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Magical Hands

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Cast chaos with every swipe in this wild Action Game on Kiz10 where your magical hands launch fire, ice, and total destruction at anything that moves.

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Magical Hands
90 %

How to play : Magical Hands

You wake up in a floating arena with adversaries all around you and notice something crazy: your hands have turned into wands. No wands, no mana bars, just the power to cast spells. Welcome to Magical Hands, where your fingers are the most destructive weapons in the multiverse and every move you make sends out another wave of crazy magical mayhem.

There are no swords. No guns. No spellbooks that are courteous. You aim, swipe, flick, and boom—fireballs. Spikes of ice. Shock waves. Flips of gravity. This isn't a wizard simulator or a puzzle game. This is a crazy action game where your hands can kill whole opposing squads before they even have time to blink.

Every level puts you in a new arena full of terrible guys. Some rush at you, some shoot at you, and some explode. You have to kill them all with your gesture-based weapons. Make a circle and cast a shield. To call up a fire wall, swipe left. Press forward to fire an arcane missile. It moves quickly, responds quickly, and makes you feel like Doctor Strange after drinking too much coffee.

You can link spells together to make combinations. First, freeze your adversaries, then hit them with a firebomb. Lift one into the air and then hit them with their companions like a magical bowling ball. Be imaginative; your spells don't only function; they also interact with the world around them and with each other in wonderfully chaotic ways.

You gain additional spells as you beat more adversaries. Flame gauntlets for close-range fights. Lightning chains that hit a lot of foes at once. Wind explodes to throw foes off cliffs. And what if you're extremely good? You'll get the Reality Tear, a silly spell that makes things disappear.

There is also some defense. You have defensive techniques like time bubbles that slow down everything around you, magical barriers that bounce projectiles back at you, and teleport bursts that allow you move around the battlefield like a hyperactive elf on roller skates.

There is a different feel to each arena. You will combat monsters formed of stone and shadow in lava chambers, floating sky temples, freezing tunnels, and dark woodlands. Some levels add hazards like spike traps, shifting platforms, and floors that fall apart to keep you on your toes.

It seems like a fever dream with spells flying around. Your hands are full of elemental force. Every time something hits the screen, it rattles. Sparks fly, opponents fall down, and spell effects fill the sky with fire and lightning. You are the director, the main actor, and the special effects team all at once. It's like being in an animated fantasy movie.

What about the sound design? Next level. Every spell has its own sound, like crackling fire, roaring ice, thunderclaps, and mystical bass drops that make every hit feel huge. When you set off a four-spell combo and the arena lights up and makes a lot of noise? It's just pure chaos wonderful happiness.

The pacing is fast and fulfilling. You're not putting together puzzles. You're not taking care of cooldowns. With your raw magical power and quick hands, you're just destroying everything in your path. Get in, cast hard, and move like your life relies on it. It really does.

Who is this for? People who have ever yelled I CAST FIREBALL in real life. People who like spell-based fighting, PowerWash Simulator with explosions, and magic that is loud and silly. Magical Hands is your new favorite game if you liked Wizard of Legend, Mages of Mystralia, or just want to throw elemental tantrums.

PC Controls:

Click and hold the mouse to aim spell.

Drag mouse - Gesture to cast

1–4: Change the types of spells

Space—Dash

On the go:

Tap and swipe to cast a spell

Change element by tapping symbols

Dash: Swipe two fingers

Magical Hands on Kiz10 makes casting spells a full-body event. There's no cool-down bar here, only sheer finger-fueled rage and enough strange turmoil to make a whole fantasy country want to take a break. Get your hands ready. Get your anger going. And start throwing spells like your life relies on it, because it does in this game.
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