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Shoot 'M

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Shoot 'M is a funny 3D ragdoll shooter on Kiz10 where you unload chaos, earn coins, and upgrade your way from โ€œpew pewโ€ to pure mayhem. ๐Ÿ”ซ๐Ÿ˜ˆ

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Play : Shoot 'M ๐Ÿ•น๏ธ Game on Kiz10

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Rating:
full star 4.1 (28 votes)
Released:
27 Jan 2015
Last Updated:
29 Jan 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
Shoot 'M feels like someone took the โ€œstress relief dummyโ€ idea, gave it a 3D stage, sprinkled in upgrades, and then whispered, go onโ€ฆ make it ridiculous. And you do. Immediately. Because the first time you fire a shot and the buddy reacts with that over-the-top, physics-driven wobble, your brain clicks into a very specific mode: experimenting. Not in a lab-coat way. More like a gremlin with a toolbox and zero patience. ๐Ÿ˜…

This is not a serious military shooter. Itโ€™s not trying to be grim. Itโ€™s funny gameplay with a simple core loop: shoot, watch the reactions, collect rewards, and keep upgrading until your attacks feel louder, faster, and more satisfying. Itโ€™s the kind of game you open โ€œfor a minuteโ€ and then you look up and realize youโ€™ve been chasing the next upgrade like itโ€™s the last slice of pizza in the fridge.

๐—Ÿ๐—ข๐—”๐—— ๐—œ๐—ก, ๐—Ÿ๐—ข๐—ฆ๐—˜ ๐— ๐—ข๐—ฅ๐—”๐—Ÿ๐—ฆ (๐—ž๐—œ๐—ก๐—— ๐—ข๐—™) ๐Ÿ˜‡๐Ÿ”ซ
The first thing you notice is how immediate it is. No slow tutorial that treats you like youโ€™ve never clicked a mouse before. You aim, you shoot, the buddy reacts. The scene is basically your little arena of cause and effect, and the buddy is the brave volunteer who never quits. Thatโ€™s why it works as stress relief: thereโ€™s no pressure to โ€œwinโ€ a level perfectly, no complicated puzzle gating your fun. Youโ€™re here to experiment, to stack damage, to see how different weapons feel, and to turn frustration into harmless slapstick.

And yes, itโ€™s weirdly satisfying when you find a rhythm. A few quick shots, a pause, a heavier hit, a combo that makes the buddy bounce in a way thatโ€™s justโ€ฆ cartoonishly dramatic. Youโ€™re not hurting a character with story and feelings. Youโ€™re poking a physics toy that exists to react. The tone stays playful, exaggerated, and clean in that arcade sense: big reactions, big feedback, no realism.

๐—ช๐—›๐—˜๐—ก ๐—จ๐—ฃ๐—š๐—ฅ๐—”๐——๐—˜๐—ฆ ๐—•๐—˜๐—–๐—ข๐— ๐—˜ ๐—” ๐—Ÿ๐—œ๐—ง๐—ง๐—Ÿ๐—˜ ๐—”๐——๐——๐—œ๐—–๐—ง๐—œ๐—ข๐—ก ๐Ÿ’ฐโš™๏ธ
Upgrades are the real hook. Shoot 'M doesnโ€™t just want you to fire for the sake of firing. It wants you to get paid, then come back stronger. Thatโ€™s the loop that turns a simple click-and-blast game into something you keep returning to: progress you can feel.

At the start, your tools might feel modest. Youโ€™ll do damage, sure, but itโ€™s not the full fireworks show yet. Then you start buying improvements. Your attacks feel sharper. Your earnings feel faster. Your options grow. And suddenly youโ€™re in that familiar upgrade spiral: โ€œOkay, one more round and I can afford the next thing.โ€ Then you buy it, test it, and your brain instantly goes, wowโ€ฆ what if I push this further?

Itโ€™s not just about raw power either. Upgrades in games like this change the texture of play. A small improvement can make each interaction feel smoother, more responsive, more rewarding. Thatโ€™s what keeps it from feeling repetitive. Youโ€™re not repeating the exact same action; youโ€™re repeating it with new flavor, like swapping a plain snack for something spicy. ๐ŸŒถ๏ธ

๐—ฃ๐—›๐—ฌ๐—ฆ๐—œ๐—–๐—ฆ ๐—–๐—ข๐— ๐—˜๐——๐—ฌ: ๐—ง๐—›๐—˜ ๐—•๐—จ๐——๐——๐—ฌ ๐—œ๐—ฆ ๐—” ๐—ฆ๐—ฃ๐—ฅ๐—œ๐—ก๐—š, ๐—ฌ๐—ข๐—จ ๐—”๐—ฅ๐—˜ ๐—ง๐—›๐—˜ ๐—ž๐—œ๐—— ๐Ÿ˜ญ๐ŸŽฏ
The funniest moments come from the tiny surprises. You think you know what will happenโ€ฆ then the buddy flops in a way that makes you laugh because itโ€™s so dramatically wrong. A shot that should be small becomes a comedic tumble. A hit that should push left somehow ends up spinning the buddy like a windmill. Itโ€™s that unpredictability that turns simple violence into harmless slapstick. Youโ€™re not looking for realism; youโ€™re looking for reactions.

And those reactions matter because theyโ€™re your feedback. The game is basically saying: your action had impact. Hereโ€™s a visual punchline. Hereโ€™s motion. Hereโ€™s the result of your choice. That kind of immediate feedback is why stress-relief ragdoll games live so well on Kiz10. Theyโ€™re fast to understand and instantly rewarding.

Youโ€™ll also catch yourself doing micro-goals. Nobody told you to do them, but youโ€™ll do them anyway. โ€œLetโ€™s see if I can keep the combo going.โ€ โ€œLetโ€™s test how this weapon feels at close range.โ€ โ€œLetโ€™s upgrade again and see if the buddy becomes even bouncier.โ€ Itโ€™s all self-made objectives, which is exactly the point. The sandbox energy is the fun.

๐—š๐—ข๐—ข๐—— ๐—š๐—ฅ๐—”๐—ฃ๐—›๐—œ๐—–๐—ฆ, ๐—•๐—˜๐—ง๐—ง๐—˜๐—ฅ ๐—™๐—˜๐—˜๐—Ÿ: ๐—ง๐—›๐—”๐—ง ๐Ÿฏ๐—— ๐—ฃ๐—จ๐—ก๐—–๐—› โœจ๐Ÿ•น๏ธ
The โ€œKick the Buddyโ€ style only works if it feels crisp. Shoot 'M leans on good graphics in the practical sense: you can read whatโ€™s happening, the hit feedback is clear, the scene is clean enough that the motion pops. In 3D, that matters a lot. Flat games can hide messy motion. 3D games put everything right in your face.

When itโ€™s done right, every hit feels like it has weight, even if the tone is goofy. You donโ€™t need a complicated camera. You need clarity. You need responsiveness. You need that tiny moment where you fire and instantly see the result. Thatโ€™s what makes it feel satisfying instead of mushy.

And because the presentation is simple and focused, you donโ€™t spend your time wandering around or getting lost in UI. You spend it doing the thing you came for: testing chaos, earning coins, upgrading, repeating. That loop is clean, and clean loops are dangerous because theyโ€™re hard to stop. ๐Ÿ˜…

๐—ง๐—›๐—˜ ๐—ฆ๐—ง๐—ฅ๐—”๐—ก๐—š๐—˜ ๐—ฃ๐—ฆ๐—ฌ๐—–๐—›๐—ข๐—Ÿ๐—ข๐—š๐—ฌ ๐—ข๐—™ โ€œ๐—๐—จ๐—ฆ๐—ง ๐—ข๐—ก๐—˜ ๐— ๐—ข๐—ฅ๐—˜ ๐—จ๐—ฃ๐—š๐—ฅ๐—”๐——๐—˜โ€ ๐Ÿง ๐Ÿช™
Hereโ€™s what happens. You start with a goal. A small one. Upgrade your attack a bit. Maybe grab a better weapon. Then you get close to affording it, and your brain starts negotiating like a tired shopper: okay, one more run, then Iโ€™ll stop. Then you buy the upgrade and you canโ€™t stop there, because now you have to test it. And once you test it, you notice another upgrade is within reach. So you keep going.

Thatโ€™s not a flaw. Thatโ€™s the design doing its job. The game makes progress feel reachable and meaningful. Youโ€™re never grinding for hours for a tiny change. Youโ€™re making short steps that feel like real steps. The buddy reacts more, you earn more, the tools feel stronger, the loop gets punchier.

If you like games that feel like stress-relief toys, this is the sweet spot: funny, fast, and constantly rewarding. No pressure to be perfect. Just the freedom to mess around and build up your own ridiculous power.

๐—ช๐—›๐—ฌ ๐—ฆ๐—›๐—ข๐—ข๐—ง '๐—  ๐—™๐—œ๐—ง๐—ฆ ๐—ž๐—œ๐—ญ๐Ÿญ๐Ÿฌ ๐—ฆ๐—ข ๐—ช๐—˜๐—Ÿ๐—Ÿ ๐ŸŽฎ๐Ÿ˜„
Kiz10 is best when a game lets you jump in instantly and still feel progression. Shoot 'M does exactly that. Itโ€™s a casual action game you can play in short bursts, but it still has that โ€œbuild your loadout, improve your damage, chase the next upgradeโ€ satisfaction that keeps you coming back.

Itโ€™s also the kind of game you recommend to someone who doesnโ€™t want a long commitment. You donโ€™t need story context. You donโ€™t need perfect aim. You donโ€™t need a strategy guide. You just need curiosity and a willingness to laugh when physics does something silly.

So if you want a 3D kick-the-buddy style shooter with upgrades, good visual feedback, and the kind of funny gameplay that turns your clicks into instant chaos, Shoot 'M is a great pick on Kiz10. Load in, start blasting, upgrade your attack, and enjoy that goofy moment where you realize youโ€™re smiling at a ragdoll falling overโ€ฆ again. ๐Ÿ”ซ๐Ÿ˜…

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FAQ : Shoot M

What is Shoot 'M?
Shoot 'M is a funny 3D ragdoll action game where you blast a buddy dummy, earn coins, and unlock upgrades to increase your damage and chaos.
How do upgrades work in Shoot 'M?
You collect rewards from your attacks, then spend them on upgrades that improve your firepower, efficiency, and the overall impact of your weapons.
Is Shoot 'M similar to Kick the Buddy style games?
Yes. It focuses on slapstick physics, stress-relief gameplay, exaggerated reactions, and a steady progression system where upgrades make every session feel stronger.
What is the best way to earn coins faster?
Keep your attacks consistent, focus early upgrades on boosting damage or coin gain, and avoid wasting time between actions so your rewards stack quickly.
Is this game suitable for casual players?
Yes. Itโ€™s easy to start, doesnโ€™t require complex controls, and the fun comes from quick sessions, funny reactions, and simple upgrade choices.
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CrazyGames

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