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Obby: destroy everything

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Smash paths and sprint chaos in this Casual Game. Break walls, trigger traps, and speedrun wild obstacle courses—Obby: Destroy Everything explodes on Kiz10.

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Play : Obby: destroy everything 🕹️ Game on Kiz10

💥🏃‍♂️ Smash First, Ask Later
The countdown hiccups, the floor wobbles like a prank, and your avatar grins at a wall that clearly deserves it. Obby: Destroy Everything is a joyful mess of sprinting, springboards, and spectacular demolition where the fastest route is usually the loudest. It’s a Casual Game with the heart of a speedrunner and the attitude of a wrecking crew. You run. You jump. You shatter. Then you do it cleaner, faster, and with a cheeky little style emote at the finish line because the rubble asked for it.
🧨🧱 The Gospel of Breakables
Every stage is built like a dare. Glass corridors that spiderweb if you tap too hard. Foam blocks stacked into smug shapes that collapse when you sneeze confidently. Cracked walls with hairline hints that say: do it, you won’t. Do it. You will. Some obstacles crumble with a shoulder-check; others want timing—jump-cancel into a ground pound and the floor politely retires. The joy is reading the material: wood begs momentum, glass wants precision, metal demands leverage or an explosive opinion applied with care. When a tower falls in slow motion and opens a shortcut that was never “official,” you’ll laugh out loud at your own audacity.
⚙️🛠️ Toys That Turn Runners Into Demolitionists
You start with fists and a dream. A few medals later you’re carrying mischief: a rubber mallet that pops panels like bubble wrap, a chargeable battering ram burst, sticky mini-bombs that cling to the exact spot you missed last time, and a gravity pulse that yeets loose platforms into useful bridges. Tools are verbs, not decorations. The mallet is rhythm. The bombs are punctuation. The pulse is improvisation. Learn to weave them into movement; the difference between “smashed” and “smashed stylishly” is timing and a tiny smirk.
🌀🧠 Courses That Rebuild Themselves (Rudely)
Obby layouts have personality and zero respect for your plans. Knock down a support beam and a new ramp tumbles into place mid-run. Explode a side wall and the room inhales, pulling crates into a staircase you swear wasn’t there. Some sequences are domino poetry: bash a pillar to free a ball that rolls through pins, hits a switch, spins a turbine, and flips a bridge exactly as you slide under it. When it works, you feel like a choreographer. When it doesn’t, you feel like a sitcom. Both are fun.
🎯🔥 Combo Meter, Momentum, Mayhem
Speed is good; stylish destruction is better. The combo meter climbs whenever you chain actions without face-planting: break, bounce, slide, smash, repeat. Keep it alive with micro-moves—wall-taps, ledge-flicks, bomb hops. Hit a high tier and the world throws you a bone: extra forward burst, wider slide angle, or a slow-mo “director’s cut” window to line up the next collapse. Drop the combo and the game shrugs; you’ll earn it back with one well-timed ground pound through a smug floor.
🧭⏱️ Routes For Brains And Greed
Every map has at least three speeds: safety lane, clever lane, and “I cannot believe that worked” lane. Safety snakes around hazards with polite signage. Clever cuts corners with destructible shortcuts you reveal by trusting hairline cracks. Greed turns a wall into confetti and sprints through the dust before the physics engine remembers gravity. The fastest runs use detours you literally invented mid-race; the medals respect audacity as much as precision.
🧪💡 Micro-Habits Of People Who Don’t Eat Lava
Tap jump twice on glass to test flex before committing. Slide before a ground pound; the friction drop lengthens your impact radius by just enough to catch a hidden weak point. Aim shoulder checks at seams, not surfaces—seams turn speed into leverage. Toss bombs as you land; the fuse runs while you move, paying dividends two rooms later. If a tower keeps falling the wrong way, start your hit from the far side; structures obey bias like gossip.
🎮⚡ Controls That Keep Up With Shenanigans
Movement is snappy, with a forgiving coyote-time on ledges so ambitious hops feel fair. Slides read instantly; climb-grabs latch when you meant it, not when the camera planned a prank. Tool swapping sits under your thumbs; cancel into a jump or out of a swing without losing flow. On Kiz10, input lag doesn’t steal your highlights—your dumbest genius ideas make it to the screen intact.
🌈🏗️ Biomes With Terrible Ideas (And Great Lines)
Foam Factory is pastel chaos: bouncy pads, chain-reaction foam stacks, confetti showers when you overperform. Neon Mall turns escalators into conveyors and shopfronts into breakable glass mosaics that hide skylight shortcuts. Volcano Park is rude and perfect—fragile basalt arches, steam vents that boost jumps, and bridges that plead for mercy as you sprint. Cloud Works floats platforms like lazy ideas; bash anchors to rearrange the sky. Each biome adds a rule set to learn, then mock, then master.
🧸🎭 Skins, Trails, And The Art Of Being Seen
Cosmetics don’t change stats; they change the vibe. Helmet with cartoon crack stickers. Trail that sprinkles pixel dust when you dash. “Crash Test Chic” suit that squeaks on slides and grins in replays. Emotes at finish lines range from polite bows to “I did not expect that to work either” shrugs. Style points are fake but feelings are real.
👀🧩 Secrets For Nosy Crashers
The fastest path is rarely the only joy. Peek behind banner walls for bonus rooms, push suspicious crates into “accidental” stairs, and follow coin arcs that bend away from the obvious lane. Some doors open only if you topple a very specific column first; others appear when you keep a combo alive across an entire sector. Collectible gears unlock silly developer commentary rooms where signs admit the level was built to be bullied. It was. Nicely.
🎵🔊 Sound That Cheers For Chaos
Smashes thump with layers: wood pops, glass tinkles, metal groans then admits defeat. Slides whisper, bombs click in a three-beat fuse you’ll start counting subconsciously, and ground pounds land with a bassy hug. The soundtrack bops between goofy synth and drumline hype; at high combo tiers it adds claps and shouts like a tiny crowd riding your shoulder. Misses giggle, not scold. You’ll laugh with them.
🧭🎯 Modes That Fit Your Mood
Run & Wreck is the classic route—finish fast, wreck artfully, collect with swagger. Time Attack trims fluff and begs for risky lines. Puzzle Runs cap your tools and force creative sequencing: three bombs, one pulse, one chance to look brilliant. Endless Course stitches micro-rooms into a procedurally chaotic victory lap where the floor learns new tricks mid-hop. Daily Smash seeds a specific map for everyone; compare footage and argue joyfully about whether the mall skylight drop is faster than the escalator skip (it is, if you bomb hop clean).
🧠🛟 When Plans Explode (Not In A Good Way)
If your combo dies, resist the urge to brute-force. Reset rhythm: slide, hop, small smash, rebuild. Stuck on a long wall? Attack its spine, not its face; two quick hits near the center seam beat five heroic bludgeons. Keep flipping on a seesaw? Arrive slower, hit earlier; speed is a reward, not a prescription. And if a room keeps clowning you, run it “quiet” once—no tools, no greed—just to read the layout. On the second pass you’ll see weak points everywhere.
♿✅ Friendly Options, Fair Challenge
A high-contrast toggle outlines breakables and hazards. Color-safe cues keep bomb indicators and glass cracks distinct. Adjustable camera shake respects sensitive eyes. Optional aim assist snaps bombs to true seams if your hands are tired. None of it plays for you; all of it makes play easier to read.
📈🏅 Progress You Feel In Your Thumbs
Early runs are chaos with charm. Later, you plan dominoes, surf debris, and thread doorframes that weren’t open a second ago because you made them open. Medals track speed, destruction, and “cleanliness” (few retries, big combos). Leaderboards tell stories; replays become tutorials you accidentally made for yourself. The curve isn’t grind—it’s comfort turning into confidence.
🚀🧨 One Ridiculous Goal Before You Start
Promise yourself something bold. Clear Factory 3 without touching an intact door. Bomb hop the mall skylight on your first lap. Keep a combo alive from the first crate to the final banner like you choreographed it last night. Breathe on the run-up, commit to the smash, and trust the floor to become the path it was secretly waiting to be. When the confetti cannons cough, the timer blinks gold, and your avatar poses on a pile of respectful rubble, try not to cackle. Then queue the next course, because somewhere out there a wall hasn’t met you yet—and it’s dying to. Obby: Destroy Everything on Kiz10 is momentum with mischief, puzzles with punchlines, and the happy proof that sometimes the fastest way forward is through.
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