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One Night At Freddy S 3

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Monitor cameras, seal vents, and outwit haunted animatronics in a survival horror game. Lure, reboot, and survive one long shift—only on Kiz10.

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Rating:
7.80 (1197 votes)
Released:
31 Mar 2016
Last Updated:
15 Sep 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
🔦 Night shift, deep breath, here we go
The office door sighs shut like it knows something you don’t. A tired fan clicks, a poster smiles too wide, and the security tablet warms your hands the way a campfire would if the campfire could judge you. One Night At Freddy S 3 is survival horror boiled down to its nervy essence: watch, listen, decide, regret, repeat, survive. You’ve got cameras that flicker, vents that gossip, audio lures that promise miracles, and a clock that moves like cold syrup. Somewhere in the halls, something friendly from a long time ago learned how to be unfriendly. You, meanwhile, learned how to reboot systems under pressure. Good trade? We’ll find out by 6 AM.
🎥 Eyes everywhere, trust nowhere
The map sprawls like a cheap blueprint of nightmares: hall cams, corner cams, vent cams with angles so rude they should apologize. Cameras don’t protect you; they procrastinate danger with information. You flip through feeds, catch a silhouette skirting a light leak, and your brain becomes a meteorologist for monsters. The trick is rhythm. Quick scan left, quick scan right, vent check, back to center. If a feed fuzzes into snow, mark the route in your head—where could it go from there in two moves, in three, in none if you’re lucky. Luck is quiet; static is loud.
🎚️ Systems that break because they can
You don’t just manage fear; you manage infrastructure held together with tape and optimism. Video, audio, and ventilation—three bars on your screen, each ready to throw a tantrum at the worst moment. When video dies you’re blind; when audio dies your lure is a whisper; when ventilation fails the office fills with woozy haze and your breathing turns to marbles. Reboots take time measured in heartbeats and bad ideas. Full reboot refreshes all three, but while you’re in the menu the world keeps moving like it has somewhere to be. Decide fast, commit faster, and don’t stare at the loading spinner like it owes you rent.
🛠️ Lures, baits, and polite lies
Your best weapon is a children’s jingle that shouldn’t be frightening and somehow is. Tap a room to play it; if you’re lucky, the wandering star of tonight’s trouble steps toward the sound like a moth that read the wrong brochure. Chain lures to drag them away from your vents: play in 07, then 08, then hop to 09 to string them like lights across a hallway. It’s herding without hands, and when it works you grin like a magician who can’t actually do magic but is very good at timing. When it doesn’t, you say “okay” out loud to no one and open the reboot screen.
🌬️ Vent politics and the art of seals
Vents are the game within the game. They’re shortcuts for things with claws and a stopwatch for you. The moment your camera shows a blip near an open grid, you seal it—fast, neat, a tiny sigh of relief. Sealing the wrong one is a love letter to panic. Good players treat vents like chess: block the center file, bait a flank, then force a reroute that buys twenty more seconds. Twenty seconds is rent money at 4:13 AM.
👻 Hall visitors, wall whispers, and phantoms that fib
The star threat stalks slowly, almost politely, until it doesn’t. Phantoms, on the other hand, are jumpy ex-coworkers of reality who exist to nuke your systems and your pride. You’ll see one flicker on a cam, too close, too bright, too “hey look at me,” and the correct answer is to stop looking at it. Easy in theory, hilarious in practice. They don’t kill you; they shove you toward the kind of mistake that does. Learn which faces mean “tab away now,” and you’ll start feeling like a veteran with expensive nerves.
🔊 Sound is the real camera
Your ears become tools sharper than any pixel. The soft patter of steps in a far corridor, the metal throat-clearing of a vent grate, the tiny, chirpy confirmation that your audio actually played in the room you tapped—these are lifelines. Headphones turn the office into a sonar dome. The fan’s whirr becomes a baseline; everything else plays above it. When the ventilation warning bleeps, it’s not just UI; it’s a countdown to tunnel vision. Reboot it before your screen darkens at the edges and your hands start doing math they never studied.
🗺️ The map will gaslight you (gently)
You’ll swear there wasn’t a junction between 05 and 06. There was. You’ll swear that vent didn’t connect to that camera. It did. The layout is a puzzle soaked in fluorescent lighting, and part of the game is learning the commute the animatronic prefers. Trace that commute with lures, seal the shortcuts, and keep your eyes where they pay rent. Resist the urge to “check everything.” Checking everything is how you check nothing while the threat checks you.
🧠 Micro-strategy, macro-survival
Make a loop. For example: cams 08→09, vent check, audio ping in 10, glance at 06 for flanks, refresh audio, breathe, repeat. Treat your map like a thermostat—small adjustments, not dramatic swings. If a system fails, prioritize ventilation over video unless you already know where the threat is; breathing buys thinking. When you force a reroute with a vent seal, immediately move your lure one room further than feels safe; greed for distance is cheaper than panic repairs. And if your hands start to shake, blink on purpose—it resets the world for a frame and keeps you from tunnel-deciding.
😅 Failures you’ll accidentally save as memories
You will misclick a vent seal and watch the icon lock on the wrong duct like it’s mocking you in cursive. You will call the audio in the room you’re already in, which is like shouting “shoo!” at your own shoes. You will full-reboot with the threat practically breathing on the glass, then survive anyway because the reboot finished at the exact moment they took a step back to listen for your lure. You’ll pretend you meant it. We’ll let you.
🕕 The longest minute of your life
At 5:00 AM, time becomes interpretive dance. Your route is solid, your audio is limping, your video is a rumor, and the vent grid is sealed in all the wrong places. That’s when the game reveals its nicest trick: progress is mostly discipline. If you kept your loop tidy, the last minute is tense but fair. If you freestyle panic, the last minute is a slideshow titled Lessons I’ll Absolutely Learn Tomorrow. Either way, the bell at 6:00 doesn’t just ring; it forgives.
🎮 Modes, unlocks, and reasons to come back
Custom nights remix difficulty with toggles that feel like dares you wrote to yourself. Harder shifts crank failure rates and turn phantoms into punctual comedians. Practice runs let you stress-test vent routes without shame. Completion unlocks skins, desk trinkets, and tiny quality-of-life tweaks that mostly exist to make your hands feel clever. None of it trivializes the core loop; all of it invites mastery.
🎵 The soundtrack under your skin
Not the music—the machinery. Fan whirr, monitor buzz, the thin glassy hiss when the camera changes a fraction too slow. It’s a sound collage that keeps your spine alert without exhausting your ears. When the office gets hot from a vent failure, the mix muffles a hair, just enough to make you notice your own breathing. And when the night ends, there’s a tiny chime that feels like sunlight cracking a door. It’s small. It’s perfect.
🏆 Why “one more night” always wins
Because improvement is visible. Day one you check every cam like a tourist. Day two you run a loop with seals placed on purpose. Day three your audio lures paint a path two rooms ahead of trouble and your reboots happen before alarms blink. The game doesn’t need jump scares to get you—it just needs you to care about being tidy. And you will.
📣 Sit up straight, set the lure, survive
Thumb on the tablet, ear on the vents, eyes on the route. Ping the hallway with a cheerful song that has no right to be effective, seal the shortcut, reboot the thing that lies the most, and give the clock a glance that says “please.” One Night At Freddy S 3 on Kiz10.com is a quiet storm of cameras, vents, and tiny choices done under a large shadow. It’s scary in the way tightrope walking over carpet is scary—most falls won’t hurt, but you really want to be the person who doesn’t fall. See you at 6 AM.
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