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Poison Candy: Obby 2-Player

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A sneaky 2 player obby where you race jump and bluff to trick your rival into eating the poisoned candy on Kiz10. Main tag 2 player obby game.

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Play : Poison Candy: Obby 2-Player 🕹️ Game on Kiz10

Play Poison Candy: Obby 2-Player Online
Rating:
7.00 (159 votes)
Released:
17 Nov 2025
Last Updated:
20 Nov 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
Sweet Trap Cold Nerves 🍬🧠
You spawn on bright sugar platforms with a friend grinning like they know something you do not and that is exactly the point. Poison Candy Obby 2 Player looks cute and then hands you a mind game wrapped in parkour. Somewhere on this board a candy is poison because one of you said so and the other one nodded like sure I believe you absolutely which is the first lie of the night. You are not just jumping. You are navigating trust. Every hop is a sentence. Every pause is a clue. And when the camera catches that tiny hesitation before a jelly bridge you can almost hear the question in your rival’s head are they acting or are they about to feed me doom.
Run First Think Faster 🏃‍♀️⚡
Movement is sugar slick and honest. Short taps give tidy hops across sprinkle tiles. Press longer for marshmallow arcs that feel floaty in a way your heart immediately loves. Wall grabs are sticky enough to save bad ideas if your timing is humble. The level hums under your steps like a busy kitchen. Platforms wobble just a little as you pass, gummy gears spin in the distance, candy canes sway as if they are debating which of you will believe the next bluff. You keep momentum because speed hides tells, then you slow down on purpose because stillness shows you more than a thousand jumps ever could. The trick is doing both without looking like you are trying.
Two Minds One Board 🎭🧩
The thrill sits between the platforms. One mode lets you play on a single device shoulder to shoulder, which turns every eyebrow twitch into evidence. The online mode pairs you with a stranger whose chatty confidence might be theater or genius. Each round assigns a chooser who can poison any candy of a given color. Then the dance begins. You point at the harmless one like a game show host. They pretend to fall for it or pretend to pretend to fall for it. Bluffing is a staircase with missing steps. Skip a turn to muddy the trail. Walk past the safe candy like it is radioactive. Announce your move and do the opposite or worse the same. The board becomes a poker table with frosting.
Detective Hat On Parkour Shoes Laced 🕵️‍♂️🧁
The detective angle is not a gimmick. It changes how you run. You start cataloging micro details without meaning to. Your rival hesitated when the purple jelly showed. They over explained when you asked about the striped lollipop platform. They avoided the center lane even when it was faster. That is data. Parkour routes turn into alibis. If they choose a long detour, maybe they are steering you somewhere. If they sprint straight through a rainbow bridge, maybe they need you to follow because the wrong candy waits on the quick line. The best rounds feel like you cracked a case at full sprint, and the victory laugh tastes sweeter because your legs and brain earned it together.
Bluffs With Flavor 🎲🍭
Skipping a turn is a weapon wrapped in politeness. You pass, they move, and now every candy glows suspicious. Toss a casual “left is safer” while you line up to the right. Jump on a platform you know is safe, then wince as if you almost made a mistake. Let them believe you slipped and then watch them step exactly where you wanted. The meta shifts across friends. Some crews love loud chaos. Others settle into quiet mind games where the only tell is how a player breathes before a critical hop. Either way the candy is out there smiling with too many teeth.
Worlds That Teach Without Lecturing 🌈🗺️
Early stages are wide lanes and forgiving jelly pads that introduce timing without punishing curiosity. Mid worlds get sly. Conveyor cookies tug feet a hair faster than your instincts expect, so greedy jumps overshoot. Licorice ropes bring gentle swing physics that reward small arcs, not wild pendulums. Late maps add breaker tiles that crack on the second step which means you can bait a rival into turning a safe path into a trap for themselves. You will fail a few times, laugh harder, then start reading textures like a sommelier of sugar. The level design is colorful, yes, but it is also a quiet teacher.
Head Games In Stereo 🧏‍♀️🎧
Play once with headphones. The soundstage leaks secrets. Certain candy tiles make a faint fizz when primed, not loud enough to accuse but enough to make you suspicious. Jelly bridges squeak differently depending on where you step, creating rhythm you can imitate to look confident while you lead someone gently toward the wrong bite. Footfalls on sugar glass are sharper than on sponge cake, and that half second difference lets you count a rival’s nerve from across the board. Audio here is not decoration. It is an accomplice.
Micro Rituals That Become Superpowers 🔁🪄
Everyone develops habits. One player always triple hops before a decision, another circles a platform like a cat before committing. Learn yours and break them on purpose. Consistency is a billboard that says please read me. Try this loop start with a quick scout hop to mirror confidence, pause at a fork and look at the wrong tile first, then correct with a laugh so they think you just remembered something important. In solo runs, ritual helps flow; in versus, ritual is a mask you can wear or drop to throw them off. That tension is delicious.
Couch Chaos And Streamer Bait 📺🤣
On one device, the game becomes a comedy show. Fingers collide, someone yells “left left left” while pushing right, and the inevitable betrayed cackle echoes off the walls. Online, the chat fills with ghosts of strategies you will try later. The format is built for short rounds and long rivalries, and that means clips. Expect a highlight where you pretend to panic, slip a tile, land perfect, and watch your opponent copy the “mistake” into the poison you selected thirty seconds earlier. The replay button exists for a reason.
Why Kiz10 Is The Right Candy Jar 🌐⚡
Zero downloads. Fast loads. Clean input on keyboard and touch so your bluff timing never gets lost in lag. Five minutes is enough for a best of three. Fifteen is enough to create in jokes that become tradition. Kiz10’s quick restarts turn learning into habit and habit into swagger. You will hop in for a single round and stay for rubber matches because pride is a flavor you cannot leave on the table.
One Round You Will Tell Stories About 🌅🏆
It starts with a sprint across harmless gumdrops and ends with both of you staring at two identical candies like they are doors to different universes. Your rival says “you first,” you say “after you,” the timer ticks, and you decide to win the argument with theater. You hop onto the “wrong” tile with a gasp that sells it too well, they jump to “save” you, and the board answers with a puff of skull shaped smoke. You do a tiny polite bow no one can see and queue rematch because they are already plotting revenge and that is the kind of friendship a game like this invents on purpose.
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GAMEPLAY Poison Candy: Obby 2-Player

FAQ : Poison Candy: Obby 2-Player

FAQ — Poison Candy: Obby 2-Player

1. What type of game is this
A two player obby with detective vibes where you bluff, skip turns, and steer your rival toward a poisoned candy while racing through parkour stages. Keywords 2 player obby bluff.
2. How do the two modes work
Local lets two players share one device; online pairs you with a random opponent. Both modes use the same bluff mechanics and colorful obby maps. Keywords local online versus.
3. Any beginner tips to land more bluffs
Keep momentum to hide tells, skip a turn to muddy reads, and overact once per round not every time. Use audio cues to sell confidence. Keywords misdirection timing audio.
4. Are the platforms and candies predictable
No. Stages rotate layouts and the chooser selects which candy is poisoned, so you must read behavior not memorize routes. Keywords dynamic stages rotation chooser.
5. Does it play well on mobile and desktop
Yes. On Kiz10 the HTML5 build runs smoothly with crisp jump inputs and instant restarts for quick best of three matches. Keywords HTML5 browser cross platform.
6. Similar obby and 2 player games on Kiz10
Obby Space Parkour
Speed per Click Obby
Fireboy and Watergirl Forest Temple
Fireboy and Watergirl 2 Light Temple
Parkour Block 3D

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