Kiz10 Games
Kiz10 Games
Kiz10
Home Kiz10

Temshik: King of Respect Save the Girls

4.5 / 5 150
full starfull starfull starfull starhalf star

A gritty action RPG on Kiz10 where you brawl through city districts, rescue captives, upgrade your gear, and claw your way to street respect like itโ€™s oxygen.

(1125) Players game Online Now

Play : Temshik: King of Respect Save the Girls ๐Ÿ•น๏ธ Game on Kiz10

Play Temshik: King of Respect Save the Girls Online
Rating:
full star 4.5 (150 votes)
Released:
16 Feb 2026
Last Updated:
16 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
๐๐€๐‚๐Š๐€๐‹๐‹๐„๐˜ ๐‡๐„๐‘๐Ž ๐„๐๐„๐‘๐†๐˜ ๐Ÿ™๏ธ๐Ÿ”ฅ
Temshik: King of Respect Save the Girls drops you into a city that feels like itโ€™s permanently stuck at midnight, even when the sky looks bright. The streets are loud, the corners are mean, and every neighborhood has that โ€œyou donโ€™t belong hereโ€ stare. And you? Youโ€™re not a chosen knight or a royal savior. Youโ€™re the kind of hero that gets built from pavement, impatience, and pure stubbornness. This is an action RPG where respect isnโ€™t a trophy, itโ€™s a currency. You earn it by showing up, throwing hands, and refusing to back down when the next gang decides youโ€™re todayโ€™s entertainment.
On Kiz10, the game hits fast: you spawn in, you move, you feel the weight of your character, and the first fight arrives like a rude introduction. One second youโ€™re learning the space, the next youโ€™re swarmed by street punks who act like the sidewalk is their family business. Itโ€™s not complicated in a โ€œread a manualโ€ way, but itโ€™s layered in a โ€œyouโ€™ll start caring about upgrades and timingโ€ way. Thatโ€™s the hook. You start for the fights. You stay because the city keeps opening up, and your character starts feeling like a real machine youโ€™re tuning.
๐‚๐Ž๐Œ๐๐€๐“ ๐“๐‡๐€๐“ ๐…๐„๐„๐‹๐’ ๐‹๐ˆ๐Š๐„ ๐€ ๐’๐“๐Ž๐‘๐˜ ๐ŸฅŠ๐Ÿ˜ค
The brawling has that raw, street-level rhythm. Itโ€™s not polite. Itโ€™s not elegant. Itโ€™s โ€œhit first, reposition, hit againโ€ with a little dash of panic when enemies stack up. Youโ€™ll have moments where youโ€™re landing clean attacks, feeling unstoppableโ€ฆ and then you realize youโ€™re surrounded and your health bar is quietly screaming for help. Thatโ€™s when the game gets fun in a slightly evil way. Because it pushes you into making choices: do you retreat to reset the fight, or do you press and try to end it quickly? Do you spend energy aggressively or save it because you know a tougher enemy is around the next corner?
The camera and movement give the city a lived-in feel, like youโ€™re actually patrolling blocks instead of clearing sterile levels. On PC youโ€™ll find yourself using movement plus quick attacks, and then, without thinking, youโ€™ll start rotating your view because you want to see whatโ€™s coming. On mobile itโ€™s even more immediate, like your thumbs are doing the negotiation: left hand says โ€œsurvive,โ€ right hand says โ€œcause problems.โ€ Either way, the combat turns into a loop of confidence, chaos, recoveryโ€ฆ repeat.
๐‘๐„๐’๐๐„๐‚๐“ ๐ˆ๐’ ๐€ ๐Œ๐„๐“๐„๐‘ ๐€๐๐ƒ ๐€ ๐Œ๐Ž๐Ž๐ƒ ๐Ÿ˜Ž๐Ÿ“ˆ
Respect is the gameโ€™s heartbeat. Itโ€™s not just a word the story throws around to sound cool. You feel it in progression. You feel it in how the city reacts to you. You feel it in your own behavior, because you start playing differently once you realize this isnโ€™t only about punching enemies until they fall. Itโ€™s about building momentum. Respect is what tells you youโ€™re doing it right. Itโ€™s also what dares you to keep going.
And the game is generous with that โ€œone more jobโ€ vibe. You rescue someone, you get rewarded, you think youโ€™re done for a secondโ€ฆ and then a new district becomes available and you can practically hear the next gang cracking their knuckles. The city keeps offering you problems like itโ€™s doing you a favor. Weirdly motivating, honestly.
๐’๐“๐€๐“๐’, ๐‚๐€๐’๐‡, ๐€๐๐ƒ ๐“๐‡๐„ ๐‹๐ˆ๐“๐“๐‹๐„ ๐”๐๐†๐‘๐€๐ƒ๐„ ๐Ž๐๐’๐„๐’๐’๐ˆ๐Ž๐ ๐Ÿ› ๏ธ๐Ÿ’ฐ
This is where Temshik turns from โ€œfun brawlerโ€ into โ€œokay wait, I need to optimize.โ€ Youโ€™re collecting money, boosting damage, grabbing health, managing energy, stacking respectโ€ฆ and you start making tiny decisions that feel suspiciously serious. Like, why am I staring at a stat boost like itโ€™s a life choice? Because it kind of is. A small upgrade can change your whole flow. More damage means fights end faster. More health means you can survive mistakes. More energy means you can stay aggressive without running dry at the worst possible time.
And the upgrade spots around the city? They feel like safe little islands in a rough ocean. You roll up, breathe for half a second, spend your earnings, and then step back into the noise stronger than before. Thereโ€™s a satisfying grind here, but it doesnโ€™t feel like a boring treadmill. It feels like rebuilding yourself in public, in the middle of hostile streets, like youโ€™re telling the city: โ€œYeah. Iโ€™m still here.โ€
๐๐„๐ˆ๐†๐‡๐๐Ž๐‘๐‡๐Ž๐Ž๐ƒ๐’ ๐“๐‡๐€๐“ ๐‚๐‡๐€๐๐†๐„ ๐“๐‡๐„ ๐•๐ˆ๐๐„ ๐Ÿ—บ๏ธ๐ŸŒ†
Each new area hits with a different flavor. Some districts feel cramped and aggressive, like enemies want to jump you in tight spaces. Others feel more open, which sounds safer until you realize open streets mean threats can approach from angles you werenโ€™t watching. New foes show up with new patterns, and suddenly your old โ€œrun in and mashโ€ plan starts failing. You adapt or you get humbled. Usually humbled first, then adapt. Thatโ€™s the honest order.
Progression works because it keeps shifting your expectations. You donโ€™t just get โ€œmore enemies.โ€ You get different kinds of trouble. The city starts feeling bigger, but also more dangerous, like youโ€™ve climbed high enough that the next fall would hurt more. And thatโ€™s a good feeling in an action RPG. It means the stakes are real, even if youโ€™re still basically a one-person street legend doing hero work with questionable sleep habits.
๐“๐‡๐„ ๐‘๐„๐’๐‚๐”๐„ ๐Œ๐ˆ๐’๐’๐ˆ๐Ž๐๐’ ๐‡๐ˆ๐“ ๐‡๐€๐‘๐ƒ๐„๐‘ ๐“๐‡๐€๐ ๐˜๐Ž๐” ๐„๐—๐๐„๐‚๐“ ๐ŸŽฏ๐Ÿ•ฏ๏ธ
Rescuing the girls isnโ€™t treated like a throwaway objective. Itโ€™s the point. It gives the fights a reason beyond โ€œbeat everyone.โ€ Youโ€™re clearing neighborhoods because someone is trapped, because the city is being carved up by gangs, because letting it continue would mean accepting the worst version of the streets. And that motivation changes how it feels when you win. A cleared area isnโ€™t just โ€œcompleted content.โ€ Itโ€™s relief. Itโ€™s progress you can feel.
Sometimes youโ€™ll catch yourself doing that gamer monologue: โ€œOkay, get in, handle the gang, grab the rewards, get out.โ€ And then something goes sideways, you take too much damage, you scramble for health, and suddenly the mission feels like a little action movie scene youโ€™re trying to survive. Not bad for a browser game on Kiz10, right? ๐Ÿ˜…
๐Š๐ˆ๐๐† ๐Ž๐… ๐‘๐„๐’๐๐„๐‚๐“ ๐ˆ๐’๐โ€™๐“ ๐€ ๐“๐ˆ๐“๐‹๐„, ๐ˆ๐“โ€™๐’ ๐€ ๐“๐‡๐‘๐„๐€๐“ ๐Ÿ‘‘โšก
By the time youโ€™ve pushed through multiple districts, upgraded your kit, and learned how to manage fights without falling apart, the title starts feeling heavy. King of Respect isnโ€™t โ€œcongratulations.โ€ Itโ€™s โ€œnow prove you can keep it.โ€ Because the city doesnโ€™t stay quiet. It tests you. It sends new enemies. It tempts you with new locations and new rewards. It dares you to get sloppy.
And thatโ€™s why Temshik works. Itโ€™s a street action RPG with a clear mission, punchy progression, and that constant forward pull. Youโ€™re always one upgrade away from feeling stronger, one district away from new trouble, one good run away from looking unstoppable. On Kiz10, itโ€™s the kind of game you open for a quick sessionโ€ฆ then you realize youโ€™ve been chasing respect for way longer than planned, because quitting mid-rise feels illegal. ๐Ÿ˜ฎโ€๐Ÿ’จ๐Ÿ”ฅ
Controls
Controls
SOCIAL NETWORKS facebook Instagram Youtube icon X icon

FAQ : Temshik: King of Respect Save the Girls

1) What kind of game is Temshik: King of Respect Save the Girls?
Itโ€™s an action RPG where you fight street gangs across multiple city districts, rescue captives, collect resources, and grow your power through upgrades, money, and respect.
2) What is the main objective?
Clear neighborhoods by defeating gang enemies and completing rescue missions while building enough strength and respect to unlock new locations and tougher challenges.
3) What should I upgrade first to progress faster?
Focus on damage and survivability early so fights end quicker and mistakes hurt less. After that, invest in energy and mobility upgrades to keep your combat flow aggressive.
4) Why do I lose fights even after getting upgrades?
Many enemies punish reckless rushing. Use spacing, avoid getting surrounded, and reset your position when your health gets low instead of trying to brute-force every encounter.
5) Is it better to explore or rush missions?
A balanced approach works best: explore for money and power boosts, then return to missions when your stats and resources are strong enough to handle bigger enemy groups.
6) Similar gangster and city action games on Kiz10:
Dude Theft Wars
Grant Gang Auto
Los Angeles Crimes
Gangsters Way
Criminal Russia 3D
CrazyGames
CrazyGames

Contact Kiz10 Privacy Policy Cookies Kiz10 About Kiz10
Advertisement
Advertisement
Recommended Games

Share this Game
Embed this game
Continue on your phone or tablet!

Play Temshik: King of Respect Save the Girls on your phone or tablet by scanning this QR code! It's available on iPads, iPhones, and any Android devices.