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Slendytubbies V2

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Survive this horror game in a twisted Teletubby forest collect 10 custards while a Slendytubby stalks you in Slendytubbies V2 on Kiz10

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Play : Slendytubbies V2 🕹️ Game on Kiz10

  1. Whispers in the Tubby Forest 🌲😨
    The forest should not feel like this. The trees look familiar from a children show that used to run in the background while you were doing homework, yet everything is wrong now. The sky is black glass, the hills are cold, and somewhere in the dark something that used to be cute is watching you breathe. Welcome to Slendytubbies V2 on Kiz10, where Teletubbies have decided that comfort is cancelled and terror is the new bedtime story.
You spawn in a patch of grass that could have been cheerful once. The wind moves, but nothing feels alive. In your hand, a weak light. In your head, one simple instruction that sounds harmless until you try to obey it collect ten bowls of custard scattered around the map before the Slendytubby finds you. That is it. No dramatic speech. No endless cutscene. Just you, the custard and the thing that wants you to fail.
Every step pushes you deeper into a place that feels like a corrupted memory. Shapes you once associated with toys and bright colors now sit half hidden behind fog. It is like someone took a happy children show and dragged it through a nightmare, then dared you to walk through it alone.
Custard hunt in the dark 🍮🔦
On paper the objective is almost funny. Tubby custard. Ten bowls. How dangerous can dessert be The game does not even bother to answer. It simply drops those glowing bowls in corners, valleys and open spaces that force you to leave safety behind if you want to progress.
You learn fast that every custard is both reward and curse. The moment you spot one you feel relief that little flash of victory. Then, as soon as you pick it up, the world tightens. The sound of your footsteps feels louder. The shadows look thicker. Collecting custard wakes the forest up. It is almost like you are ringing a tiny dinner bell in a place that already wants to eat you.
So you start changing how you move. No more slow strolls. You scan the horizon for that faint glow, plan a path that keeps trees between you and the worst open areas, then dart in, grab the custard and get out before the air itself starts to feel heavy. You are not just finding items. You are negotiating with the map, trading risk for progress one bowl at a time.
When Teletubbies become monsters 😈📺
The real twist of Slendytubbies V2 is not the custard or the forest. It is who is hunting you. Teletubbies were never designed to be scary, and that is exactly why they work so well here. Their round shapes and soft silhouettes turn into something deeply wrong when you see them in the distance, unnaturally still, just waiting.
The Slendytubby does not need a long introduction. You feel it before you truly see it. A shift in the sound. A pressure behind your neck. Maybe a strange noise that does not match the wind. When you finally catch that first glimpse, those familiar antennae and blank eyes warped by corruption, your brain goes through a weird moment of denial. You know it is ridiculous. You also know you should run.
That clash between childhood comfort and pure horror is the point. Every chase becomes a tiny argument between the part of you that used to laugh at the show and the part of you that is very aware this thing can end your run at any second. The longer you survive, the more that hunters presence starts to feel like a stain on the whole forest, something that has always been there, waiting for the right game to step out.
Singleplayer panic vs multiplayer terror 👤👥
In singleplayer you get the pure experience. Just you, the dark, ten custards and a monster that never gets bored. It feels like a classic survival horror challenge where your only real tools are your memory, your nerves and your willingness to keep moving when every instinct tells you to stop.
Then you go into multiplayer and the rules twist. One player becomes the Slendytubby itself, a thinking predator with human instincts behind those awful eyes. The others play as survivors, each one scrambling through the forest, arguing over routes, shouting when they spot something moving between the trees. Suddenly the fear has a voice.
As the monster you are not just chasing models on a map. You are hunting your friends. You listen for their reactions, anticipate their habits, and use the terrain to appear where they feel safest. As a survivor you know there is a real person out there, laughing every time you trip on a hill or corner yourself trying to grab one last bowl of custard. It turns a tense game into a whisper filled social event where every decision matters just a bit more.
Sound, footsteps and that static in your brain 🎧💀
Slendytubbies V2 uses sound like a weapon. There is no loud soundtrack blasting over everything. You get wind, footsteps, distant noises that might be trees or might be something else, and the occasional audio punch that tells you the monster is far too close. The silence between those moments is almost worse.
You start reading the forest through your ears. The crunch of grass under your own feet becomes a kind of heartbeat that speeds up whenever you stop to listen. Sometimes you will swear you heard something behind you. Sometimes you are right. Other times the fear itself is playing tricks. The game does not need complicated jump scares when your imagination is doing half the work.
When the Slendytubby finally closes the distance, the sound design turns every second into a countdown. Sudden volume shifts, distorted growls, the feeling that the audio is pushing at the edges of your calm. That is when players either freeze or snap into focus, swinging the camera, sprinting between obstacles, trying to break line of sight before the next horrible noise hits.
Learning to think like prey and predator 🧠😵
To last more than a few minutes, you start building habits. You map landmarks in your head. A strange rock, a twisted tree, a hill that gives you a little extra visibility. You stop walking in lazy circles and start sweeping the forest in rough patterns, trying to avoid backtracking too much. Every route becomes a compromise between safety and speed.
You also learn the worst sin in this game greed. You know that feeling when you are one custard away from the goal and you see it sitting out in the open, glowing like the easiest win of your life. You go for it. Of course you do. And that is when the forest feels suddenly too quiet, the air too thick, and the distance between you and the nearest cover feels stupidly long. Slendytubbies V2 punishes that last minute greed over and over, until you finally respect the idea of retreat.
In multiplayer this turns into mind games. The Slendytubby player starts predicting those greedy runs, lurking near obvious custod spots, waiting for someone to think they can grab a quick win. Survivors adapt, working together, baiting the monster, sacrificing one player to distract while others rush the remaining objectives. It stops being a simple horror chase and becomes a psychological match where both sides are trying to outthink each other in real time.
Why Slendytubbies V2 feels at home on Kiz10 🌐🕹️
On Kiz10 the game fits into a larger family of horror and Slenderman style experiences, but it definitely has its own flavor. The mix of parody and genuine fear makes it stand out. You are not just collecting pages in a generic forest. You are walking through a broken cartoon world where every hill and tree feels like a glitch in something that used to be innocent.
Because it runs right in your browser, it is dangerously easy to say you will play one quick round and then realize you are five failed runs deep, trying to prove to yourself that you can finally get all ten custards without getting grabbed. No installs, no complications, just instant anxiety the moment the game loads and that empty forest appears.
If you enjoy survival horror games where you are both laughing at how absurd the concept is and genuinely tense anyway, if you like the classic loop of hunting collectibles while something hunts you, and if the idea of corrupted Teletubbies stalking you through the dark feels exactly wrong in the best way, Slendytubbies V2 on Kiz10 is a perfect little nightmare to visit again and again. Just remember the rule that every horror fan eventually learns do not look back for too long. Something might be looking right back.
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GAMEPLAY Slendytubbies V2

FAQ : Slendytubbies V2

1. What is Slendytubbies V2 on Kiz10?
Slendytubbies V2 is a free survival horror game on Kiz10.com where twisted Teletubbies stalk you through a dark forest while you search for ten bowls of custard before the monster catches you.
2. How do you play Slendytubbies V2?
Move with the keyboard, look around with the mouse or touch controls, explore the forest to find glowing custard bowls and keep moving so the Slendytubby does not get close enough to end your run.
3. What is the main goal of the game?
Your objective is to collect all ten custards scattered around the eerie Teletubby forest and escape alive, using memory, careful routes and quick reactions to survive each encounter with the Slendytubby.
4. Does Slendytubbies V2 have multiplayer mode?
Yes, there is a multiplayer mode where one player controls the Slendytubby and the others play as survivors, turning the horror into a tense online hide and seek match with real friends or other players.
5. Is Slendytubbies V2 a good horror game for fans of Slenderman style scares?
If you enjoy Slenderman style horror with page or item collecting, jumpy chases and a creepy forest atmosphere, Slendytubbies V2 delivers a similar tension with a dark parody twist on cute childhood characters.
6. What similar horror games can I play on Kiz10?
Slender in Nightmare Camp
Slenderman Must Die Silent Street
Slenderman Horror Story MadHouse
Slenderman Rebirth
Poppy Playtime
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