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Regular Show Fist Punch

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Cartoon beat ’em up mayhem—swap Mordecai & Rigby on the fly, chain combos, and wreck weirdos across wild stages only on Kiz10.

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Rating:
8.29 (672 votes)
Released:
27 Jan 2016
Last Updated:
14 Oct 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
👊 A punchline with actual punches
Regular Show: Fist Punch throws you into a side-scrolling brawl where sarcasm becomes a weapon and every alley is a setup for a flying knuckle sandwich. You march from left to right like classic arcades taught us, but the tempo is pure cartoon chaos: sprint, jab, uppercut, tag in your buddy mid-combo, and drop a special that paints the screen in bright, satisfying wallops. It’s easy to hop in and immediately land something that feels cool, then two minutes later you’re weaving light hits, launchers, air juggles, and a tag-switch finisher that makes the crowd of weirdos rethink their life choices.
🌀 Two slackers, one rhythm
You control a duo that plays like a band. Mordecai is clean lines and reach; his jab strings slide forward and his roundhouse creates space when the screen gets noisy. Rigby is mischief in motion—shorter range, faster startup, a scrappy flurry that melts single targets. The magic is the swap. Tap to tag at the end of a string and the incoming character snaps into a bonus opener; do it in midair and you’ll spike enemies to the pavement as if gravity were a suggestion. The longer you keep the baton moving, the hotter your super meter gets, pushing you toward that one glorious screen-clear that saves the day and looks like a meme in motion.
🎯 Hits that read, combos that stick
Attacks snap with chunky hit-stop, the tiny freeze that tells your eyes “yes, that connected.” Launchers give a confident lift you can feel in your thumb. Air strings obey gravity with just enough mercy to let you improvise. A quick roll passes through danger without turning you invincible forever; overuse it and the end-lag writes your name on a villain’s to-do list. Throws are a reward for patience—parry a telegraphed swing and you’ll grab, spin, and deposit the offender into a tidy pile of their friends. Nothing is fiddly; everything invites “one more try” until the route from jab to finisher lives in your hands.
🧪 Specials, supers, and the art of the bailout
Build meter through clean pressure and you unlock character specials that change the room. Mordecai’s arc strike carves a path across multiple lanes, perfect for thinning a crowd or tagging a ranged pest at the back. Rigby’s corkscrew is an “excuse me” button that shreds armor on beefy bruisers. Spend the full bar and you get a full-screen flex that tosses enemies like confetti. These aren’t win buttons; they’re punctuation. Drop one to reset momentum, carve breathing room, or convert a scrappy scramble into the kind of highlight that keeps you replaying a stage for a better time.
🧟 Enemies that auditioned for weird
Goons arrive in flavors. Hoodie jabbers rush with windmill slaps—easy parry fodder if you keep your cool. Roller brutes slide in with shoulder checks that love to stuff jump-ins; meet them with low starters or a preemptive tag switch. Gadget creeps lob soda-bottle grenades that bounce on mischievous arcs; swat them back or hop the blast and punish the reload. There are shield jerks who force you sideways, lanky stilt walkers who think they’re above the law (and are, until you tag-launch), and an occasional miniboss who treats your ribs like a xylophone. Each telegraphs with cartoon honesty. Learn the wind-ups and the fight turns into choreography—hit, dodge, tag, smile.
🏙️ Stages that keep the joke fresh
You’ll punch through a park that pretends to be chill until the picnic tables start sliding, a mall where escalators become moving footsies, and an after-hours arcade that lights every hit with neon smugness. Construction sites add falling lifts and swinging hooks you can use for bounce setups. Rooftops test spacing with wind gusts that tug jump arcs; earn their respect and you’ll surf a gust into an air juggle that feels like cheating and is absolutely fair. Each level plays with verticality just enough to make positioning matter without turning it into a platformer with paperwork.
👑 Bosses that tell jokes with mechanics
The best fights are puzzles with punchlines. One boss drags a magnet crane across the arena; stand on metal plates and your movement goes goofy—so stay on concrete, bait the swing, punish the arm. Another loves clones; watch for the one that blinks off-beat and you’ll land the only hits that count. There’s a big armor brute who breathes like a train; whiff one special, then parry on beat three and he melts to a tidy loop of launch, juggle, slam. None of these walls are brick; they’re doors that ask for the right knock, and when you learn it, the whole fight becomes a victory lap.
🧰 Pickups that feel like high-fives
Snacks patch health in just-in-time sprinkles. Score multipliers reward aggressive strings and clean routes, encouraging you to keep the screen yours. Temporary power gloves crank knockback so crowds cluster perfectly for a shared beating. A rare “time coupon” slows the arena for a heartbeat, letting you line up a tag juggle that should be illegal. None of it replaces good play; all of it celebrates it.
🎧 Sound that keeps time for your fists
Every clean hit pops with a cartoon thwack in a slightly different pitch, turning a long combo into a little drum solo. Parry pings cut through the music with a bright, earned chime. Boss wind-ups sing their own warnings—a deeper hum for slam, a hiss for lunge—so you can play by ear when your eyes are busy. The soundtrack swaps from bouncy hip-hop pep to synth strut between zones, ducking under cues whenever you need to hear the next decision. Headphones aren’t required, but they’ll make your timing 10% smugger.
🎨 Clarity first, swagger second
Character silhouettes pop against backgrounds that move but never meddle. Foreground hazards glow in danger colors; safe lanes read cool and calm. Hit effects bloom big then vanish fast so the next beat arrives clean. Accessibility toggles add shape icons to color cues, reduce flash on supers, and thicken outlines during busy waves. Cosmetics are jokes you wear—retro shades, a heroic cape, sneakers that leave star trails—pure attitude, zero gameplay change.
🧭 Modes for whatever your thumbs woke up wanting
Story Run strings stages into a brisk tour of trouble with generous checkpoints and room to style. Arcade Ladder is a gauntlet for score chasers; no fluff, just fists and a scoreboard that loves consistency. Boss Rush trims the walking and serves only the main courses; perfect for learning patterns and flexing. Co-op turns the whole affair into a high-five factory—coordinate tag routes, juggle foes between you like volleyballs, and laugh when a badly timed special becomes the funniest self-own of the night. Daily Challenge rotates modifiers like double armor or slippery floors; beat it and your profile gets a sticker that looks unserious and feels extremely serious.
📈 Progress that flatters practice, not grind
Ranks judge accuracy, combo variety, damage taken, and how often you tagged on beat. Unlocks focus on verbs: a micro-dash cancel that shortens recovery on certain strings, an aerial tag extension that buys one more hit before gravity files a complaint, a parry window tweak for players chasing perfects. You’re not buying numbers; you’re learning better sentences to write with your hands.
💡 Tiny tips you’ll pretend you invented
End strings with a tag when the screen is busy; the entry i-frames are a safer reset than rolling blind. Parry slow, punish fast; the game gives you a whole step to breathe if you’re not mashing. Launch near walls for easy re-grabs; the bounce sets spacing for free. If a wave feels rude, pick one enemy type to delete first—grenadiers and shield jerks are time thieves. And don’t hoard supers; a clutch screen-clear now saves more health than a perfect score later.
🌟 Why it belongs on your Kiz10 rotation
Because it distills the joy of classic belt-scrollers into crisp, modern brawling that respects your time and flatters your swagger. Five minutes buys a level win with one glorious tag juggle you’ll replay in your head. An hour becomes a montage of clean parries, boss reads, co-op rescues, and that one perfectly timed super that ended an argument and started a celebration. Regular Show: Fist Punch is crunchy, funny, and endlessly replayable—exactly the kind of cartoon chaos you want on tap.
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