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Your move, Alice

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A whimsical strategy board game set in Wonderland. Choose characters swap turns or team up and outsmart curious rules on Kiz10.

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Play : Your move, Alice 🕹️ Game on Kiz10

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Rating:
9.00 (152 votes)
Released:
17 Oct 2025
Last Updated:
17 Oct 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
🕰️ Through the looking board The rules look familiar until they tilt. A checkerboard floor stretches into the horizon like a picnic blanket that forgot where to end, teacups steam on the sidelines, and a white rabbit keeps tapping a pocket watch as if he is the referee. Your move, Alice is a story shaped like a board game, or maybe a board game that keeps telling stories. You pick one of five curious heroes, take a breath, and place your first piece of intent on Wonderland’s shifting squares. In solo, a polite but mischievous bot plays the foil with the patience of a caterpillar. In co-op, you and a friend share the table, plotting routes and trick shots while trying not to laugh at each other’s terrible, brilliant ideas.
♟️ Pieces with personalities not just moves Five characters mean five kinds of trouble. The brave girl who jumps farther than looks sensible. The rabbit who sprints but panics near edges. The cat that vanishes from one square and reappears where it makes a better story. The hatter who breaks the rhythm and moves after the tea bell chimes. The queen whose authority bends nearby tiles into obedience for exactly one turn longer than you expect. They are not just statistics. They are styles, and choosing one is a tiny promise about how you plan to solve this room’s puzzle. In co-op, picking two is like composing a duet, one voice steady, the other delightfully impulsive.
🌀 Boards that breathe and occasionally argue back Wonderland would never tolerate a dull grid. Some squares behave like honest stone; others turn slippery as frosting and send you skidding into new plans. Card soldier tiles patrol lazy loops and must be dodged with the kind of timing that makes you smirk when you nail it on the first try. A hedge square grows when you are not looking and blocks a path you swore was open a heartbeat ago. Portals shaped like pocket watches flip you across the map, and there are mushrooms that change your piece’s size for exactly three turns, which is just long enough to be brilliant or disastrous depending on your nerve.
🧩 Puzzles that reward curiosity over caution Each room hides a gentle riddle. Sometimes the answer is an elegant route that uses a portal only once and never at the obvious moment. Sometimes it is a cheeky sacrifice place your hero two tiles shy of danger to bait a guard into opening the lane you actually wanted. In solo, the bot is a respectable opponent who loves tidy plays and hates being ignored; feign interest in one route and watch it overcommit while you slip through a crack on the other side. In co-op, the puzzle becomes social logic. You count beats aloud, pass the turn with a grin, and discover you both interpreted the same clue differently which is how new solutions are born.
🎭 Tones that swing from cozy to chaotic One chamber feels like a library where you pace in warm lamplight and every move sounds like a page turning. The next is a tea party mid-burst, saucers spinning, music boxes chiming, and the board asking for fast feet. The variety keeps your attention bright. No room repeats a trick without changing the flavor. Even the tutorial lands with a wink instead of a lecture, as if the game knows you came to play, not to read a manual that thinks it is a novel.
🫖 Co-op that feels like whispering at a tea table Two players in Wonderland is a special kind of mischief. You select a pair of characters whose quirks interlock the cat that skips spaces and the queen that tames them for a turn, the rabbit that dashes and the hatter that delays. One of you sets the tempo while the other keeps the melody weird. You trade soft hints do not land on that stripe yet hold one beat and the shared victory tastes different. It is less about outsmarting a faceless foe and more about writing a small, silly legend together that starts with a bad idea and ends in applause.
🧠 Tiny habits that turn into cleverness Pause on the square before a portal to read where it spits you out next cycle. Use a patrolling card soldier as a metronome to time a bold crossing. Leave a mushroom unpicked for three turns so it will be there when the queen needs it most. Dance with edge tiles instead of fearing them; the extra space they steal can also trap an enemy exactly where you want. These are not rules in a manual. They are notes scribbled in the margins of your mind, the sort of small wisdom a place like Wonderland rewards with a wink.
🗺️ Rooms with rhythms you learn to hear The best puzzles in Your move, Alice feel like songs. You hum them under your breath after you solve them because the sequence of moves fits together like a chorus that finally resolves. A two-tile hop sets up a portal hop which sets up a mushroom shrink which sneaks you under a patrol which lines you up for a checkered sprint past a hedge that will grow one turn too late to stop you. When a plan like that lands, it does not feel like you beat the room. It feels like you and the room agreed on a story about a brave piece who kept a promise.
🎮 Controls that keep the magic practical On a computer, WASD or clicks slide your chosen character cleanly, right click or mouse drag nudges the camera to reveal that suspicious alcove, and Space confirms the move with a satisfying tick. On a phone, taps and swipes do the same job without fuss; the UI makes big promises with small buttons and keeps your thumbs clear of the action. What matters is that your hands never have to fight to make a clever thought real on the board.
⏳ Time matters, but not more than delight Some rooms set a teacup timer on the mantel and challenge you to finish your plan before the steam fades. It sharpens your focus without souring the mood. Other rooms let you take all the time you need so you can experiment, fail charmingly, and try again. Even the option to skip a stubborn chamber is presented like a courteous door held open rather than a defeat. Wonderland is strange, but it is not cruel.
😺 Solo rival with a cat’s sense of humor The bot is not a brick wall. It learns enough to nudge you into cleaner habits and sometimes springs a trick that makes you clap. It prefers symmetry, respects momentum, and loves to punish players who forget that every move opens a future you will also have to walk through. When you beat it, it feels earned. When it beats you, the rematch button glows like a dare you cannot resist.
🌟 Why you will return for one more room Because each character changes the grammar of the board. Because your friend will swear the hatter is secretly broken until you prove the queen was the real menace all along. Because a chain of tidy moves can be as satisfying as a wild gamble that somehow lands. Because Wonderland remembers how to make play serious enough to be meaningful and silly enough to be joy. You will close the game and still see checkered floors and hear a distant teacup clink, and you will wonder how many routes you never tried.
🚪 Last turn before the tea gets cold The rabbit coughs, the clock ticks, and the next move is yours. You lean in, swap pieces like thoughts, and step through a door that was not there five seconds ago. That is the promise of Your move, Alice a board that behaves like a story and a story that rewards the brave move you almost did not take. Whether you go alone against a courteous machine or sit shoulder to shoulder with a friend, the table is set, the path is crooked on purpose, and Wonderland is ready to be solved one charming square at a time on Kiz10.
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