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Stickman Prision: Counter Assault

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Explosive stickman prison breakout turned counter-strike: raid cellblocks, seize weapons, outsmart guards, and lead the assault. Action shooter. Play on Kiz10.

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Play : Stickman Prision: Counter Assault 🕹️ Game on Kiz10

Play Stickman Prision: Counter Assault Online
Rating:
8.80 (237 votes)
Released:
01 Nov 2019
Last Updated:
24 Oct 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
🔓🚨 Lights out, sirens up, plan in motion
Stickman Prision: Counter Assault kicks off in a storm of klaxons and flickering bulbs. You’re a silhouette with a plan, a scrap of map taped inside your skull, and just enough courage to call it strategy. Steel doors groan, radios crackle, floodlights sweep like suspicious moons, and the cellblock becomes a chessboard where every tile knows your name. This isn’t a polite escape—this is a reversal. Break out, gear up, turn around, and push back. The stickman art keeps the chaos clean; the pacing keeps your pulse drumming on the spacebar.
🗺️🏃 From crawlspace to command post
You start with nothing but footsteps and intent. Sprint past vending machines that buzz like guilty witnesses, slide under camera cones, and tap open a maintenance hatch that breathes dust from a decade of bad decisions. The prison’s layout is a storyteller: narrow tiers for cat-and-mouse, open yards for the loud part of the plan, corridors that kink just enough to hide an ambush. As you move, the objective shifts from “leave” to “liberate”—free allies, hijack an armory, set a rally point in the laundry where steam hisses like punctuation, then storm security like you’re writing a new policy by hand.
🔫🧨 Tools of the rebellion
The first weapon is anything nearby: a baton, a broken chair leg, a fire extinguisher with a temper. Then the good stuff cascades in. Pistols whisper at close range. SMGs make hallways hum. Shotguns write loud conclusions. Carbines tap-tap ambition at mid-range, and the moment you snag a marksman rifle, those watchtowers stop feeling tall. Grenades change geometry—pop a door, clear a choke, crack a shield line into confetti. Flashbangs reset arguments. Smoke grants a second chance to hands that plan. Each pickup isn’t just firepower; it’s a new sentence in your counter-assault grammar.
🛡️🧠 Cover, cones, and clean angles
Gunfights are generous with readability. Enemies telegraph aim with tiny shoulder dips and flashlight beams that sweep like metronomes. Cover isn’t decorative; it lives and dies with you. Slide behind lockers, peek a pixel, punish a push. Flank to bleed a corridor of angles until the last guard realizes the room is a cul-de-sac. The best engagements feel like puzzles solved at 120 BPM: stutter-step, lean, fire, reposition, breathe. Miss a beat and the sirens get louder. Nail the beat and the clock seems to applaud.
🧑‍🤝‍🧑👊 Allies who hit like exclamation points
You’re not alone. Free a brawler who treats riot shields like recyclable confidence. Rescue a locksmith whose hands translate chains into doors. Recruit a medic who turns near-misses into “we’re fine” with a cool nod. When the counter-assault rolls, these rescued stickfolk become verbs: “Send Brawler,” “Hold with Medic,” “Locksmith, open left.” The synergy is tasty—pop smoke, push with shields, breach on three, and the hallway turns from obstacle to victory lap.
🧩🔑 Stealth when you whisper, spectacle when you roar
Both routes are valid, and the game knows it. Crouch under a camera, time the arc, and you’re a rumor someone forgot to verify. Or drop a pair of sentries with synchronized taps and let the klaxons sing while you sprint the long way, because speed is also a stealth. The joy is in the toggle: one mission plays like a shadow, the next like fireworks. The best ones start quiet and end with a triumphant march through a door that used to say “Staff Only.”
🏭⚙️ Prison as playground
Every wing has personality. Intake is all glass and echo, unforgiving but honest. Workshops hide improvised tools behind neat bins; zip-lines of chain hoists make flanks that feel like mischief. The yard invites circles—catwalks above, low cover below, a watchtower that stops being scary the second you control the stairwell. Solitary is a maze of regret with sightlines so strict you’ll swear you hear geometry tutting. Infirmary fights clip clean; stainless steel turns muzzle flashes into lightning. You’ll learn each zone’s accent and plan accordingly.
🎮🖱️ Movement that obeys intent
Your stickman body reads the page like a dancer. Sprint out of danger, slide into cover, vault a rail with a hop that feels exactly as tall as it looks. On keyboard, WASD lines are crisp; aim snaps just tight enough that headshots feel earned, not rationed. On mobile, virtual sticks are chunky and kind; a big fire button sits where panic lives; aim assist is polite, never bossy. Reloads click with a tactile “there” and cancels are quick for players who hate waiting more than being shot.
🧱🧨 Destruction that edits the fight
Grenades chew holes in a barricade. A well-placed shot pops a power box, dimming a lane into something more negotiable. You can collapse scaffolding to erase a sniper’s thesis or blow the hinge on a locked door instead of arguing with it. Destruction is a spice, not the stew, but when you spend it at the right moment, the entire room agrees with you.
🧠🎯 Enemy types who demand different verbs
Riot officers push slow, carry big rectangles, and absolutely hate flanks. Tac shooters peek smart and punish sloppy strafes; bait their reloads and you’ll hear the tiniest sigh of opportunity. Runners—with knives and optimism—close gaps that don’t exist; a single stagger shot is the difference between “problem solved” and “lesson learned.” Each type teaches something, then tests it two rooms later alongside three other things you thought were separate. Spoiler: they are not.
📈💰 Progress that feels like momentum
Coins and intel drop for doing the job well—clean clears, headshots, no-down rounds, swift rescues. Spend them on firmer armor, sturdier cover nodes, better optics, more forgiving medkits, louder grenades, and gadgets that turn puzzles into parties. Perks nudge style: faster slide exits, smoother peeks, a tiny buffer against flashbang arrogance, a quiet step that makes cameras lose the thread. None of it breaks balance; all of it kisses your muscle memory until it purrs.
🎵🔊 Sirens, shells, and the drum of resolve
Audio sells the story without shouting. Footsteps change on tile vs. grating; you’ll learn patrol routes by ear. Radio barks escalate when you’re spotted and go awkwardly quiet when you’ve convinced the room to reconsider its life choices. Reload clicks are crisp, pin pulls honest, smoke hiss soothing in the way only cover can be. When you breach and everything goes loud, the soundtrack leans into percussion; when you clear the last corner, it backs out and lets the spent casings finish the song.
😂🔥 Bloopers promoted to legend
You will toss a grenade, forget about physics, and discover that laundry carts bounce. You will line up a heroic peek, misjudge a flashlight cone, and sprint out backward like you meant to kite them into your friend’s extremely deliberate tripmine. You will kick a door, panic, hit reload, and reflex-headshot two guards mid-animation like you planned it for months. The replay in your head will be generous. The grin will be real.
🧭📌 Pocket tips from tomorrow’s clear-the-yard hero
Don’t fight angles; prune them. One smoke, one push, one less future. Always reload behind doorframes, not in doorways. Break line of sight twice when retreating; the second cut steals their timing. Flash before breach, but breathe half a beat so the white bloom turns into free space, not surprise. Tap fire in long halls; full auto is for greetings at ten meters. If a shield refuses your thesis, stick a grenade to its opinion or flank the hinge side. And if you ever feel rushed, slow your feet and speed your eyes—calm is a multiplier no upgrade can buy.
🌟 Why Stickman Prision: Counter Assault belongs in your Kiz10 rotation
Because it threads stealth and spectacle through maps that reward both brains and bravery. Because the stickman style makes combat readable at a glance, the gunfeel is crunchy without clutter, and every breach, flank, and rescue stacks into a story you’ll want to retell. Five minutes buys a clean breakout and a new gadget. An hour becomes a reel of perfect peeks, heroic smokes, synchronized breaches, improvised escapes, and one immaculate counter-push that turns a fortress into your forward base. Kick the door, mind the angles, lead the charge—this prison belongs to whoever plans better.
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