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Obby Boxer: Power Per Click

4.5 / 5 150
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Click to punch, stack power per hit, and blast through walls for trophies in this clicker game on Kiz10โ€”pets, rebirths, and new worlds turn taps into chaos.

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Play : Obby Boxer: Power Per Click ๐Ÿ•น๏ธ Game on Kiz10

Play Obby Boxer: Power Per Click Online
Rating:
full star 4.5 (150 votes)
Released:
23 Feb 2026
Last Updated:
23 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
๐—ฃ๐—ข๐—ช๐—˜๐—ฅ ๐—ฃ๐—˜๐—ฅ ๐—–๐—Ÿ๐—œ๐—–๐—ž: ๐—ง๐—›๐—˜ ๐—ฆ๐—ข๐—จ๐—ก๐—— ๐—ข๐—™ ๐—ฌ๐—ข๐—จ๐—ฅ ๐— ๐—ข๐—จ๐—ฆ๐—˜ ๐—•๐—˜๐—–๐—ข๐— ๐—˜๐—ฆ ๐—” ๐—š๐—ฌ๐—  ๐ŸฅŠโšก
Obby Boxer: Power Per Click is a clicker game that pretends itโ€™s simpleโ€ฆ and then quietly turns your fingers into a productivity machine. The concept is deliciously straightforward: you punch, you gain power, you use that power to smash through walls, and the game rewards you with trophies and access to new worlds. But the real hook is how it blends clicker progression with obby-style movement and light exploration. One moment youโ€™re standing still, beating up a punching bag like it owes you money. The next moment youโ€™re sprinting toward a wall, lining up your hits, and breaking through like youโ€™re auditioning for a cartoon superhero.
Itโ€™s satisfying in a very physical way. The punches have purpose. Every click is a tiny investment. And the payoff is loud: walls crack, trophies pop, and your character feels stronger in a way thatโ€™s instantly noticeable. On Kiz10, it lands as a perfect โ€œquick sessionโ€ game that keeps growing into a longer grind if you let it.
๐—›๐—œ๐—ง, ๐—š๐—ฅ๐—ข๐—ช, ๐—ฆ๐— ๐—”๐—ฆ๐—›: ๐—ง๐—›๐—˜ ๐—Ÿ๐—ข๐—ข๐—ฃ ๐—ง๐—›๐—”๐—ง ๐—›๐—”๐—ฆ ๐—ก๐—ข ๐—ฅ๐—œ๐—š๐—›๐—ง ๐—ง๐—ข ๐—•๐—˜ ๐—ง๐—›๐—œ๐—ฆ ๐—”๐——๐——๐—œ๐—–๐—ง๐—œ๐—ฉ๐—˜ ๐Ÿงฑ๐Ÿ†
At its heart, this is a power-building clicker. You punch to gain strength. Strength is your currency, your key, your ego boost. The more you punch, the more powerful you become, and that power directly affects what you can do next. Early on, youโ€™ll feel like a rookie: punching feels slow, walls feel stubborn, trophies feel like a โ€œwork for itโ€ prize.
Then upgrades start landing. Your power per click rises. Your hits become heavier. Suddenly a wall that used to take forever crumbles in seconds. Thatโ€™s when the clicker dopamine hits hard, because the game makes your improvement visible. Youโ€™re not just earning points; youโ€™re becoming capable of destroying obstacles that used to block you.
Walls are basically the gameโ€™s way of measuring your growth. Each one is a test: are you strong enough yet? If yes, smash through and collect your trophy. If no, go back, punch more, upgrade more, return stronger. Itโ€™s a simple cycle that works because it always gives you a next goal you can reach with a bit more effort.
And yes, youโ€™ll sometimes catch yourself thinking, โ€œJust one more wall,โ€ like itโ€™s a harmless decision. It isnโ€™t. Itโ€™s a trap. A fun trap. ๐Ÿ˜…
๐—ฃ๐—˜๐—ง๐—ฆ: ๐—ฌ๐—ข๐—จ๐—ฅ ๐—Ÿ๐—œ๐—ง๐—ง๐—Ÿ๐—˜ ๐—š๐—ฌ๐—  ๐—–๐—ฅ๐—˜๐—ช ๐Ÿพโœจ
Pets are not just cute decorations here. Theyโ€™re helpers that push you forward. Buying and upgrading pets adds a second progression layer that makes the grind feel smarter instead of purely repetitive. Pets can boost your ability to overcome obstacles faster, and that matters because the game keeps raising the bar as you move through worlds.
The best part is how pets change your feeling of momentum. When your character is powered up and your pets are upgraded, progress becomes smoother. Walls fall faster, trophies stack faster, and you spend less time stuck in โ€œI need more powerโ€ mode. It makes the game feel like youโ€™re building a team, not just a single character. Even if the team isโ€ฆ tiny and adorable. ๐Ÿ˜„
Youโ€™ll also notice pets become a reason to keep playing even after youโ€™re comfortable. You start wanting better ones, stronger ones, more upgraded ones. That collection itch is real. And it fits perfectly with a clicker game because it gives you longer-term goals beyond โ€œincrease power.โ€
๐— ๐—œ๐—ฆ๐—ฆ๐—œ๐—ข๐—ก๐—ฆ ๐—”๐—ก๐—— ๐—ช๐—ข๐—ฅ๐—Ÿ๐——๐—ฆ: ๐—ง๐—›๐—˜ ๐—š๐—”๐— ๐—˜ ๐—ž๐—˜๐—˜๐—ฃ๐—ฆ ๐— ๐—ข๐—ฉ๐—œ๐—ก๐—š ๐ŸŒ๐Ÿšช
Obby Boxer: Power Per Click doesnโ€™t want you to stand in one spot forever. It gives you missions and doors to new worlds, which makes progress feel like travel. Youโ€™re not just leveling up; youโ€™re unlocking places. Each world acts like a new chapter with new tasks and tougher walls that demand higher power.
That โ€œopen the doorโ€ structure is clever because it always gives you a clear target. You can literally see the next area and think, โ€œOkay, Iโ€™m going there.โ€ Itโ€™s motivating. And when you finally break through, it feels like you earned access through strength rather than luck.
The obby-style movement also adds a different pace. Sometimes youโ€™re grinding power. Sometimes youโ€™re moving, jumping, and positioning yourself. It keeps the loop from becoming purely stationary clicking. Even small movement breaks make the grind feel lighter.
๐—š๐—Ÿ๐—ข๐—ฉ๐—˜๐—ฆ, ๐—Ÿ๐—˜๐—ฉ๐—˜๐—Ÿ๐—ฆ, ๐—”๐—ก๐—— ๐—ฅ๐—˜๐—•๐—œ๐—ฅ๐—ง: ๐—ง๐—›๐—˜ ๐—•๐—œ๐—š ๐—๐—จ๐— ๐—ฃ ๐Ÿ”ฅ๐ŸฅŠ
As you level up, you unlock new gloves and stronger stats, which makes punching feel more impactful. Gloves are basically your visual flex: proof that youโ€™re not the same weak starter anymore. But the real long-term system is rebirth. Rebirth mechanics in clicker games are dangerous because theyโ€™re always tempting. You reset certain progress, but you come back with boosted abilities so future runs grow faster.
Thatโ€™s where the game becomes a true clicker journey. You donโ€™t just get stronger once; you get stronger in cycles. Each rebirth makes your next climb smoother and faster, and that creates the classic โ€œreset to progressโ€ satisfaction. It also keeps the endgame alive because even when you reach a high power level, you can choose to rebirth and chase efficiency like a speedrunner of your own progression.
It sounds odd until you do it once. Then you understand why people love rebirth systems. It feels like cheatingโ€ฆ but you earned the cheat. ๐Ÿ˜…
๐—–๐—ข๐—ก๐—ง๐—ฅ๐—ข๐—Ÿ๐—ฆ ๐—”๐—ก๐—— ๐—ฃ๐—Ÿ๐—”๐—ฌ ๐—™๐—˜๐—˜๐—Ÿ ๐ŸŽฎ๐Ÿ•น๏ธ
The controls are designed to keep everything smooth. On PC, you move with WASD, jump with Space, punch with the left mouse button, and control the camera with the right mouse button. On mobile, you use the joystick to move and tap to punch, holding to control the camera. Itโ€™s simple and responsive, which matters because clicker games can become annoying if input feels slow. Here, the whole point is that punching feels immediate.
Youโ€™ll probably find your own rhythm quickly. Some players like rapid clicking. Others like steady, consistent punching while watching stats climb. Either way works because the gameโ€™s progress system rewards time and upgrades more than perfect technique. Still, the more consistent you are, the faster you break walls, and the faster trophies come in.
๐—ช๐—›๐—ฌ ๐—œ๐—ง ๐—ช๐—ข๐—ฅ๐—ž๐—ฆ ๐—ข๐—ก ๐—ž๐—œ๐—ญ๐Ÿญ๐Ÿฌ ๐Ÿ†โšก
Obby Boxer: Power Per Click is built for the โ€œquick winโ€ feeling. Punch a bag, gain power, smash a wall, get a trophy. Repeat. Then add pets, missions, gloves, rebirths, and new worlds, and suddenly the game has enough layers to keep you grinding longer than you planned.
If you like clicker games, idle strength builders, obby-style progression, and collecting pets while turning your character into a wall-breaking machine, this is a great fit. Itโ€™s simple enough to start instantly, but it keeps offering bigger goals. And the best part is the tone: itโ€™s goofy, energetic, and proudly dramatic about punching everything in your way.
Click. Punch. Grow. Break the wall. Collect the trophy. Open the next door. On Kiz10, thatโ€™s a surprisingly satisfying routine. ๐ŸฅŠ๐Ÿ†๐Ÿšช

Gameplay : Obby Boxer: Power Per Click

FAQ : Obby Boxer: Power Per Click

What is Obby Boxer: Power Per Click?
Obby Boxer: Power Per Click is a clicker game on Kiz10 where you punch to increase your power, smash walls to earn trophies, collect pets, and unlock new worlds by completing tasks.
How do I punch and move around?
On PC, use WASD to move, Space to jump, and Left Mouse Button to punch. Use Right Mouse Button to control the camera. On mobile, use the joystick to move, tap to punch, and hold to rotate the camera.
Whatโ€™s the fastest way to gain power?
Farm the punching bag to stack power quickly, then upgrade anything that increases power per click. Higher power per hit makes wall-breaking and mission progress much faster.
Why should I buy and upgrade pets?
Pets give helpful boosts that make obstacle clearing and trophy farming smoother. Upgrading pets is one of the best ways to keep progress steady as walls get tougher.
What does rebirth do?
Rebirth resets part of your progress but gives stronger bonuses so your next run grows faster. Itโ€™s the main method for big long-term power jumps.
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