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Roblix: New Trials

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Roblix: New Trials is an obby parkour game on Kiz10 where you sprint obstacle races, survive glass floors, solve color paths, and climb towers for coins and bragging rights. 🧱🏃

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Play : Roblix: New Trials 🕹️ Game on Kiz10

🚦🧩 Four trials, one ego, zero mercy
Roblix: New Trials drops you into that familiar Roblox style world where everything looks bright and friendly until you take two steps and realize the floor is basically a liar. The lobby feels calm, almost peaceful, like a forest that pretends it is a safe place to breathe. Then you queue up for a trial and the game flips the switch. Suddenly you are racing, guessing, climbing, and doing that tiny panic laugh when you land a jump by a pixel and your brain goes yep that was skill, definitely not luck.
What makes this game click is the way it rotates pressure. It is not one long course that drains you. It is four distinct trials with different kinds of tension. One tests speed and clean movement. One tests whether you can read color cues without your eyes melting. One tests your nerves on a tall tower that makes you feel like your thumbs are sweating. And one puts you on a glass floor that looks solid right up until it isn’t. The best part is that the game does not need complicated controls to be intense. You run, you jump, you choose, you commit. And the moment you commit, the game watches. 😅
🏃💨 The obstacle race that turns your legs into excuses
The “fast obstacle course” trial is pure momentum. It is that kind of run where the first seconds matter because your rhythm either locks in or collapses. You learn quickly that sprinting is not the same as rushing. Rushing is how you smack a corner and bounce off like a pinball. Sprinting is smooth. Sprinting is controlled. Sprinting is the camera steady, the jumps short, the landings centered.
This trial feels like it was designed to create tiny personal rivalries. You see another player ahead, you think I can catch them, and instantly you start making riskier choices. You skip the safe platform. You jump the gap with too much confidence. You land crooked, correct too late, and suddenly you are behind again. It is hilarious because the game exposes your personality. Calm players climb steadily. Greedy players go for heroic shortcuts and sometimes look like geniuses, other times look like they just discovered gravity for the first time. 🫠
When you finally hit a clean run, it feels like a dance. Jump, step, jump, slide around a hazard, jump again, and the finish line comes fast. That is when the game gets you. Because you immediately want to do it again, but cleaner, faster, with fewer mistakes that make you whisper “why did I do that” at your screen.
🎨🟦 The colored floor that makes you doubt your own eyes
The colored floor trial is sneaky. It looks simple. It never is. You are basically asked to pick the correct route while the floor plays mind games. Sometimes it is about reading the rule quickly. Sometimes it is about reacting to what changes. Sometimes it is about not following the crowd when the crowd is confidently wrong.
This is the trial where you feel your brain split into two voices. One voice says think, read, choose the safe color. The other voice says MOVE NOW, everyone is moving, the timer is moving, your feet are moving. That is the fun tension. The game creates moments where waiting is smart but also terrifying, because waiting means you might lose time, and losing time feels like losing control. Then you jump early, land on the wrong tile, and fall with a sound that feels like a judgment. 😭
When you get it right, it feels weirdly satisfying, like solving a tiny puzzle while running. Your confidence grows. You stop guessing. You start scanning the floor like a detective. You begin to notice patterns, little hints, the way players hesitate before a change. You are not just surviving anymore, you are reading the room, and that makes you feel sharper.
🗼😵 The vertigo tower that turns bravery into a skill
The tower climb trial is the one that makes your stomach do that small flip even though you are not moving in real life. The height is the point. It is not just obstacles, it is the feeling of being far above the ground with platforms that do not care about your nerves. Every jump is a choice to trust your timing. Every landing is a moment to breathe. Every slip is a long fall that gives you enough time to replay your mistake in your head like a dramatic movie recap.
This is where patience becomes powerful. Players who rush the tower usually fall for the simplest reason: they jump while still adjusting the camera. Or they jump before their character is fully lined up. Or they try to “save” a bad jump with a late correction and it just makes the landing worse. The tower teaches the quiet skills. Line up. Jump. Land. Reset your camera. Repeat. It sounds boring written out, but in game it feels like you are building confidence one platform at a time.
And then you reach a section where the platforms are thinner, the spacing gets meaner, and your hands tighten. You stop breathing for a second. You do the jump anyway. You land. And that little relief rush is honestly the reward. 😮‍💨🗼
🪟💀 The glass floor that loves drama
The deceitful glass floor trial is the one everyone talks about because it is cruel in a funny way. Glass looks safe. Glass is shiny. Glass is also a trap disguised as confidence. You step forward, you commit, and you learn instantly whether you chose correctly. Sometimes you make it. Sometimes you fall. Sometimes you watch someone else test the next tile and you think okay, I will follow that, then the tile breaks under them and you realize you almost copied a disaster.
This trial is not just about guessing, it is about timing and nerve. If you hesitate too long, you lose your chance. If you rush too fast, you become the volunteer test subject. The smart play is watching, learning, then committing with calm. The funny part is that calm is extremely hard when the floor is literally waiting to embarrass you.
When you survive a glass stretch, you feel like a champion for the smallest reason: you trusted a choice and it worked. It is pure pressure, pure relief, pure “I am never doing that again” followed by immediately doing it again. 😅
🪙⚔️ Rewards, battles, and the sweet feeling of progress
Roblix: New Trials keeps you moving with rewards that actually matter. Coins are not just decoration. They are proof you survived something. They are the fuel for customization and upgrades. You win trials, you earn currency, and suddenly the lobby becomes your little home base where you decide how your character should look and what vibe you want to bring into the next run.
The battle part adds spice. It gives you that competitive edge where you are not only racing the map, you are racing other players. Sometimes that competition is direct. Sometimes it is just the scoreboard quietly daring you to improve. Either way, it makes the game feel alive. You can have a bad run and still feel motivated because you earned something. You can have a great run and immediately want to prove it wasn’t a fluke. That loop is strong, and it is why the game feels so replayable on Kiz10.
🌲✨ Skins and a lobby that becomes your little flex zone
Customization is where the game turns personal. You spend coins on skins, you tweak how your character looks, and suddenly the next run feels different because you feel different. It is silly, but it works. A new look can make you play bolder, or just make you smile when you spawn in. The forest lobby decoration angle is a nice touch too, because it gives you something calmer to work toward. After a sweaty tower climb or a glass floor fail, it feels good to return to a space you can improve, even if it is just cosmetic. It makes the whole game feel less like a grind and more like a place you return to.
🏁🔥 The real goal is the run you can brag about
At the end of the day, Roblix: New Trials is about stories you create in your head. The time you barely made it across the last glass tile. The time you nailed the colored floor route while everyone else panicked. The time you climbed the tower without falling once and your hands were shaking at the top like you just won something important. These are small victories, but they feel huge because you earned them with timing, choices, and nerves.
If you want a Roblox style obby that stays fresh by switching up the kind of pressure it applies, this one hits hard. Load it on Kiz10, pick a trial, and give yourself one rule: when you fall, laugh first, then go again. Because the next run might be the one that finally feels unstoppable. 🧱🏆
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FAQ : Roblix: New Trials

1. What kind of game is Roblix: New Trials?
Roblix: New Trials is a Roblox style obby parkour game where you face four different trials: a speed obstacle race, a color path challenge, a high tower climb, and a tricky glass floor test.
2. What are the four trials and what do they test?
The obstacle course tests speed and clean jumps, the colored floor tests quick decisions and route reading, the tower tests patience and precision, and the glass floor tests nerve and smart timing.
3. How do I earn coins and rewards?
You earn coins by performing well in trials, winning rounds, and staying consistent. The better your runs, the faster you build currency for skins and lobby upgrades.
4. What should I focus on to improve my results fast?
Keep your camera steady, use short controlled jumps, avoid greedy leaps when you are near a record, and take one calm half second before committing on glass or thin platforms.
5. What can I spend coins on?
You can buy character skins and use your currency to customize your experience, including decorating the forest lobby so your hub feels like your own space between intense rounds.
6. Similar games on Kiz10
Roblox: Mini Games
Obby, go ahead!
THE IMPOSSIBLE Red Glass Bridge
Math Lava: Tower Race
Your Obby Size

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