Kiz10
Kiz10
Home Kiz10

Naval battle. Torpedoes. Submarine.

90 % 150
full starfull starfull starfull starEmpty star

Stalk warships through the periscope in a tense submarine shooter on Kiz10. Plot leads launch torpedoes evade depth charges and slip away. Main tag submarine shooter game.

(1421) Players game Online Now

Play : Naval battle. Torpedoes. Submarine. 🕹️ Game on Kiz10

Play Naval battle. Torpedoes. Submarine. Online
Rating:
9.00 (150 votes)
Released:
12 Dec 2025
Last Updated:
12 Dec 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
The ocean is a ceiling of steel gray and the only window you own is a circle of glass that smells like salt and worry. Through the periscope the world stretches and contracts with every slow turn. A destroyer cuts the swells like a knife that wants your name. Naval battle Torpedoes Submarine is not a noise machine it is a pressure cooker where seconds are coins and you spend them carefully. You watch the target slide across thin crosshairs you breathe once and you decide when physics becomes fate. Fire. The tube thumps your ribs as much as your ship and a white trail writes your intent across the deep.
🧭 Periscope up the hunt begins
Hunting at periscope depth feels like a conversation you conduct in whispers. The surface is busy with silhouettes and smoke and the awful calm of ships that do not yet know you are here. Your job is angles and patience. You swing the scope until the bow of a destroyer looks like a straight line across a protractor in your head. Distance is a story told by mast height and how fast the horizon crawls behind the target. Speed is the part you feel in your hands when you track and the ship fails to stay put in the reticle. None of this is guesswork once your brain warms up. It is reading the ocean like a chalkboard.
🧨 Torpedo math without the headache
Leads are simple when you stop trying to make them fancy. If the target is crossing left to right you aim ahead of its nose and let your torpedo and the ship reach the same square of water at the same time. If the ship is closing head on you shave the lead and trust the speed you just measured. Double tap the tube for a spread when you doubt your angle. Staggered shots turn almost into certainty. The best feeling in the game is not the explosion it is the one second before it when you know you earned the sound.
🌊 Silent running means living long enough to shoot again
After a hit the ocean gets very loud. Propellers rise in pitch. Searchlights rake water. Depth charges bloom like angry flowers. This is when you stop being a hunter and practice survival that looks like choreography. Cut speed to a crawl. Set a shallow dive then a deeper one. Slide off the attack line so the pattern lands where you are not. When charges pop nearby the pressure wave bumps your hull and your stomach at the same time but the smart move is to hold the plan and adjust only a little. Panic corrects into traps. Patience slides you out of the net.
🎯 Micro tactics that make big differences
Aim small. Use a thin part of the ship as your focal point and your hand steadies. On long shots keep the periscope low so the wake you leave is less obvious. If a destroyer starts a turn toward you break its prediction with a tiny speed burst then cut back to slow. Your course change means its drop pattern lands just behind your last bubble trail. On convoy escorts the safest approach is the edge not the middle. Take the outer freighter first and the guard will peel wide which opens a lane out. If weather turns ugly use whitecaps as cover. Periscope wakes disappear into chop.
🛠️ Loadout choices that feel like personality
Torpedoes are not all the same idea wearing gray paint. Fast fish buy you forgiveness on steep angles but they sing louder and escorts hear the song. Slow heavy fish hit like a train and keep quieter but demand better geometry. If you can afford it bring a mix then choose with intent. Bow tubes for head on shots. Stern tubes for the rude surprise you give a destroyer that thought it had your path solved. Decoys are not magic but they are often enough. Kick one, change depth, turn ten degrees, and you will feel the hunt bleed away behind you.
📡 Sonar is sight you can hear
When the surface gets too busy you live by noise. Active pings give you hard ranges but tell the party where you are. Passive listening is craft. A destroyer prop has a higher whine than a freighter. Cavitation squeals when an escort accelerates. When two tones blend you are hearing a turn and you should be somewhere else by the time the arc finishes. Use short bursts of speed to reposition between loud patches. The goal is always to be where attention is not.
🧰 The helm and the hands
Controls feel honest when you keep them small. Rudder taps not yanks. Trim in little sips until the depth gauge settles. Throttle changes are conversations with inertia and patience wins those talks. If you overshoot periscope depth do not slap the ballast into a seesaw. Nudge back up. The scope should rise like a question mark not a flagpole. In close fights your best weapon is a clean routine. Periscope up. Range. Lead. Fire. Periscope down. Turn. Dive. Listen. Your hands will memorize the order and the calm that comes with it is half the reason you survive.
⚓ Mission shapes that change your habits
Convoy raids are puzzles with moving pieces. You plan your first two kills before you ever fire one. Knock out a tanker to make panic and a trailing freighter to carve an exit lane. Single ship hunts are patient chess. You stalk for minutes to win in seconds and the satisfaction lands in your throat like warm air. Escort duels are loud exams on everything you have practiced. They are fair because your tools are enough if you trust them. The game gives you a spectrum of problems and none of them require luck when your process is clean.
🌬️ Weather that writes its own rules
Fog is a friendly liar. It hides you and steals your ranges. Compensate by shortening shots and using slower fish. Storms look terrifying and then save your life because depth charge patterns go sloppy when the sea hammers the deck. Night is a gift for approach and a curse for egress because searchlights are easy to dodge from the dark and then hard to read behind you. Learn how your wake looks in moonlight and you will stop being surprised by the angle of that first angry ping.
🧠 The loop that makes you better without you noticing
Every patrol plants a small habit you carry into the next one. You start checking bearings twice before committing. You start choosing targets that unspool the convoy rather than pad the score. You set up egress routes before firing. Those are grown up choices and the game quietly rewards them with longer life and louder hits. The minutes between action are not filler. They are the part where your mind recovers rhythm and the next decision lands clear.
🔧 Small rituals that keep you alive
Before contact tidy the boat. Close what should be closed. Set depth alarms. Mark a safe heading to deep water on your mental compass. During contact narrate for yourself in short phrases. Range set. Angle set. One away. Dive two. Turn ten starboard. Saying it fixes it. After contact check damage with the same calm you would use to set a table. A leak can be noise if you let it be noise. Or it can be a thing you handle while the boat slides back into quiet water.
🎮 Why this stays in your Kiz10 rotation
Because it treats you like a pilot rather than a button masher. Because a perfect lead is a feeling you will chase for the rest of the night. Because the best stories here are sentences you say to yourself in a whisper while the depth gauge creeps past numbers you pretend not to love. And because surfacing into pale dawn after a messy escape tastes like victory in a way few games manage. You came to fire torpedoes. You stayed to practice grace under pressure.
🌟 The moment you will tell someone about
You are low on air and lower on luck. An escort ping climbs your spine. You slide the boat to twenty meters and count in your head. The pattern falls just behind the wake you left on purpose. You rise a whisper. Periscope up. The destroyer passes broadside like a dare. You set a small lead that feels like a secret handshake between you and physics. Fire. The trail curves bright then disappears under the keel. The ship pauses in its own noise then lifts slightly as if surprised. The bloom rolls the sea flat for a breath. You are already turning away.
Controls
Controls
SOCIAL NETWORKS facebook Instagram Youtube icon X icon

GAMEPLAY Naval battle. Torpedoes. Submarine.

FAQ : Naval battle. Torpedoes. Submarine.

What is Naval battle. Torpedoes. Submarine.?
A stealthy submarine shooter on Kiz10 where you stalk warships at periscope depth, calculate clean leads, launch torpedoes, and escape escort counterattacks.
How do I hit more torpedo shots?
Track the target to read speed, aim ahead along the course line, fire a two shot spread when unsure, and keep shots shorter in fog or heavy seas.
How do I survive depth charges and pings?
Cut speed, change depth in small steps, slide off the attack line, drop a decoy if available, and use brief speed bursts between loud charge patterns.
What upgrades matter first?
Mix fast and heavy torpedoes, improve dive controls for tighter depth changes, and add quieter engines to reduce wake and sound during approaches.
Is it comfortable on mobile and desktop?
Yes. Periscope aiming and throttle control are responsive on touch and keyboard, with readable gauges and clear sonar cues on any screen size.
Similar naval and submarine games on Kiz10
Submarine Simulator
Submarine Attack
Battleship War Multiplayer
Battleship War
Submarine Dash

MORE GAMES LIKE : Naval battle. Torpedoes. Submarine.

Kiz10
Contact Kiz10 Privacy Policy Cookies Kiz10 About Kiz10
Close Form Search
Recommended Games

Share this Game
Embed this game
Continue on your phone or tablet!

Play Naval battle. Torpedoes. Submarine. on your phone or tablet by scanning this QR code! It's available on iPads, iPhones, and any Android devices.