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Only down

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A tense parkour platformer where every jump sends you further down, racing through floating obstacles to the finish as you boost speed and jump power on Kiz10.

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Play : Only down 🕹️ Game on Kiz10

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Rating:
9.00 (151 votes)
Released:
22 Jan 2026
Last Updated:
22 Jan 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
Falling, panicking, and somehow landing on your feet ⬇️😅
Only Down doesn’t gently ask you to “enjoy the journey”. It shoves you off the edge and quietly hopes you learn mid-air. From the very first second you’re dropping through a maze of platforms, pipes, and weird floating junk, you realise the whole point is in the title: there’s no comforting climb, no slow safe ascent. Your future is literally below you, and the only way to reach the finish line is to move, jump, and trust that you’re aiming at something that isn’t instant regret. One wrong step and you’re bouncing off into the void, staring at the place you just fell from and thinking, “Okay, that’s on me.”
You don’t get a dozen complicated abilities to memorize. You get movement and a jump. That’s it. The magic (and the chaos) comes from how those two basics interact with gravity, momentum and your own questionable decision-making. Tiny taps give you careful hops from ledge to ledge. Full presses send you flying across gaps in ways that feel incredible when they work… and absolutely cursed when you smash into the wrong wall at full speed.
A vertical gauntlet where the floor is a rumor 🌀🧱
The level design in Only Down feels like someone dumped a platformer into a blender and then hit “stack vertically”. Platforms hang at strange angles, narrow beams cross open gaps, and small “safe” spots sit just far enough away that you have to commit to each jump. You’re always juggling three questions in your head: Where am I now? Where do I actually want to land? And what’s the least stupid way to get from here to there without over-shooting into space?
The best part is how quickly your brain rewires. At first you’re just trying not to fall off anything. After a few runs, you start seeing sneaky routes: side paths that cut past tricky sections, risky shortcuts that let you skip half a structure if you absolutely nail one jump. That “I wonder if I can land there…” thought is dangerous but addictive. When it works, you feel like a parkour genius. When it doesn’t, you’re respawning and muttering “okay, but that almost worked”.
Speed, jump boosters and the devil’s bargain of ads ⚡📺
On paper, watching ads to boost your speed and jump sounds simple. In practice, it turns into this tiny, evil meta-game. You know you can clear the level with default stats… probably. But then the game whispers: what if you were just a bit faster? What if your jump was just a little higher? One ad later and suddenly your character moves like they chugged three energy drinks and a bad idea.
Those boosts completely change how the course feels. A section that used to be a careful three-step descent becomes a smooth double-jump glide if your jump power is enhanced. A long stretch of platforms that once felt slow turns into a speedrun lane where you chain jumps without stopping. The trade-off is that everything becomes twitchier. With extra speed, small mistakes get amplified. With extra jump height, you can overshoot a platform you know by heart. It’s like turning up the difficulty and the potential for cool clips at the same time, and you’re the one deciding where that dial sits.
Precision platforming disguised as pure chaos 🎮🧠
At a glance, Only Down looks like “just jump and hope”, but to actually finish you need way more control than that. You start learning weird little tricks without anyone explicitly teaching you. Tiny micro-taps of the jump button to adjust height. Side-steps right before leaping to change your landing angle. Using walls, corners and slanted surfaces to bleed off speed instead of flying straight past your target. Every run turns into a quiet lesson in physics, timing and self-control.
There’s this internal monologue that kicks in mid-descent. “Okay, small hop here. Bigger jump there. Ignore that tempting platform, it’s a trap. Remember that low ceiling. Don’t sprint here, you sprinted last time and that went horribly wrong.” It’s half strategy, half arguing with your past self. The game becomes less about reacting and more about remembering: where you fell before, where you emergency-saved a run with a clutch jump, where you absolutely don’t trust the map anymore.
Falling, failing and that stubborn ‘one more try’ loop 🔁🔥
Nobody clears Only Down cleanly on the first attempt. You will fall. You will scream “no no no no” while your character slides off some cursed edge. You will stare at a gap you definitely cleared ten minutes ago and somehow miss it three runs in a row. And that’s exactly why it works. Every failure gives you a mental screenshot of what not to do next time.
The restart is instant, which is dangerous in the best way. You hit “try again” before your brain even finishes processing what just happened. That leads to this hypnotic loop: drop, jump, mess up, restart, slightly adjust, go again. The moments where you finally thread a section that has bullied you for ten tries feel way bigger than they should. You’re not saving the world, you’re just landing on a tiny piece of geometry… but your hands are shaking like you just won a tournament.
There’s also something weirdly calming about the repetition. The more you descend through the same patterns, the less scary they feel, even if they’re still difficult. You stop panicking about individual jumps and start thinking about flow: how the whole route links together, where you can keep momentum, where you absolutely have to stop and breathe. It’s almost meditative in that “I am yelling at my screen but also weirdly relaxed” way.
Perfectly at home in your Kiz10 tab 🌐🎯
On Kiz10, Only Down slots into that perfect “I’ll just play for five minutes” category that quietly turns into half an hour. You don’t need a huge tutorial or complicated setup. You load the game, learn the movement in seconds, and immediately start negotiating with gravity. Short sessions are ideal if you just want to clear a section that’s been bugging you. Longer sessions turn into full personal speedruns, where you tweak your route, test boosted stats and see how clean you can make one full descent.
Because it’s so simple to pick up and so brutally honest with its physics, Only Down feels good whether you’re a platformer veteran or just in the mood to jump around and laugh at your own disastrous landings. It’s the kind of game where spectators end up backseat-jumping, telling you to try “one more run” because they’re now emotionally invested in seeing you land that cursed gap. In other words: classic Kiz10 energy.
If you like precision jumps, risky shortcuts, and that beautiful moment where a plan actually works after ten failures, Only Down will absolutely live rent-free in your brain. Just remember: in this game, falling is inevitable. The trick is learning how to fall better every time until the finish line finally shows up beneath your feet.
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GAMEPLAY Only down

FAQ : Only down

What is Only Down?
Only Down is a vertical parkour platform game where you move and jump your way down through floating obstacles, trying to reach the finish line without falling into the void.
How do I play Only Down?
Use the movement controls to walk or run and the jump button to leap across gaps and platforms. Plan your route carefully, control your momentum, and land precisely so you don't overshoot safe spots on the way down.
How do ads improve my character in Only Down?
By watching ads you can temporarily boost your speed and jumping ability. These upgrades make it easier to cross long gaps or chain faster jumps, but they also make movement more sensitive, so you must control your jumps more carefully.
Is Only Down hard to complete?
Only Down is easy to learn but challenging to master. Reaching the finish line requires patience, memorising tricky sections, and refining your timing so you can handle narrow platforms, odd angles and long drops without panicking.
Any tips to improve at Only Down?
Start with smaller jumps to feel out the movement, avoid rushing, and focus on one section at a time. Use boosted speed and jump wisely, learn alternate routes, and treat every fall as information that helps you pick a better path on the next run.
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