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Escape from FNAF and Grany!

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Dodge animatronics and sprint through tense obstacle routes in a horror parkour game that mixes FNAF scares with escape runs. Main tag horror parkour game on Kiz10.

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Play : Escape from FNAF and Grany! 🕹️ Game on Kiz10

🎢 Panic Parkour Through A Haunted Pizzeria
You start with a jump you think is simple. A crate to a catwalk, a catwalk to a vent, a vent to a shelf with a bad angle that makes your palms sweat before you even move. Escape from FNAF and Grany turns a familiar pizzeria into a vertical maze, and every safe-looking tile has a catch. The floor creaks, the lights flicker, and in the corner of your ear a distant jingle promises company if you hesitate. This is not a slow stalker game; it is sprint, read, commit, smile when you land, breathe when you don’t. Horror is the flavor. Precision is the meal.
🦊 Animatronics In The Periphery, Timing At The Center
The pizzeria never lets you forget who owns the night. A shadow crosses a hallway just as you line up a jump, and that tiny distraction is the real enemy. The trick is refusing the bait. Focus on the geometry. Count your steps. Land with your toes on the front third of the platform so your next input is already primed. When a scream pops to the right, trust the line you picked to the left. That discipline is what keeps you moving. And movement, here, is safety.
🧩 From Simple Hops To Mean Little Puzzles
Early stages give you honest gaps and patient conveyors. You learn to feather momentum, to buffer a jump while still in the air, to treat ladders like rhythm instead of rescue. Later levels get playful, then rude, then playful again. Shifting platforms demand you jump earlier than you want. Spinning hazards beg you to rush and punish you if you do. The game introduces one new problem at a time, lets you fail loudly, and then makes success feel like a secret handshake. When you stick a sequence you once called unfair, that rush is real and well earned.
🕯️ Fear That Pushes, Not Stalls
Screamers exist, yes, but they punctuate rather than paralyze. A quick jolt resets your focus and you go again, sharper, almost laughing. Sound cues are honest: a metallic scrape previews a moving platform, a low thrum hints at a fan you can ride, a high ping means a timed door cycle is about to open. Treat the audio like a coach. It wants you to succeed, just not lazily.
🎮 Controls That Reward Calm Hands
On desktop, clean WASD movement with a forgiving jump buffer makes chaining hops satisfying. Hold the run only when you have runway; short taps on narrow beams prevent over-corrections. On mobile, the virtual stick gives you short travel and a predictable dead zone, so small nudges line up to perfect edges. The camera minds its manners—close enough to feel the height, far enough to read the landing. If you miss, you’ll know if it was greed, angle, or timing. That clarity is why you improve quickly.
🚪 Routes, Reroutes, And The Fun Of Choice
Variability of passage means you are never married to one solution. See a risky triple jump? Maybe there’s a side vent with a slower, safer line that trades time for nerves. Spot a stack of crates? You can chain them for a flashy climb, or you can loop behind a counter and find a ladder tucked in shadow. The best part is discovering a route that feels like yours. You will tell a friend, they’ll try it, then show you a faster one you didn’t notice. The level design supports that conversation.
🧠 Micro Habits That Make You Look Good
Use run-ups sparingly. Two short hops beat one panicked leap. Aim your character’s chest, not the feet—the hitbox loves confidence. When you land, resist the micro-wiggle; commit the next step on the last frame of the current jump so your momentum threads cleanly into the route. For conveyors, lean into the motion early, then correct once at the midpoint. On rotating hazards, enter as the spoke passes your shoulder, not as it faces you; that half-beat offset buys space.
🏁 Checkpoints That Respect Your Time
Death is a teacher, not a tax collector. Checkpoints sit after meaningful sequences, so a clean section becomes a saved section. This encourages experiments. Try the dangerous roof line. Test the window ledge bounce. If you eat it, you’re right back at the start of the trick with no long walk of shame. That loop—attempt, adjust, attempt—turns hard segments into flow toys instead of walls.
👥 Compete Without Cruelty
Leaderboards and ghost runs let you chase golds without rage. Watch your ghost, note where it squeezes an extra stride, then race yourself. Time trials reveal how much speed lives in clean lines. You’ll learn to jump earlier, to soften landings, to enter ladders from the correct side. Your PBs will drop in quiet, pleasing inches. When they don’t, you still get the thrill of a clean clear under pressure.
🌌 Granny’s Echoes In The Halls
Though the star is the pizzeria’s scaffolding, a certain familiar presence lurks in late chapters. You’ll hear a floorboard groan the wrong way, spot a silhouette at the far end of a kitchen, and suddenly your careful footwork matters twice as much. These moments are fair. They force you to execute under a gaze and that makes victory taste better. If you do get tagged, the restart is quick, and the route you just learned will only feel cleaner on the second pass.
🔁 Why You’ll Queue “One More” After The Clear
Because every route has a second personality at speed. Because the game always gives you an honest read of why you failed and an immediate chance to fix it. Because a horror atmosphere that respects play is rare and this one does. Because the moment you link a risky hop with a perfect wall slide while an animatronic howls somewhere you refuse to look, you’ll grin and know you’re coming back tomorrow to do it faster.
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FAQ : Escape from FNAF and Grany!

What is Escape from FNAF and Grany?
A horror parkour game on Kiz10 where you sprint, jump, and route through a pizzeria filled with animatronic threats and screamers.
Any movement tips for tough jumps?
Use short runups, buffer jumps, and land centered. Two quick hops beat one risky leap. On conveyors, lean early then correct once.
How do I handle pressure from scares?
Treat audio as cues, not chaos. Commit to your line, avoid midair corrections, and resume rhythm immediately after a screamer.
Does it play well on phone and desktop?
Yes. Tight inputs, helpful jump buffer, and clean camera angles keep precision reliable on mobile and PC.
What makes replays worthwhile?
Multiple routes, forgiving checkpoints, and time trials let you refine lines, discover skips, and chase PBs without long resets.
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