So… here’s the thing. You start Toilet Company and think, “Oh cool, a little shop game.” Then you realize the shop sells nothing but toilets. That’s it. And for some reason, it’s the most entertaining thing you’ve done all week.
The place is tiny at first. A couple of display models, a counter, and a delivery area where boxes show up at random. You’re walking around, moving stuff, chatting with customers who are way too intense about porcelain. Then, out of nowhere, chaos. Someone wants to test one in-store (please don’t), another person wants a pink toilet with golden flush handles, and the delivery guy just dropped off a shipment… outside, in the rain.
It’s one of those games where you don’t realize how busy you are until you stop for half a second and notice you’ve been running around like a maniac. You restock, you clean, you deal with that one customer who’s been pacing in circles for five minutes, you pick up an order, and you just keep going.
The controls are stupidly easy — walk, pick things up, put them down, talk to people. But the simplicity is what gets you, because it’s never the controls that trip you up. It’s everything else. The customer who changes their mind mid-purchase. The shipment that arrives in the middle of a rush. That random plumbing emergency that has you sprinting to the back like a firefighter with a plunger.
And the customers… man, the customers. You start recognizing them. There’s the cheapskate who tries to haggle over every model. The influencer who needs a “toilet with vibes” for their photos. The collector who acts like you’re selling rare art pieces. Every interaction is a little ridiculous, but you start looking forward to seeing who walks through the door next.
It’s not all just selling, though. The more money you make, the more you upgrade. Bigger showroom? Done. Flashier models? Absolutely. Neon signs shaped like toilets? Why not. Your little shop slowly turns into a palace of plumbing, and it’s both hilarious and weirdly satisfying.
The funny part is how quickly you get sucked in. You’ll be like, “One more day,” and then it’s been five in-game days and you’re still chasing that next upgrade. There’s always something you almost have enough money for, so you push through another rush, make a few extra sales, and promise yourself you’ll stop after that. (You won’t.)
Every day feels different. Some are smooth — steady sales, happy customers, no big problems. Others are a disaster from start to finish — deliveries late, customers mad, pipes breaking in the middle of your floor. Those days? The best ones. Because when you survive them, you feel like a hero.
The game is half management, half comedy, and it never pretends to be anything else. It’s not trying to be serious. It’s here to let you sell ridiculous toilets, deal with bizarre situations, and somehow feel accomplished doing it.
And honestly? That’s the hook. You start out laughing at how dumb it all is… and then you realize you’re actually strategizing toilet placement for maximum sales.
Play Toilet Company now on Kiz10.com and see if you can handle the pressure — both the sales pressure and, well, the other kind 🚽💥.