Kiz10 Games
Kiz10 Games
Home Kiz10

Robby: Knockout!

4.5 / 5 150
full starfull starfull starfull starhalf star

Charge a shove, aim your push, and yeet rivals off the ice in Robby: Knockout!, a physics arcade game on Kiz10 where staying upright is the whole crown.

(1400) Players game Online Now

Related Games

Robby: Knockout! - Multiplayer Game

Robby: Knockout!
Rating:
full star 4.5 (150 votes)
Released:
25 Feb 2026
Last Updated:
25 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
๐—œ๐—–๐—˜ ๐——๐—ข๐—˜๐—ฆ๐—กโ€™๐—ง ๐—™๐—ข๐—ฅ๐—š๐—œ๐—ฉ๐—˜ โ„๏ธ๐ŸฅŠ
Robby: Knockout! is a simple idea with evil timing: youโ€™re on an ice floe, everyoneโ€™s a threat, and the only champion is the one still standing when the last opponent disappears into cold nothingness. No health bars to babysit. No long tutorial speeches. Just you, slippery ground, hidden targets, and that tiny internal voice that always shows up right before you push: โ€œIf I miss, Iโ€™m the one flying.โ€
It plays like a physics arena game dressed in winter clothes. The ice changes how everything feels. You donโ€™t move like youโ€™re on normal ground, you glide a little, you drift a little, and your mistakes keep traveling after youโ€™ve already regretted them. Thatโ€™s the hook. Robby: Knockout! isnโ€™t about constant movement. Itโ€™s about the moment you choose to act, and whether your push lands like a clean hit or like a self-written disaster.
On Kiz10, itโ€™s the kind of round-based chaos that stays fun because itโ€™s fast and readable. You can lose quickly and immediately understand why. You can win quickly and still feel like you barely survived. And both outcomes make you want another round.
๐—ง๐—›๐—˜ ๐—ฃ๐—จ๐—ฆ๐—› ๐—œ๐—ฆ ๐—ฌ๐—ข๐—จ๐—ฅ ๐—Ÿ๐—”๐—ก๐—š๐—จ๐—”๐—š๐—˜ ๐Ÿ‘Š๐ŸงŠ
Everything revolves around a single mechanic: pushing. But itโ€™s not one of those games where you press a button and hope for the best. Here, you set the strength of your shove, then choose the direction. On PC youโ€™re adjusting power with Q and E, then guiding the angle with your mouse movement. That means every push is a decision with weight. Youโ€™re not just attacking; youโ€™re betting.
A soft push is a probe. Itโ€™s safe-ish, quick, and good for testing spacing without committing your whole body to the move. A heavy push is a statement. Itโ€™s the kind that can end a duel immediatelyโ€ฆ or whiff so hard you slide into the danger zone with zero dignity. You start learning when to tap and when to slam. You start feeling the difference between โ€œIโ€™m pressuringโ€ and โ€œIโ€™m gambling.โ€
The direction control is where the mind games bloom. You can push someone straight back, sure, but the ice makes sideways angles deadly. A shove that catches an opponent at the wrong angle doesnโ€™t just move them, it spins their recovery into panic. Thatโ€™s where wins happen: not from raw power, but from making their footing untrustworthy.
๐—ง๐—›๐—˜ ๐—œ๐—–๐—˜ ๐—™๐—Ÿ๐—ข๐—˜ ๐—œ๐—ฆ ๐—” ๐—ฆ๐—ง๐—”๐—š๐—˜, ๐—”๐—ก๐—— ๐—ง๐—›๐—˜ ๐—˜๐——๐—š๐—˜ ๐—œ๐—ฆ ๐—” ๐—ง๐—ฅ๐—”๐—ฃ ๐——๐—ข๐—ข๐—ฅ ๐ŸŒจ๏ธ๐Ÿšช
In most arena games, the center is neutral. In Robby: Knockout!, the center is a negotiation. Stay too central and you can get surrounded. Hover too close to the edge and one misread turns into a free fall. The โ€œbestโ€ spot keeps changing based on whoโ€™s alive and whoโ€™s hunting.
Youโ€™ll feel this shift mid-round. Early on, you might want room, so you circle and wait for openings. Later, when there are fewer players, the ice feels bigger, and the fights become more personal. Thatโ€™s when the game gets delicious: feints, stutter steps, power changes, the classic โ€œIโ€™m backing upโ€ lie followed by a sudden shove.
And because targets are described as hidden and strength unknown, you canโ€™t rely on a perfect read. Sometimes you shove someone and they barely move, and you instantly understand theyโ€™re stronger than you expected. Sometimes you shove lightly and they slide like they were already off-balance. Those surprises are the spice. The game keeps you guessing, so you stay alert.
๐—ง๐—œ๐— ๐—œ๐—ก๐—š ๐—•๐—˜๐—”๐—ง๐—ฆ ๐—ง๐—ข๐—จ๐—š๐—›๐—ก๐—˜๐—ฆ๐—ฆ โฑ๏ธ๐Ÿง 
The best pushes usually happen in the tiny windows people ignore. Right after an opponent changes direction. Right as they drift into a turn. Right when theyโ€™re trying to line up their own shove and their body is already committed. The ice amplifies those moments because momentum is sticky. If theyโ€™re moving, they keep moving. If you interrupt that motion with the right angle, they canโ€™t โ€œcorrectโ€ fast enough.
That creates a really satisfying skill curve. Early matches feel chaotic because everyone is pushing whenever. Later matches feel sharper because you stop wasting strength on bad angles. You begin to think like a bully with manners: pressure first, punish second, finish only when the edge is actually reachable.
Thereโ€™s also a psychological trick the game pulls: after you get knocked off once, you start respecting distance. Your whole playstyle changes. Suddenly youโ€™re counting steps like itโ€™s a dance. Suddenly youโ€™re saving heavy pushes for when youโ€™re sure. Suddenly youโ€™re proud of a round where you didnโ€™t even get hit. Thatโ€™s how a simple mechanic turns into a strategy game without ever looking like one.
๐—–๐—ข๐—œ๐—ก๐—ฆ ๐—”๐—ก๐—— ๐—ฆ๐—ž๐—œ๐—ก๐—ฆ: ๐—ช๐—œ๐—ก ๐—Ÿ๐—œ๐—ž๐—˜ ๐—” ๐—•๐—ฅ๐—จ๐—ง๐—˜, ๐—Ÿ๐—ข๐—ข๐—ž ๐—Ÿ๐—œ๐—ž๐—˜ ๐—” ๐—ฆ๐—ง๐—”๐—ฅ ๐Ÿ’ฐโœจ
Winning earns coins, and coins unlock skins. That might sound like a small reward, but itโ€™s perfect for this kind of fast arcade competition. Skins are proof. Theyโ€™re little badges that say youโ€™ve survived enough ice rounds to build a collection. They also make the next match feel fresh even when the rules stay the same.
And honestly, skins fit the vibe. Robby: Knockout! isnโ€™t trying to be a realistic sports sim. Itโ€™s a stylish knockout playground where youโ€™re meant to laugh at sudden eliminations and chase that โ€œone clean roundโ€ where you outmaneuver everyone without getting clipped.
๐—›๐—ข๐—ช ๐—ง๐—ข ๐—ฆ๐—ง๐—”๐—ฌ ๐—ข๐—ก ๐—ง๐—›๐—˜ ๐—œ๐—–๐—˜ ๐—Ÿ๐—ข๐—ก๐—š๐—˜๐—ฅ (๐—ช๐—œ๐—ง๐—›๐—ข๐—จ๐—ง ๐—ฃ๐—Ÿ๐—”๐—ฌ๐—œ๐—ก๐—š ๐—Ÿ๐—œ๐—ž๐—˜ ๐—” ๐—ฆ๐—ง๐—”๐—ง๐—จ๐—˜) ๐ŸงŠ๐ŸŽฏ
A good habit is to treat your first push as information. Use a medium shove to see how the ice and the opponent react. Then adjust. If they slide easily, you can finish with angle control. If they barely budge, stop trying to โ€œout-muscleโ€ them and start trying to out-position them.
Another habit: donโ€™t hug the edge unless youโ€™re finishing someone. Being near the edge feels like control because itโ€™s close to victoryโ€ฆ but itโ€™s also close to instant failure. The safest strong players usually fight one step away from danger, not directly on top of it.
And when you choose to go heavy, commit fully. Half-commit pushes are the worst of both worlds: you spend strength, you miss, and you drift into punishment range. Heavy pushes should be reserved for moments when the opponentโ€™s path is predictable and the angle is clean.
Robby: Knockout! on Kiz10 is pure ice-floor drama: predict, charge, shove, survive. The round ends fast, but the lesson sticks. And the next match always looks winnable. โ„๏ธ๐Ÿ‘Š

Gameplay : Robby: Knockout!

FAQ : Robby: Knockout!

What is Robby: Knockout!?
Robby: Knockout! is a physics arcade game on Kiz10 where you aim and charge pushes to knock opponents off an ice floe and be the last one standing.
How do pushes work on PC?
Use Q and E to adjust the push strength, then move your mouse to choose the shove direction. Stronger pushes can finish fights, but missing can slide you into danger.
How do I play on mobile?
Use the on-screen arrows to change push force and slide your finger to pick the direction. The key is timing your shove when rivals are already drifting.
Whatโ€™s the best beginner strategy?
Stay a step away from the edge, use medium pushes to test how enemies slide, and only go full power when youโ€™ve lined up a clean angle toward open ice.
How do I earn coins and skins?
Win rounds by knocking everyone off the ice. Victories reward coins, and coins let you unlock new skins to customize your character.
SOCIAL NETWORKS facebook Instagram Youtube icon X icon
CrazyGames
CrazyGames

Contact Kiz10 Privacy Policy Cookies Kiz10 About Kiz10
GAME HUB
Share this Game
Embed this game
Continue on your phone or tablet!

Play Robby: Knockout! on your phone or tablet by scanning this QR code! It's available on iPads, iPhones, and any Android devices.

Advertisement
Advertisement