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Roly-Poly Cannon: Bloody Monsters Pack 2

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A physics puzzle shooting game on Kiz10 where you fire bombs from a cannon to collapse towers and erase bloody monsters with ruthless accuracy 💣🎯đŸ‘č

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Roly-Poly Cannon: Bloody Monsters Pack 2 - Puzzle Game

💣🎯 Welcome Back to the “One Shot, One Regret” Era
Roly-Poly Cannon: Bloody Monsters Pack 2 feels like opening an old, chaotic toy box and finding a cannon inside
 except the “toys” are weird bloody monsters stacked on wobbly structures, and the only polite option is to knock them all down. It’s a physics puzzle shooter where every level is basically a little demolition scene, and your job is to solve it with brains, not brute force. Kiz10 describes it as a new pack where you use the cannon creatively to remove all creatures across fifty entertaining levels, and that’s the whole hook right there: fifty tiny problems, each one begging you to shoot smarter than last time.
At first glance it looks simple. Aim. Fire. Boom. Monster gone. Then you play a few levels and realize the real enemy isn’t the monsters
 it’s your impatience. Because the cannonballs are limited, the setups are trickier than they look, and the level design loves putting one smug little creature in the safest spot possible, like it paid rent there. You start thinking, not just shooting. You start reading the shape of the tower. You start noticing which block is doing all the work. And suddenly you’re not playing a shooter, you’re playing a physics argument where your cannon is the final word.
đŸ§ đŸ§± Towers That Lie to Your Face
The best thing about Pack 2 is that the structures look stable until you touch them. Some towers are honest, the kind that collapses if you sneeze near it. Others are stubborn little puzzles pretending to be architecture. You’ll see a monster sitting on a ledge and assume, “easy shot.” Then the cannonball hits, the ledge holds, and your bomb bounces away like it’s embarrassed to be there.
That’s the moment the game gets its claws in. Because you start asking the right questions. Which piece is load-bearing? What happens if I remove the middle instead of the top? Can I trigger a chain reaction that wipes everything without wasting extra shots? You’ll catch yourself leaning closer to the screen like you’re examining a crime scene. The blocks become clues. The bombs become evidence. The monsters become
 annoying witnesses. 😅
đŸ’„đŸ‘č The Monsters Don’t Fight Back, They Just Judge
These creatures aren’t complicated AI enemies. They don’t dodge. They don’t shoot. They just sit there, gross and smug, waiting to see if you’ll mess up. And that’s somehow worse. Because the pressure is entirely on you. If you fail, it’s not because the monster outplayed you. It’s because you aimed too high, fired too hard, or panicked and wasted a shot you could’ve used for the perfect collapse.
You’ll start feeling that classic “physics puzzle shame” in the funniest way. Like, come on, that was supposed to work. Then you retry and it works instantly, because you adjusted by one tiny angle. That’s the magic: the game rewards small, human improvements. Not upgrades, not grinding, just learning to shoot cleaner.
🎯💣 Aim Is Half Skill, Half Personality
There’s a particular satisfaction to cannon games that never goes away: the moment right before the shot. You pull back, choose your power, line up the arc, and in that half-second you’re basically predicting the future. In Roly-Poly Cannon: Bloody Monsters Pack 2, that prediction matters because you’re not always trying to hit the monster directly. Sometimes the smartest shot is the shot that doesn’t look heroic at all. You clip a corner block. You tap a support. You knock a bomb into a stack. You make the whole structure betray itself.
And when you pull it off, it feels like you solved the level in one sentence. A single shot, a clean collapse, monsters rolling off-screen like trash being taken out. It’s weirdly elegant for a game about explosions. đŸ’„âœš
🧹đŸȘ” Explosions as Puzzle Language
Pack 2 leans into “creative destruction” as the core idea, and it’s not a gimmick. The puzzle is never just “shoot the monster.” The puzzle is “how do I use the world to do the work for me?” That means using angles, rebounds, fragile platforms, stacked objects, and the way physics turns a small push into a big cascade.
Some levels feel like a careful demolition job. Others feel like a slapstick accident you engineered on purpose. You’ll have runs where everything collapses exactly as planned and you feel like a genius engineer. Then you’ll have runs where you hit one block and the entire tower falls the wrong way, leaving one monster perfectly safe, like it’s laughing. That contrast is the fuel. You don’t just want to win, you want to win clean.
đŸ˜ˆđŸ§© Fifty Levels of “I Can Do Better”
Kiz10’s page calls out fifty levels, and that number is important because it gives the game room to escalate without feeling repetitive. Early stages teach you the basics: how shots arc, how structures wobble, how a small impact can trigger a collapse. Later stages get cheekier. More awkward placements. More protected monsters. More situations where the obvious shot is a trap and the correct shot looks almost disrespectful.
And the replay value is real because even after you clear a stage, your brain starts arguing with itself. “That took two shots
 I bet it’s a one-shot level.” Then you replay. Then you replay again. Then you get obsessed with shaving off mistakes. It’s not a long RPG commitment; it’s a short-burst perfection chase. The kind of game that makes you say “last level” and then you suddenly notice you’re ten levels deeper.
đŸ•łïžđŸŽŹ The Tiny Action-Movie Moments
Even though it’s a puzzle game, it creates little cinematic beats. You fire a bomb, it clips a block, the block slides, the tower tilts, the monster wobbles, and there’s that brief slow suspense where you’re just watching gravity decide if you’re brilliant or doomed. Then everything either collapses beautifully
 or stops one pixel short of failure. Those are the moments you remember. Not because they’re scripted, but because they feel earned and unpredictable in a very human way.
đŸ§ đŸ”„ How to Play Like You’re Not Guessing
If you want to feel instantly better, stop treating shots as attempts and start treating them as setups. Don’t always aim at the monster. Aim at what holds the monster’s world together. Think about where the debris will go after impact. Use the edges of platforms. Take a seconds to imagine the fall direction. And when you miss, don’t just retry with anger—retry with a tiny adjustment. These levels are often solved by small differences, not dramatic changes.
Most of all, remember this: the game isn’t asking for constant chaos. It’s asking for the smartest single moment. That’s the real thrill of Roly-Poly Cannon: Bloody Monsters Pack 2 on Kiz10. You’re not firing endlessly. You’re picking the one shot that makes the whole scene collapse into silence. 💣😌

Gameplay : Roly-Poly Cannon: Bloody Monsters Pack 2

FAQ : Roly-Poly Cannon: Bloody Monsters Pack 2

What is Roly-Poly Cannon: Bloody Monsters Pack 2 on Kiz10?
It’s a physics puzzle shooting game where you aim a cannon, launch explosive shots, and destroy every bloody monster by collapsing towers and triggering smart chain reactions.
How do you play Roly-Poly Cannon: Bloody Monsters Pack 2?
Use your mouse to aim and set power, then fire. The goal is to remove all monsters in each stage by hitting weak supports, causing blocks to fall, and using physics to finish the job.
What’s the main objective in Roly-Poly Cannon: Bloody Monsters Pack 2?
Clear all monsters from every level, preferably with fewer shots, by knocking down structures, detonating chain collapses, and choosing the smartest impact points.
Why do some monsters survive even when I hit the tower?
Many setups are built to absorb direct hits. Try targeting the load-bearing blocks, lower supports, or angled pieces that control where the rubble falls after impact.
Best tips to beat levels faster and cleaner?
Watch how towers lean, aim for structural weak points instead of the monster’s face, and make small power adjustments. One precise shot that creates a collapse is better than two rushed shots.
Similar physics cannon games on Kiz10
Roly-Poly Monsters
Cannon Hero Online
Bouncy Cannon
Siege Hero: Pirate Pillage
Cannon Shoot Online
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