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Scream Collector

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A spooky idle clicker game on Kiz10 where you build a haunted house, scare guests for screams, and upgrade rooms until the mansion becomes a nightmare factory ๐Ÿ‘ป๐Ÿš๏ธ๐Ÿ–ฑ๏ธ

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Rating:
full star 4.2 (37 votes)
Released:
20 Oct 2016
Last Updated:
17 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
๐—›๐—˜๐—Ÿ๐—Ÿ๐—ข, ๐—Ÿ๐—œ๐—ง๐—ง๐—Ÿ๐—˜ ๐—›๐—ข๐—จ๐—ฆ๐—˜ ๐Ÿ‘ป๐Ÿ 
Scream Collector starts with a tiny haunted place that barely feels threatening. One room, a little darkness, a hint of Halloween airโ€ฆ and then you realize the real monster here is growth. This is an idle clicker game on Kiz10 where you donโ€™t swing swords or shoot aliens. You manage fear. You harvest it. You bottle it up as screams and turn those screams into upgrades like theyโ€™re currency, because in this world they are. Itโ€™s charming in a creepy way, like a haunted attraction that smiles while it secretly wants to become a whole theme park.
The best part is how quickly the game makes you feel responsible. Not responsible like โ€œI should do the right thing,โ€ more like โ€œI built this nightmare and now I must optimize it.โ€ You begin with simple clicks, simple progress, simple rooms. Then the loop opens up and suddenly youโ€™re not just clicking anymore. Youโ€™re planning. Youโ€™re stacking upgrades. Youโ€™re deciding what to expand first. Youโ€™re looking at your haunted house and thinkingโ€ฆ okay, how do I make this place scream harder without breaking the flow? That thought is ridiculous, and also exactly why itโ€™s addictive ๐Ÿ˜…
๐—ฆ๐—–๐—ฅ๐—˜๐—”๐— ๐—ฆ ๐—”๐—ฅ๐—˜ ๐—ง๐—›๐—˜ ๐—™๐—จ๐—˜๐—Ÿ ๐Ÿ—ฏ๏ธ๐Ÿ’ฐ
In Scream Collector, screams arenโ€™t just a cute theme. They are your engine. Every tap, every scare, every guest you terrify feeds a steady stream of progress. At first, it feels like a simple incremental game: click to gain, spend to grow, repeat. But the deeper you go, the more it feels like a haunted business simulator where efficiency matters. If you upgrade the wrong thing too early, your progress feels slow. If you upgrade smartly, the house begins to snowball, and suddenly your scream count climbs like itโ€™s trying to break the ceiling.
And thatโ€™s where the game gets sneaky. It doesnโ€™t only reward constant clicking. It rewards decision-making. The best upgrades arenโ€™t always the most expensive. Sometimes the best upgrade is the one that smooths your income, so you can afford bigger expansions without stalling. Sometimes you want raw scream production. Sometimes you want a better flow of guests. Sometimes you want the kind of upgrade that makes the house feel alive even when youโ€™re not actively tapping every second. Itโ€™s idle, yes, but itโ€™s not asleep ๐Ÿ˜ˆ
๐—ฅ๐—ข๐—ข๐— ๐—ฆ, ๐——๐—˜๐—–๐—ข๐—ฅ, ๐—”๐—ก๐—— ๐—ง๐—›๐—˜ ๐—”๐—ฅ๐—ง ๐—ข๐—™ ๐— ๐—”๐—ž๐—œ๐—ก๐—š ๐—ฃ๐—˜๐—ข๐—ฃ๐—Ÿ๐—˜ ๐—ฅ๐—˜๐—š๐—ฅ๐—˜๐—ง ๐—˜๐—ก๐—ง๐—˜๐—ฅ๐—œ๐—ก๐—š ๐ŸŽƒ๐Ÿ•ฏ๏ธ
Your haunted house evolves from a modest little creep zone into a bigger, more elaborate maze of spooky upgrades. New rooms, better scares, decorations that scream โ€œthis is not a safe place,โ€ and that satisfying feeling of building something that looks increasingly cursed. The progression feels visual and mechanical at the same time. Youโ€™re not just watching numbers rise; youโ€™re expanding the mansionโ€™s personality.
Thereโ€™s also a weirdly cozy vibe under the horror paint. Youโ€™re managing a haunted house, yes, but itโ€™s still a builder game at heart. Expand, decorate, improve. The difference is your โ€œhappy customersโ€ are people leaving in panic, and youโ€™re celebrating that outcome like itโ€™s a five-star review. The game never takes itself too seriously, and thatโ€™s important. It keeps the tone playful, like a Halloween party that got a little out of hand and nobody wants to admit theyโ€™re scared.
๐—ง๐—›๐—˜ ๐—œ๐——๐—Ÿ๐—˜ ๐—Ÿ๐—ข๐—ข๐—ฃ ๐—ง๐—›๐—”๐—ง ๐—ฆ๐—ง๐—”๐—ฌ๐—ฆ ๐—œ๐—ก ๐—ฌ๐—ข๐—จ๐—ฅ ๐—›๐—˜๐—”๐—— ๐Ÿง โณ
The real hook of Scream Collector is how it makes you think about it when youโ€™re not playing. Thatโ€™s the secret power of a good clicker game. Youโ€™ll close the tab and still picture your upgrade path. Should you have invested in faster scream generation earlier? Should you have expanded the house before buying that flashy improvement? Could you have optimized the pacing so your next milestone arrived sooner? Itโ€™s not stressful, but itโ€™s persistent. Like a tiny ghost whispering โ€œone more upgradeโ€ from inside your brain.
It also has that satisfying โ€œreturn valueโ€ feeling. You hop back in and youโ€™re stronger. Your house is bigger. Your income is better. Your next purchase is within reach. That gentle momentum is why idle games work so well on Kiz10: theyโ€™re easy to start, easy to revisit, and they give you progress without demanding your whole life. Unless you choose to go full gremlin and click like youโ€™re trying to summon lightning, whichโ€ฆ fair โšก๐Ÿ–ฑ๏ธ
๐—š๐—ฅ๐—˜๐—˜๐—— ๐—œ๐—ฆ ๐—ง๐—›๐—˜ ๐—ฆ๐—–๐—”๐—ฅ๐—œ๐—˜๐—ฆ๐—ง ๐— ๐—ข๐—ก๐—ฆ๐—ง๐—˜๐—ฅ ๐Ÿ˜ฌ๐Ÿ’ธ
At some point, youโ€™ll hit the classic incremental dilemma. You can buy a smaller upgrade now that improves your flow, or you can wait for the big one that feels like a dramatic leap. Waiting feels smart. Waiting also feels painful. This is where the game gets personal. Your patience becomes part of the gameplay. And itโ€™s hilarious because the theme is horror, but the real fear is watching your scream total crawl toward a price tag you set for yourself.
The best approach is to treat your upgrades like a staircase, not a cliff. Smooth steps beat risky jumps. If you keep your growth stable, the โ€œbig upgradeโ€ eventually becomes easy. If you stall too long for one expensive purchase, the game turns into a waiting room. Nobody wants a haunted house waiting room. Thatโ€™s just a sad hallway with no screams.
๐—ง๐—›๐—˜ ๐—›๐—ข๐—จ๐—ฆ๐—˜ ๐—•๐—˜๐—–๐—ข๐— ๐—˜๐—ฆ ๐—” ๐— ๐—”๐—–๐—›๐—œ๐—ก๐—˜ ๐Ÿญ๐Ÿ‘ป
When everything starts working together, Scream Collector feels amazing. Your house generates screams steadily. Your expansions unlock more options. Your upgrades start stacking in ways that feel powerful. Youโ€™ll hit that point where the numbers move fast enough that you stop counting manually and just enjoy the motion. The haunted house becomes a little factory of fear, and youโ€™re basically the manager of the worldโ€™s most unethical attraction.
Itโ€™s the kind of game where you can play casually, but the moment you want to optimize, it becomes a strategy puzzle. What do you prioritize? How do you maintain momentum? When do you expand? When do you boost production? When do you stop clicking and let the idle engine do its job? The answers change as the house grows, which keeps the loop fresh instead of flat.
๐—ช๐—›๐—ฌ ๐—œ๐—ง ๐—™๐—˜๐—˜๐—Ÿ๐—ฆ ๐—๐—จ๐—ฆ๐—ง ๐—ฅ๐—œ๐—š๐—›๐—ง ๐—ข๐—ก ๐—ž๐—œ๐—ญ๐Ÿญ๐Ÿฌ ๐ŸŽฎ๐Ÿš๏ธ
Scream Collector fits perfectly on Kiz10 because itโ€™s quick to understand and hard to drop. Itโ€™s a Halloween-themed idle clicker with a haunted house builder core, meaning you get that steady dopamine of upgrades while also building something that feels bigger over time. Itโ€™s spooky without being heavy, strategic without being exhausting, and itโ€™s the kind of game you can play in short bursts that mysteriously turn into long sessions because youโ€™re always one upgrade away from the next โ€œokay NOW itโ€™s efficientโ€ moment.
If you love incremental games, clicker progression, haunted mansion vibes, and that fun little rush of watching your setup grow from tiny to ridiculous, Scream Collector is exactly the kind of spooky obsession youโ€™ll want to keep feeding. Just remember: the house isnโ€™t haunted. You are. By the upgrade menu. ๐Ÿ˜„๐Ÿ‘ป

Gameplay : Scream Collector

FAQ : Scream Collector

1) What is Scream Collector on Kiz10.com?
Scream Collector is a Halloween idle clicker game where you build and upgrade a haunted house, scare guests, and generate screams to expand your spooky empire.
2) What is the main goal in this incremental clicker game?
The goal is to collect as many screams as possible, unlock new rooms and upgrades, and grow your haunted mansion into a stronger fear-producing machine.
3) Do I have to keep clicking nonstop to progress?
No. Clicking helps early, but smart upgrades are the key. Once your haunted house is optimized, you can rely more on idle production and steady growth.
4) What upgrades should I buy first to grow faster?
Start with upgrades that improve consistent scream generation and help you afford expansions sooner. Smooth income usually beats saving too long for one expensive upgrade.
5) Why does progress feel slow after a while?
Idle games often slow down when you need the next upgrade tier. Focus on efficient upgrades, keep your growth steady, and avoid stalling for only one big purchase.
6) Similar games on Kiz10
Haunt The House
The haunted house
Monstober - House of Haunts
House 23 escape
The House 2
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