đ Crash! Bang! The house wasnât ready for this
You load in and the living room already looks suspiciousâvases on edge, a couch begging to be jumped over, and a slice of cheese positioned like destiny. Tom is stretching like heâs training for the Cat-lympics; Jerry twitches an ear and casually pockets a crumb the size of a planet. Tom and Jerry: Colossal Catastrophe is a riot of chase-and-prank energy where every corner hides a shortcut, every drawer is a tool box, and the floor is always lava if youâre dramatic enough.
đž Play both sides of the cartoon
As Tom, youâre a momentum machine: long strides, couch-leap vaults, and a pounce that turns close calls into headline tackles. As Jerry, youâre a master of negative space: under chairs, through vents, around lamp cordsâtiny routes that make big egos trip. The funniest runs swap perspectives mid-levelâchase as Tom until you knock a door off its hinges, tag to Jerry, slip through the wreckage, and steal a win with a squeak and a wink. The game never punishes curiosity; it sells curiosity a map.
đ§ Traps, toys, and tasteful trouble
Mouse traps arenât just hazards; theyâre ingredients. String a rolling pin to a drawer pull, angle a fan to push soap across tile (hello, physics), bait a sprint with a rubber chicken, then watch your slapstick plan blossom like a Rube Goldberg bouquet. Tom can craft quick blockersâpile books to make a jump tougher, yank a curtain to reveal a hidden alcove. Jerry can set micro-tricks: pepper flakes for a sneeze that buys five perfect seconds, clothespins that turn a line into a tightrope. Use pans. Use yarn. Use that suspiciously bouncy armchair. If it exists, it has comedic potential.
đŞ Rooms with opinions and elbows
Every âstageâ is a different sitcom set with a secret spine. The Kitchen is shiny, slippery, full of drawers that open into shortcuts and ovens that whoosh hot air for speed boosts if you time the door. The Attic is dusty parkourâbeams, boxes, and a trunk that catapults like it read the script. The Backyard is chase theater: sprinklers arc to form time windows, garden gnomes double as springboards, and a humming clothesline becomes the best zipline you didnât pay for. Even the Hallway gets mouthy, with rug runners that drift like conveyor belts and a grandfather clock that hides an unfairly smug mouse door.
đŽ Cartoon controls that vanish in your hands
Movement is snappy without feeling stiff. A tap hops; a held press turns into a couch-clearing arc. Slide under tables, wall-bounce off cabinets, and cancel into a dash when a flowerpot falls exactly where your forehead planned to be. Items equip on pickup, no inventory menu to scold your momentum. Tomâs pounce blooms into a ground-skim if you land early; Jerryâs dodge tucks small enough to fit through an insult. Ten minutes in and your thumbs speak fluent slapstick.
đ§ Tiny brain, huge galaxyâstrategy that sneaks up
Being fast is cute; being sneaky pays rent. As Tom, herd Jerry into loud rooms where footsteps betray him, then throw a soft feint toward the obvious gap while you actually lunge for the vent. As Jerry, keep two exits in view and one joke in pocketâpepper, marble, wind-up dogâand rotate hideouts before Tom learns your rhythm. Both sides benefit from treating furniture like chess pieces: move a stool, suddenly the route is yours; shift a screen, a window becomes a launch ramp. And always, always leave the cheese where Tom can see it. Itâs not bait if you admit nothing.
đ§ Power-ups with punchline timing
Sprint Soda makes Tom blur on straights; Squeak Sneakers let Jerry silence a whole sprint. Magnet Mitts tug metal objects across the floor at very inconvenient times (for the other guy). The Feather Duster swats clutter aside like royalty; the Plunger Gun pins doors shut with a deeply satisfying thwop. Everything is short-lived, loud, and designed for riskâpop it at the wrong moment and the only thing you buffed was your opponentâs comedy reel.
đš Bloopers worth framing on the fridge
You will leap dignifiedly through a window, bounce off a curtain rod, and discover the trash binâs opinion about gravity. You will pull a tablecloth like a magician and accidentally serve yourself to your rival on porcelain. You will roll cheese toward a vent, sneeze on pepper, and invent a new sport called âsprint-squeal-limp.â The good news: the checkpoint fairy is generous, and the second try becomes a clip youâll swear you planned.
đ Boss chases that behave like episodes
Spike bursts in, tail at full sass, and turns a corridor into a bark-powered treadmill. The Lady of the House appears as silhouette and slippers; avoid the broom arcs and youâll learn the floor pattern has safe beats like a rhythm game in polite shoes. A vacuum robot goes feral and needs to be redirected with a magnet and a trail of cereal, and the final fiascoâa dinner party gone wrongâbecomes a multi-room relay where you tag between Tom and Jerry to keep the roast upright and the chandelier attached to its feelings. No sponges, no grind; just patterned chaos that gets funnier as you read it.
đ A soundscape of squeaks, splats, and zing
Footpads thump differently on tile, wood, and carpet, and that helps you chase by ear. Pan lids clang with a pitch that tells you which counter you just weaponized. The music leans brass and xylophoneâclassic cartoon DNAâthen hushes at the exact frame where suspense should be silly. When a trap chain fires, the mix dips, the cymbal whispers, and the final bonk lands with a comedic gravitas that might make you clap alone in your room. Itâs normal. Probably.
đŤ Solo, versus, and âwe swear weâre still friendsâ
Story mode is a tour of escalating accidents with optional objectivesâfind the hidden morsel, finish with the plant intact, donât wake Spike (you will, but try). Versus flips the couch into a courtroom: one player as Tom, one as Jerry, short rounds, best-of chaos, trash talk optional but historically inevitable. Co-op âHousekeepingâ turns both of you into problem-solvers: keep the home tidy while guests arrive, which is hilarious because you are the problem and the solution at the same time.
đŻ Progress you can taste, not tally
You unlock gags, shortcuts, and cosmetic silliness: Tomâs bow tie that flutters when he sprints; Jerryâs colander helmet that makes him 30% braver and 0% safer. But the real progression lives in your routes. Day one you run hallways and pray. Day two you cut diagonals, ride ziplines, hop chair-to-chair across a room you used to walk through. Day three youâre juggling traps mid-sprint, baiting Spike through a door youâre already not near, and finishing a chase by sliding under a broom with the timing of a late-night comedian.
đ§ Micro tips from a cat with bandages and a mouse with a plan
As Tom, pounce early in tight rooms and late in straightaways; your arc needs air. As Jerry, commit to a tiny route for exactly two seconds; doubling back is your superpower, not your habit. Donât spam trapsâpair one âoopsâ with one guaranteed line-breaker. Use vertical space; lampshades are ladders if you believe in yourself. If a door is closed, check the handle: some open both ways, and that information is worth a second of patience. And if youâre carrying cheese, donât sprint through the kitchen. Countertops have opinions and they are anti-dairy.
đ Why this slapstick feels timeless
Because the verbs are simpleârun, jump, yank, throwâand the outcomes are delightfully messy. Because the level design trusts you to try the weird route and rewards you with a shortcut that becomes your legend. Because the humor lands without needing dialogue, and the rivalry stays friendly even when someone just got catapulted by a toaster. And because Kiz10 lets you dip in for one episode and somehow leave with a seasonâs worth of âyou had to be thereâ stories.
đŁ Curtain up, paws ready, tail steady
Point at the cheese, pretend you donât want it, sprint anyway. Slide under the table, yank a drawer, bounce off the couch, and take the vent you only saw because the lamp wobbled at the right time. Whether youâre chasing or escaping, scheming or improvising, Tom and Jerry: Colossal Catastrophe on Kiz10.com turns a cozy house into an athletic comedy routine where timing is everything, luck is loud, and the best victory is the one that makes both sides laugh.