๐ฃ๐ข๐ช๐๐ฅ ๐ฃ๐๐ฅ ๐๐๐๐๐: ๐ง๐๐ ๐ฆ๐ข๐จ๐ก๐ ๐ข๐ ๐ฌ๐ข๐จ๐ฅ ๐ ๐ข๐จ๐ฆ๐ ๐๐๐๐ข๐ ๐๐ฆ ๐ ๐๐ฌ๐ ๐ฅโก
Obby Boxer: Power Per Click is a clicker game that pretends itโs simpleโฆ and then quietly turns your fingers into a productivity machine. The concept is deliciously straightforward: you punch, you gain power, you use that power to smash through walls, and the game rewards you with trophies and access to new worlds. But the real hook is how it blends clicker progression with obby-style movement and light exploration. One moment youโre standing still, beating up a punching bag like it owes you money. The next moment youโre sprinting toward a wall, lining up your hits, and breaking through like youโre auditioning for a cartoon superhero.
Itโs satisfying in a very physical way. The punches have purpose. Every click is a tiny investment. And the payoff is loud: walls crack, trophies pop, and your character feels stronger in a way thatโs instantly noticeable. On Kiz10, it lands as a perfect โquick sessionโ game that keeps growing into a longer grind if you let it.
๐๐๐ง, ๐๐ฅ๐ข๐ช, ๐ฆ๐ ๐๐ฆ๐: ๐ง๐๐ ๐๐ข๐ข๐ฃ ๐ง๐๐๐ง ๐๐๐ฆ ๐ก๐ข ๐ฅ๐๐๐๐ง ๐ง๐ข ๐๐ ๐ง๐๐๐ฆ ๐๐๐๐๐๐ง๐๐ฉ๐ ๐งฑ๐
At its heart, this is a power-building clicker. You punch to gain strength. Strength is your currency, your key, your ego boost. The more you punch, the more powerful you become, and that power directly affects what you can do next. Early on, youโll feel like a rookie: punching feels slow, walls feel stubborn, trophies feel like a โwork for itโ prize.
Then upgrades start landing. Your power per click rises. Your hits become heavier. Suddenly a wall that used to take forever crumbles in seconds. Thatโs when the clicker dopamine hits hard, because the game makes your improvement visible. Youโre not just earning points; youโre becoming capable of destroying obstacles that used to block you.
Walls are basically the gameโs way of measuring your growth. Each one is a test: are you strong enough yet? If yes, smash through and collect your trophy. If no, go back, punch more, upgrade more, return stronger. Itโs a simple cycle that works because it always gives you a next goal you can reach with a bit more effort.
And yes, youโll sometimes catch yourself thinking, โJust one more wall,โ like itโs a harmless decision. It isnโt. Itโs a trap. A fun trap. ๐
๐ฃ๐๐ง๐ฆ: ๐ฌ๐ข๐จ๐ฅ ๐๐๐ง๐ง๐๐ ๐๐ฌ๐ ๐๐ฅ๐๐ช ๐พโจ
Pets are not just cute decorations here. Theyโre helpers that push you forward. Buying and upgrading pets adds a second progression layer that makes the grind feel smarter instead of purely repetitive. Pets can boost your ability to overcome obstacles faster, and that matters because the game keeps raising the bar as you move through worlds.
The best part is how pets change your feeling of momentum. When your character is powered up and your pets are upgraded, progress becomes smoother. Walls fall faster, trophies stack faster, and you spend less time stuck in โI need more powerโ mode. It makes the game feel like youโre building a team, not just a single character. Even if the team isโฆ tiny and adorable. ๐
Youโll also notice pets become a reason to keep playing even after youโre comfortable. You start wanting better ones, stronger ones, more upgraded ones. That collection itch is real. And it fits perfectly with a clicker game because it gives you longer-term goals beyond โincrease power.โ
๐ ๐๐ฆ๐ฆ๐๐ข๐ก๐ฆ ๐๐ก๐ ๐ช๐ข๐ฅ๐๐๐ฆ: ๐ง๐๐ ๐๐๐ ๐ ๐๐๐๐ฃ๐ฆ ๐ ๐ข๐ฉ๐๐ก๐ ๐๐ช
Obby Boxer: Power Per Click doesnโt want you to stand in one spot forever. It gives you missions and doors to new worlds, which makes progress feel like travel. Youโre not just leveling up; youโre unlocking places. Each world acts like a new chapter with new tasks and tougher walls that demand higher power.
That โopen the doorโ structure is clever because it always gives you a clear target. You can literally see the next area and think, โOkay, Iโm going there.โ Itโs motivating. And when you finally break through, it feels like you earned access through strength rather than luck.
The obby-style movement also adds a different pace. Sometimes youโre grinding power. Sometimes youโre moving, jumping, and positioning yourself. It keeps the loop from becoming purely stationary clicking. Even small movement breaks make the grind feel lighter.
๐๐๐ข๐ฉ๐๐ฆ, ๐๐๐ฉ๐๐๐ฆ, ๐๐ก๐ ๐ฅ๐๐๐๐ฅ๐ง: ๐ง๐๐ ๐๐๐ ๐๐จ๐ ๐ฃ ๐ฅ๐ฅ
As you level up, you unlock new gloves and stronger stats, which makes punching feel more impactful. Gloves are basically your visual flex: proof that youโre not the same weak starter anymore. But the real long-term system is rebirth. Rebirth mechanics in clicker games are dangerous because theyโre always tempting. You reset certain progress, but you come back with boosted abilities so future runs grow faster.
Thatโs where the game becomes a true clicker journey. You donโt just get stronger once; you get stronger in cycles. Each rebirth makes your next climb smoother and faster, and that creates the classic โreset to progressโ satisfaction. It also keeps the endgame alive because even when you reach a high power level, you can choose to rebirth and chase efficiency like a speedrunner of your own progression.
It sounds odd until you do it once. Then you understand why people love rebirth systems. It feels like cheatingโฆ but you earned the cheat. ๐
๐๐ข๐ก๐ง๐ฅ๐ข๐๐ฆ ๐๐ก๐ ๐ฃ๐๐๐ฌ ๐๐๐๐ ๐ฎ๐น๏ธ
The controls are designed to keep everything smooth. On PC, you move with WASD, jump with Space, punch with the left mouse button, and control the camera with the right mouse button. On mobile, you use the joystick to move and tap to punch, holding to control the camera. Itโs simple and responsive, which matters because clicker games can become annoying if input feels slow. Here, the whole point is that punching feels immediate.
Youโll probably find your own rhythm quickly. Some players like rapid clicking. Others like steady, consistent punching while watching stats climb. Either way works because the gameโs progress system rewards time and upgrades more than perfect technique. Still, the more consistent you are, the faster you break walls, and the faster trophies come in.
๐ช๐๐ฌ ๐๐ง ๐ช๐ข๐ฅ๐๐ฆ ๐ข๐ก ๐๐๐ญ๐ญ๐ฌ ๐โก
Obby Boxer: Power Per Click is built for the โquick winโ feeling. Punch a bag, gain power, smash a wall, get a trophy. Repeat. Then add pets, missions, gloves, rebirths, and new worlds, and suddenly the game has enough layers to keep you grinding longer than you planned.
If you like clicker games, idle strength builders, obby-style progression, and collecting pets while turning your character into a wall-breaking machine, this is a great fit. Itโs simple enough to start instantly, but it keeps offering bigger goals. And the best part is the tone: itโs goofy, energetic, and proudly dramatic about punching everything in your way.
Click. Punch. Grow. Break the wall. Collect the trophy. Open the next door. On Kiz10, thatโs a surprisingly satisfying routine. ๐ฅ๐๐ช