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Slimeblaster

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Dodge lava and mutate on the run in a roguelite platformer Clean the sewers with slippery skill and risky upgrades in Mr Slime’s chaotic crawl on Kiz10 action platformer

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Rating:
8.00 (151 votes)
Released:
23 Nov 2025
Last Updated:
23 Nov 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
The first thing you hear is the city’s heartbeat dripping somewhere below the streets. Pipes rattle, steam hisses, and the light is the color of a traffic cone tossed into a volcano. Slimeblaster drops you into that glow with nothing but bounce, grit, and a very questionable mop. You are Mr. Slime, last custodian of a sewer that has decided to become a furnace, and your job is beautifully simple in the way good arcade promises are simple make it through the tunnels, survive the heat, and outsmart whatever crawls or clanks in the dark. Every attempt is a fresh map; every run writes a different page; and every good decision feels like you just slipped past a disaster that wanted your lunch.
🔥 The Sewers Are Alive And Angry
Lava isn’t just scenery here. It’s a moving, burbling character that rises, recedes, and occasionally leaps like it has opinions about you. Platforms sweat heat. Rusted grates give way with a rude creak. You look at a corridor and see a sequence instead of a room a short hop, a wall slide, a tight double jump, then a panic-cancel to avoid the sudden splash from a side vent that absolutely wasn’t there a minute ago. The tunnels rearrange between runs, but their personality stays true mischievous, rhythmic, and mean in the way good games are mean they make you better because they won’t pretend you’re ready if you aren’t.
🧪 Upgrades That Change Your Hands
Roguelite perks are the heartbeat. One run gifts you a chill-gel membrane that lets you skim lava for half a second like it’s just very rude soup. Another gives you a charge dash that turns a vertical shaft into a personal elevator. Sticky pads on your edges make wall time feel secure and greedy. A split-shot bile burst turns blobs into confetti at midrange and doubles as an air-break when you misjudge a glide. The joy isn’t numbers on a stat card it’s how your fingers start behaving differently because this build wants a different rhythm. With bounce-boost, you seek floor edges and pogo them. With air-dash, you play diagonals and slice corners. With heat-warding shells, you linger in the danger zones for extra pickups because your greed grew armor.
🌋 Momentum Is A Promise You Keep
Platformers live and die by feel, and Slimeblaster is all about keeping speed honest. Short taps give tight hops. Long press stretches air time into a lazy arc that kisses ceiling lips before dropping clean. A wall slide hums instead of scraping, so you hear timing before you see it. When you chain three rooms without touching a hazard the soundscape thins, almost like the city respects your flow and hushes to let you think. Then a fan kicks, a pipe bursts, and you make the kind of save that would look fake in a trailer, except you did it and now you’re laughing alone in the kitchen.
🧭 Twelve Levels That Refuse To Sit Still
Procedural doesn’t mean random salad. Each level tile set has a grammar. The maintenance tunnels favor narrow climbs with side vents that punish sloppy wall work. The filtration halls love moving belts where pacing matters more than bravery. The old foundry is a red-orange cathedral where timing gates blink like metronomes and reward breath control more than twitch. You start recognizing dialects a glut of low ceilings means patience, a festival of tall shafts means plan diagonals before you jump, an abundance of safe floors means the trap is definitely in the ceiling. The layouts shuffle, but the lessons accumulate, and that’s how mastery sneaks in.
🧫 Enemies Are Puzzles Wearing Teeth
Sewer pests and heat-born constructs aren’t damage sponges; they’re questions. A skittering ash-crab telegraphs a sideways dive you can bait into lava with a last-second juking hop. A gas sac floats like a balloon full of bad decisions; pop it too close and you cough through a burn debuff that makes the next jump rude, so you nudge it into a corner and let the world clean itself. The ember eel is a ribbon of light that patrols in polite loops until it isn’t; you learn to cross its lane during the breath between turns. Boss gates punctuate the set with honest exams not bullet hell for the sake of it, but pattern tests that reward all the tiny things you’ve been learning without saying out loud.
🧰 Risk Makes The Best Stories
Every run offers greed doors and safety ladders. You could take the clean corridor with guaranteed coolant or detour into a blister tunnel that dangles a rare mutator behind a trampoline of steam vents. You already know what you’re going to do. Greed lives where pride sleeps. Sometimes it pays and you exit with a brand-new slime-core that gives midair control authority like you’ve never felt. Sometimes you beef it two tiles from the prize and the lava claps politely. Slimeblaster is generous with instant restarts; the punishment is a grin and a note in your head that says maybe next time angle the second hop tighter.
🧠 A Platformer That Brings Puzzle Brain
It’s not just execution; it’s rehearsal for better plans. The best routes look like confidence from the outside but feel like math in your hands. You take a half-hop into a wall, slide just long enough to let an ember shot pass, then dash across the gap while a piston opens a safe slice of air. Three moves, two hazards, one breath, and suddenly the exit arch is close enough to taste. The roguelite spice pushes that planning into improvisation because your kit changes. Today your slime is heavy and heat-proof; tomorrow it’s springy and fragile. Both can win, just not with the same song.
🧷 Checkpoints And The Art Of Mercy
Runs are finite, stakes are real, but the game doesn’t relish cruelty. Smartly spaced checkpoints catch you after honest progress, and failure usually spits you back one room, not a lifetime. When you do loop too long on a tricky sequence, a pity pulse seeds a small pickup near the start that smooths the ask just enough to tip you over the wall. It never feels like cheating; it feels like the city wants you alive to suffer the next funny idea.
🎨 Sewage Chic With Mood
ONION House coats the world in molten oranges and bruised blues, then scribbles graffiti on the pipes like the maintenance crew had a sense of humor until the day the floor caught fire. Mr. Slime animates with personality, a stretch-and-squash cartoon that reads your inputs in the curve of his body. UI stays quiet, fonts are friendly, and the best effects are the ones that whisper you did that the heat shimmer that moves when you dash, the tiny glow that clings to your outline after a near-miss like static you earned.
🎮 Play Style That Fits Your Day
Short sessions shine. One run can be five focused minutes between messages or a thirty-minute climb when you’re hunting a perfect string. Touch controls on mobile favor thumb rhythm tap, slide, dash with the kinds of micro adjustments that feel like you’re sculpting gelatin. On desktop, keys and pad give you crisp diagonals and tiny stutter-steps that make wall work surgical. Accessibility toggles can widen coyote-time windows or soften hazard tick rates so more people can feel like heroes without the game losing its spine.
💥 When The Lava Catches You
Death is loud and also funny. You pop like a spicy bubble and respawn before the embarrassment finishes forming in your stomach. The run recap shows the silly sequence that doomed you a double jump you didn’t need, a dash into a pipe lip you swear moved, a greedy coin on a ledge you absolutely did not need to grab. And still you queue again, because the tunnel you just learned is gone and a new one is already humming in the dark like an invitation.
🏁 Why You Keep Diving Back Down
Because the movement feels right and honest. Because each level set teaches a different patience. Because upgrades change play without turning your slime into a tank that ignores the rules. Because failure is a lesson you can name and victory is a rhythm you can feel. Because the sewers are a conversation and you’ve started to enjoy the city’s sense of humor even when it sets the floor on fire under your smug little gel feet. Slimeblaster is a roguelite that respects platforming and a platformer that loves roguelites; it puts both halves in your thumbs and asks you to dance until the tunnels run out of jokes.
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FAQ : Slimeblaster

What kind of game is Slimeblaster?
It is an action roguelite platformer where you guide Mr. Slime through lava-flooded sewers. Levels are procedurally generated, so every run changes routes, hazards, and upgrades.
How do upgrades affect each run?
Perks reshape movement and strategy: air-dash changes diagonals, sticky walls extend slides, heat shields enable risky routes, and bile shots add midair control and crowd clears.
Is the difficulty fair for new players?
Yes. Checkpoints, readable hazards, and optional assists make early progress smooth, while advanced rooms and greed doors keep veterans pushing for cleaner, faster lines.
How long is a typical session?
Short and focused. A single run can take a few minutes, while chasing a full 12-level clear with a quirky build can stretch into a longer, high-sweat attempt.
Any tips for surviving lava-heavy rooms?
Plan diagonals before you jump, ride wall slides to time vents, use dash as punctuation not panic, and take greed doors only when your kit has an exit plan.
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