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Hammer 2 Reloaded

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A run-and-gun action shooter on Kiz10 where Agent Hammer storms 30 missions, sprays bullets through enemy swarms, and survives on reflexes, timing, and pure chaos.

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Rating:
8.52 (76 votes)
Released:
31 Jul 2015
Last Updated:
17 Jan 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
๐—ง๐—›๐—˜ ๐—”๐—š๐—˜๐—ก๐—ง ๐—œ๐—ฆ ๐—•๐—”๐—–๐—ž ๐Ÿ”ฅ๐Ÿ•ถ๏ธ
Hammer 2 Reloaded doesnโ€™t waste time being polite. You step into the boots of a government agent named Hammer and the game immediately treats your day like a series of bad decisions that must be solved with good aim. Itโ€™s the second chapter of a straight-up action-and-shooting ride, built around missions, pressure, and that classic run-and-gun feeling where youโ€™re never fully safe, youโ€™re just temporarily not dead.
Thereโ€™s something old-school about it in the best way. The goal isnโ€™t to craft a perfect build or read ten tutorial screens. The goal is to clear the mission. Survive the level. Make it to the end of the stage with your pride intact. And when you see that there are 30 levels packed with enemies, your brain does the math and immediately goes, alrightโ€ฆ this is going to get messy.
On Kiz10, it hits fast and clean: load in, move, shoot, keep moving, shoot again. The action is the language. The missions are the structure. Everything else is you trying not to get caught standing still like a confused tourist.
๐—ฆ๐—˜๐—–๐—ฅ๐—˜๐—ง ๐— ๐—œ๐—ฆ๐—ฆ๐—œ๐—ข๐—ก๐—ฆ ๐—”๐—ก๐—— ๐—Ÿ๐—ข๐—จ๐—— ๐—ฃ๐—ฅ๐—ข๐—•๐—Ÿ๐—˜๐— ๐—ฆ ๐Ÿšจ๐Ÿ’ฃ
The โ€œgovernment agentโ€ theme gives the game a gritty, mission-based backbone. Youโ€™re not just shooting for fun (okay, you are, but still). Youโ€™re clearing objectives, pushing through enemy territory, dealing with waves of hostile soldiers that seem personally offended by your existence. Each level feels like a compact action scene: a quick briefing in your head, a sudden firefight, a short breath, then another firefight because you dared to breathe.
The missions are designed to keep you in motion. Itโ€™s rarely a game where you can camp in one cozy corner and casually pick targets like youโ€™re sipping tea. Hammer 2 Reloaded wants you to advance. It wants you to push forward into danger and then solve the danger with bullets. Thatโ€™s the whole vibe. If you like games that feel like a movie where the main character never gets to sit down, youโ€™re in the right place.
And the tension isnโ€™t only โ€œcan I shoot?โ€ Itโ€™s โ€œcan I shoot while reacting to chaos?โ€ Enemies come in at awkward angles. You get pressured from multiple sides. Youโ€™ll have moments where you think youโ€™re clearing a room and then one extra enemy shows up and suddenly youโ€™re doing a tiny panic dance while firing. Itโ€™s not elegant. Itโ€™s survival. ๐Ÿ˜…
๐—ง๐—›๐—œ๐—ฆ ๐—œ๐—ฆ ๐—ก๐—ข๐—ง ๐—” ๐—ฆ๐—œ๐—š๐—›๐—ง๐—ฆ๐—˜๐—˜๐—œ๐—ก๐—š ๐—ง๐—ข๐—จ๐—ฅ ๐ŸŽฏ๐Ÿƒ
If Hammer 2 Reloaded teaches anything, itโ€™s that movement is a weapon. Standing still turns you into a target. Moving turns you into a problem. When you keep shifting position, enemies miss more, your angles open up, and you control the pace instead of letting the level control you.
That sounds simple, but it changes how you play. You start thinking in short bursts. Move to cover. Pop out. Fire. Relocate. Repeat. Youโ€™ll start doing this instinctively, like your hands learned a rhythm your brain is still catching up to. And when you break the rhythm, when you freeze for half a second too long, the game will remind you why freezing is a bad hobby.
The best runs often look aggressive but careful. Youโ€™re not reckless, youโ€™re decisive. Youโ€™re pushing forward while constantly checking the space around you. Itโ€™s the kind of shooter flow where youโ€™re not just aiming at enemies, youโ€™re aiming at the whole situation.
๐—˜๐—ก๐—˜๐— ๐—œ๐—˜๐—ฆ ๐—˜๐—ฉ๐—˜๐—ฅ๐—ฌ๐—ช๐—›๐—˜๐—ฅ๐—˜, ๐—ญ๐—˜๐—ฅ๐—ข ๐—ฃ๐—˜๐—ฅ๐—ฆ๐—ข๐—ก๐—”๐—Ÿ ๐—ฆ๐—ฃ๐—”๐—–๐—˜ ๐Ÿ˜ˆ๐Ÿงจ
The levels are packed. Not โ€œa few bad guys here and there.โ€ Packed as in: youโ€™ll clear one group and immediately meet another group thatโ€™s clearly been waiting for their turn to ruin your day. That density is what makes the game feel intense. You donโ€™t get long quiet stretches. The quiet moments are short, and they feel like the inhale before the next punch.
The enemy placement also creates those classic shooter decisions: do you rush to finish them before they surround you, or do you slow down and take cleaner shots? Either choice can work, but both require you to commit. Hesitation is what gets you cornered, and getting cornered is where you start losing control of the fight.
Sometimes the smartest move is to thin the crowd first. Sometimes itโ€™s to push forward and break their formation. Youโ€™ll feel it. The game doesnโ€™t explain it with fancy words. It explains it with consequences.
๐—ง๐—›๐—˜ ๐Ÿฏ๐Ÿฌ ๐—Ÿ๐—˜๐—ฉ๐—˜๐—Ÿ ๐— ๐—”๐—ฅ๐—”๐—ง๐—›๐—ข๐—ก ๐Ÿงฑ๐Ÿ”ฅ
Thirty levels sounds generous until you realize what it means: escalation. Early missions teach you the basics and build your confidence. Then, quietly, the game starts asking for faster reactions. More awareness. Better timing. Tighter movement. And the tricky part is that it doesnโ€™t always announce the change. It just turns up the pressure and watches how you respond.
Youโ€™ll notice a shift where โ€œshooting wellโ€ isnโ€™t enough anymore. You need to shoot well while dodging and moving and reacting to sudden threats. Thatโ€™s where the game becomes addictive, because improvement feels real. You can tell when youโ€™re getting better. You can feel it when you clear a mission that used to overwhelm you. You finish a level and think, waitโ€ฆ did I just do that clean? Who am I today?
And then the next mission shows up like, congratulations, now do it again but harder. ๐Ÿ˜„
๐—•๐—ฅ๐—”๐—œ๐—ก ๐— ๐—ข๐— ๐—˜๐—ก๐—ง: ๐—ง๐—›๐—˜ โ€œ๐—ข๐—ก๐—˜ ๐— ๐—ข๐—ฅ๐—˜ ๐—ง๐—ฅ๐—ฌโ€ ๐—–๐—จ๐—ฅ๐—ฆ๐—˜ ๐Ÿ”โšก
Hammer 2 Reloaded has that arcade-ish shooter pull where failing doesnโ€™t feel like a wall, it feels like a dare. You die and you immediately understand why you died. You rushed. You stayed exposed. You didnโ€™t clear an angle. You got greedy. Itโ€™s not the kind of death that makes you confused; itโ€™s the kind that makes you annoyed at yourself, which is dangerous because annoyance fuels retries.
So you restart. And the next attempt is better. Not perfect, but better. You handle the first wave cleaner. You move earlier. You donโ€™t get trapped. Then you reach a new section and everything goes sideways again and you laugh because of course it did. The game is basically a loop of confidence, chaos, and improvement, and itโ€™s weirdly satisfying.
If you like action shooters that are straightforward but demanding, this one sits in a sweet spot. Itโ€™s not trying to be complicated. Itโ€™s trying to be intense. Itโ€™s a mission-based shooter where you earn your progress with steady aim and quick decision-making, and every level feels like a small test you can actually pass if you keep your head.
On Kiz10, Hammer 2 Reloaded is the kind of game you start casually and then realize youโ€™re leaning forward in your chair like youโ€™re trying to physically dodge bullets. Thatโ€™s when you know itโ€™s working. ๐Ÿ˜…๐ŸŽฎ
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FAQ : Hammer 2 Reloaded

What is Hammer 2 Reloaded?
Hammer 2 Reloaded is a mission-based action shooting game on Kiz10 where you play as government agent Hammer and fight through 30 enemy-filled levels.
What is the main objective in each mission?
Clear hostile areas, survive enemy waves, and complete the level objectives by moving smart, aiming fast, and pushing forward without getting pinned down.
How do I survive longer in harder levels?
Keep moving, use cover when possible, clear dangerous angles first, and avoid standing still after a firefight because new enemies can appear and overwhelm you quickly.
Is Hammer 2 Reloaded more about aim or strategy?
Itโ€™s both: sharp aim wins fights, but positioning and timing decide whether you get surrounded. The best runs mix accurate shooting with constant repositioning.
Any quick tips for beating missions faster?
Play aggressively but controlled: eliminate nearby threats first, donโ€™t chase into unsafe areas, and reset your position after each wave so youโ€™re ready for the next push.
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