every failure is quick feedback. Every retry is a new tiny experiment. And when you solve a stage cleanly, it feels like you just cracked a safe with nothing but a cardboard box and stubbornness. ๐ง๐
๐ฆ๐บ๐ฎ๐ฟ๐ ๐ฃ๐น๐ฎ๐ ๐ช๐ถ๐๐ต๐ผ๐๐ ๐๐ถ๐น๐น๐ถ๐ป๐ด ๐ง๐ต๐ฒ ๐๐๐ป ๐ง ๐งค
If you want to get better without turning it into homework, focus on reading the room before you spam clones. Look for the exit first, then identify the biggest blocker: is it height, a gap, an enemy patrol, a spike corridor? The solution usually revolves around that one โmain problem,โ and clones are your way of bending the room around it.
Also, donโt build higher than you need. Tall stacks look cool until they wobble, and wobble in this game is basically a silent threat. Keep your clone placement tight, like youโre building stairs, not a monument. And if thereโs an enemy near your route, plan your clone usages as protection, not just elevation. Sometimes the safest strategy is to place a clone, wait half a second, then move. Tiny patience wins levels. ๐โณ
Most importantly, embrace the mess. Mr. Splibox is meant to feel scrappy. Itโs you against a hostile space puzzle, and the game rewards players who arenโt afraid to try something strange. If your plan feels a little dumb, youโre probably close. If your plan feels too clean, the level is about to humble you. ๐
๐ธ
๐๐ถ๐ป๐ฎ๐น ๐ฉ๐ถ๐ฏ๐ฒ: ๐ ๐ง๐ถ๐ป๐ ๐๐ฒ๐ฟ๐ผ ๐ช๐ถ๐๐ต ๐ ๐๐ถ๐ด ๐๐ฟ๐ฎ๐ถ๐ป ๐ง๐
Mr. Splibox is a puzzle game disguised as a platformer and a platformer disguised as a logic test. Itโs cute, but not gentle. Itโs simple, but not easy. It gives you one ridiculous powers and then dares you to use it creatively under pressure. If you like puzzle platform games where you build your own solutions, outsmart traps, and laugh at your own mistakes while still feeling that satisfying โI solved itโ rush, this one fits perfectly on Kiz10. Now go clone yourself into victory. Justโฆ maybe donโt look down while youโre doing it. ๐ญ๐