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Revenge Dojo

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Revenge Dojo is a ninja action platform runner on Kiz10 where a tiny fox warrior slices through enemies, dodges traps, and grabs coins like theyโ€™re fuel for revenge. ๐ŸฆŠโš”๏ธ๐Ÿš€

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Revenge Dojo
Rating:
full star 4.3 (17 votes)
Released:
13 Nov 2014
Last Updated:
25 Feb 2026
Technology:
FLASH
Platform:
Browser (desktop, mobile, tablet)
๐—ฆ๐—ง๐—”๐—ฅ๐—ง๐—œ๐—ก๐—š ๐—ง๐—›๐—˜ ๐—ฅ๐—จ๐—ก ๐—Ÿ๐—œ๐—ž๐—˜ ๐—” ๐—ช๐—”๐—ฅ ๐——๐—ฅ๐—จ๐—  ๐Ÿฅ๐ŸฆŠ
Revenge Dojo doesnโ€™t feel like a calm stroll into a dojo. It feels like somebody rang a bell, the air got tense, and your little fox ninja decided today is the day to solve every problem with speed and steel. You land in a side-scrolling world that looks bright enough to be friendly, then immediately proves itโ€™s not. Enemies move in your lane, hazards sit in the places youโ€™d naturally jump, and the level design keeps whispering, go on then, be braveโ€ฆ while it quietly sets up your next mistake.
Itโ€™s an action platform runner with that classic โ€œforward momentumโ€ heartbeat. Youโ€™re always pushing ahead, always reacting, always trying to keep your flow clean. One clean sequence feels incredible: jump, land, slash, collect, jump again, no wasted movement. One sloppy sequence feels like stepping on a rake three times in a row. And that contrast is the hook. It turns a simple concept into a tiny obsession.
๐—ง๐—›๐—˜ ๐—™๐—ข๐—ซ ๐—ก๐—œ๐—ก๐—๐—” ๐— ๐—ข๐—ข๐——: ๐—–๐—จ๐—ง๐—˜ ๐—™๐—”๐—–๐—˜, ๐—ญ๐—˜๐—ฅ๐—ข ๐— ๐—˜๐—ฅ๐—–๐—ฌ ๐Ÿ˜ผโš”๏ธ
Thereโ€™s something weirdly satisfying about playing a small character who moves like a threat. The fox ninja isnโ€™t bulky, isnโ€™t slow, isnโ€™t โ€œheavy heroโ€ energy. Itโ€™s quick feet, sharp timing, and that constant sense that the next second matters. Revenge Dojo leans into that by keeping your actions simple but meaningful. Every jump is a choice. Every slash is a commitment. Every moment you hesitate is the game gently pushing you closer to chaos.
And the vibe stays playful while still feeling intense. Thatโ€™s important. It means you can take the game seriously without the game taking itself too seriously. Youโ€™ll mess up, youโ€™ll laugh, youโ€™ll restart, youโ€™ll immediately try to do it cleaner because now itโ€™s personal and your brain has decided itโ€™s personal. ๐Ÿคฆโ€โ™‚๏ธ๐Ÿ”ฅ
๐—ฆ๐—Ÿ๐—”๐—ฆ๐—›, ๐—๐—จ๐— ๐—ฃ, ๐——๐—ข๐——๐—š๐—˜: ๐—ง๐—›๐—˜ ๐—ง๐—›๐—ฅ๐—˜๐—˜ ๐—ฆ๐—ฃ๐—˜๐—Ÿ๐—Ÿ๐—ฆ ๐—ข๐—™ ๐—ฆ๐—จ๐—ฅ๐—ฉ๐—œ๐—ฉ๐—”๐—Ÿ ๐ŸŒ€๐Ÿ—ก๏ธ
The controls feel like they belong to an old-school arcade mindset: do a few things, do them well, and donโ€™t get careless. Youโ€™re moving through levels where enemies and obstacles overlap in annoying, clever ways. Sometimes the threat is obvious, standing right in your face. Sometimes itโ€™s a trap placed exactly where your jump arc would normally land, like the game is reading your instincts and setting them on fire.
What makes Revenge Dojo work is how it creates rhythm. You start learning the tempo of the stage. Not memorizing every pixel, but understanding the โ€œbeat.โ€ Enemyโ€ฆ gapโ€ฆ hazardโ€ฆ enemyโ€ฆ coinsโ€ฆ awkward landingโ€ฆ enemy. Once you feel that beat, you stop reacting late and start reacting early. Thatโ€™s when the game stops feeling like punishment and starts feeling like performance. Your run becomes smoother. Your decisions become calmer. Your jumps stop being panic leaps and start being deliberate movement.
๐—–๐—ข๐—œ๐—ก๐—ฆ ๐—”๐—ฅ๐—˜ ๐—ง๐—˜๐— ๐—ฃ๐—ง๐—”๐—ง๐—œ๐—ข๐—ก ๐—ช๐—œ๐—ง๐—› ๐—” ๐—ฆ๐—›๐—œ๐—ก๐—ฌ ๐—ฆ๐— ๐—œ๐—Ÿ๐—˜ ๐Ÿช™๐Ÿ˜ตโ€๐Ÿ’ซ
Coin trails are the gameโ€™s favorite trick. They look like rewards, and they are rewards, but theyโ€™re also bait. A clean run that ignores a risky coin line can still succeed. A greedy run that chases every coin can fall apart instantly if you take one bad angle. Revenge Dojo is constantly testing what kind of player you are. Are you a โ€œfinish the level safelyโ€ person, or are you a โ€œI need every coin, even if it ruins meโ€ person?
Most people start safe. Then the game makes coins feel too close to ignore. Then you start taking risks. Then you learn when to take risks and when to chill. That slow evolution is what makes the game feel alive. Itโ€™s not just a runner. Itโ€™s a little self-control simulator disguised as a fox ninja revenge story. And yes, you will fail because of greed at least once. Probably more. Itโ€™s basically a requirement. ๐Ÿ˜…
๐—ง๐—›๐—˜ ๐——๐—ข๐—๐—ข ๐—ฃ๐—”๐—ฅ๐—ง ๐—œ๐—ฆ๐—กโ€™๐—ง ๐—ช๐—ข๐—ข๐—— ๐—”๐—ก๐—— ๐—Ÿ๐—”๐—ก๐—ง๐—˜๐—ฅ๐—ก๐—ฆโ€ฆ ๐—œ๐—งโ€™๐—ฆ ๐——๐—œ๐—ฆ๐—–๐—œ๐—ฃ๐—Ÿ๐—œ๐—ก๐—˜ ๐Ÿง˜โ€โ™‚๏ธโšก
The โ€œdojoโ€ feeling here isnโ€™t about sitting quietly. Itโ€™s about repetition and discipline. You play a level, you learn the dangerous spots, you clean up your timing, you try again, you improve. Thatโ€™s dojo energy in the truest way: training through failure until the movement becomes natural. Revenge Dojo rewards that mindset because the skill ceiling isnโ€™t about complicated mechanics. Itโ€™s about being consistent under pressure.
Thereโ€™s also a sneaky psychological trick the game pulls: when you lose, it usually feels like you were close. You can see the next safe platform. You can see the next enemy. You can see the part you couldโ€™ve handled better. That makes you restart with confidence instead of frustration. Not โ€œIโ€™ll try again because Iโ€™m stuck,โ€ but โ€œIโ€™ll try again because I know I can do it.โ€ That difference matters, and itโ€™s why this kind of action platform game stays addictive on Kiz10.
๐—˜๐—ก๐—˜๐— ๐—œ๐—˜๐—ฆ ๐—”๐—ฅ๐—˜ ๐—ฃ๐—ฅ๐—ข๐—•๐—Ÿ๐—˜๐— ๐—ฆ ๐—ง๐—›๐—”๐—ง ๐— ๐—ข๐—ฉ๐—˜, ๐—”๐—ก๐—— ๐—ฌ๐—ข๐—จโ€™๐—ฅ๐—˜ ๐—ง๐—›๐—˜ ๐—ฆ๐—ข๐—Ÿ๐—จ๐—ง๐—œ๐—ข๐—ก ๐Ÿ‘บ๐Ÿ—ก๏ธ
Fights in Revenge Dojo arenโ€™t long duels. Theyโ€™re quick decisions. Do I slash now or jump over? Do I attack to clear the lane or avoid to keep momentum? A lot of action runners get messy when combat slows the run down. This one keeps combat as part of the flow, like it belongs in the movement rather than interrupting it. Thatโ€™s why youโ€™ll start feeling stylish without even trying. Youโ€™ll hop into an enemy, slice through, and land running, and for half a second youโ€™ll feel like a tiny legend.
But the game also punishes mindless attacking. If you slash at the wrong time, you can drift into danger or mess up a jump timing. So you learn to attack with purpose. You stop swinging just because you can. You swing because it helps you survive.
๐—ง๐—›๐—˜ โ€œ๐—ข๐—ก๐—˜ ๐— ๐—ข๐—ฅ๐—˜ ๐—Ÿ๐—˜๐—ฉ๐—˜๐—Ÿโ€ ๐—ง๐—ฅ๐—”๐—ฃ ๐Ÿงจ๐Ÿ”
Hereโ€™s the danger: Revenge Dojo is built to keep you playing. Levels are short enough to retry without pain, but tricky enough to demand focus. That combo is lethal. Youโ€™ll finish a stage and think, okay, one more. Then youโ€™ll hit a section that trips you up, and now youโ€™re not leaving until you beat it clean. Youโ€™ll start caring about tiny improvements. Cleaner jumps. Fewer hits. Better coin routes. Faster clears. The game quietly turns you into your own coach.
And when you finally pass a tough section, it feels genuinely good, not because itโ€™s life-changing, but because you earned it. You didnโ€™t buy it. You didnโ€™t skip it. You learned the pattern, kept your timing, and stayed calm while the game tried to get you to panic. Thatโ€™s the kinds of victory that makes a simple ninja platformer feel bigger than it is.
If you like action platform games with runner energy, quick combat, coin collecting, and that constant โ€œstay sharpโ€ tension, Revenge Dojo hits the sweet spot. Itโ€™s fast, itโ€™s lively, and itโ€™s exactly the kind of Kiz10 game that turns five minutes into โ€œwait, why has it been an hour?โ€ ๐ŸฆŠโš”๏ธ๐Ÿ”ฅ

Gameplay : Revenge Dojo

FAQ : Revenge Dojo

What is Revenge Dojo?
Revenge Dojo is a ninja action platform runner where you control a fox warrior, defeat enemies, dodge obstacles, and collect coins while pushing through fast side-scrolling levels.

How do you play Revenge Dojo on Kiz10?
Use simple movement and timing to jump over traps, attack enemies in your path, and keep your momentum. The key is staying calm and reacting early, not late.

Whatโ€™s the main goal in this ninja runner platform game?
Finish each level by surviving the obstacle course, clearing threats that block your route, and grabbing coins to improve your overall progress and performance.

Why do I fail right after collecting coins?
Coin trails can bait you into risky jump angles. Focus on safe landings first, then collect coins that donโ€™t force you into traps or enemy contact.

Any tips for beating harder levels more consistently?
Learn the rhythm of each section, avoid panic jumps, and only attack when it keeps your lane safe. Clean timing and controlled movement beat rushing every time.

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