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Smash Everything !!!

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Wreck shops bars and clubs with hammers guitars and more in a frantic destruction action game on Kiz10. Shatter rooms chase scores and leave nothing standing. Main tag action game.

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Play : Smash Everything !!! 🕹️ Game on Kiz10

Play Smash Everything !!! Online
Rating:
9.00 (151 votes)
Released:
29 Nov 2025
Last Updated:
29 Nov 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
Welcome To The Wrecking Hour 💥🕒
The door clicks shut behind you like it knows what is about to happen and wants plausible deniability. Smash Everything !!! is not a polite brawler with rules and referees. It is a sprint through fragile rooms where every shelf has an opinion and every object is a confession waiting to be shouted at full volume. You step into a boutique, a neon bar, a gadget shop that looks expensive enough to be nervous, and the air turns electric. One swing and the glass sings. Another and the shelves confess. You are not solving puzzles. You are writing noise until it becomes art.
Tools Of Beautiful Trouble 🔨🎸🪵
The joy is in the arsenal. A hammer is the honest handshake of destruction steady weight clean arc satisfying result. A stick is nimble mischief good for rapid taps that turn stacks into rain. A guitar is theater the chord you play is chaos and the stage lights are very impressed. Each tool leans into a rhythm. Heavy instruments want your body behind the swing and reward you with that slow motion moment where the object thinks about staying whole and then remembers it does not have to. Light tools want tempo and angles quick three hit phrases that pop countertop clutter into confetti.
Rooms That Fight Back 🏪🍸🔌
Every interior is a personality test. The club begs you to sequence the bar top in a clean sweep then pivot to the high shelves before a security shutter drops your route into tiny regrets. The electronics store asks for precision because every stand hides cables and a bad angle will lasso you to a wall you just insulted. The home goods aisle is a Jenga poem one careless bump becomes an avalanche that either feeds your score or trips your feet if you chase without grace. The design is loud but fair. Watch a room for a breath and it will tell you what kind of mistake it wants you to make. Smile and make a better one.
Life Like Breakage That Feels Right 🧪🔍
The physics do not lecture they agree. Plates don’t explode like fireworks they shatter along real lines and bounce once like they mean it. Phones pop from racks with a tiny plastic sigh. Wooden stools split along grain and a leg skitters under a table daring you to fish it out mid combo. Collisions talk in a language you already know from a lifetime of respecting fragile things. That is why each perfect hit lands in your hands before your eyes finish reading it. Momentum feels honest. Angle feels important. Speed feels like the quiet difference between a mess and a masterpiece.
Score Is A Story You Tell With Momentum 📈🌀
Numbers climb because you thread sequences not because you mash. Sweep a shelf left to right then finish with a vertical smash that drops onto the next stack. Chain three quick taps to loosen a display then deliver one heavy blow that sends it into orbit. The multiplier is a timer dressed as a dare keep it alive by always having the next idea already halfway finished. Great runs sound like percussion soft taps big hits a tiny pause for a pivot then more noise. When you end a level with a high tier rank it feels less like math and more like a confession that you finally understood the room’s rhythm.
Targets Tricks And Little Dares 🎯🧠
Rooms hide side challenges that make you brave. Hit five light fixtures without touching the floor. Clear the cocktail shelf in one combo. Land a bank shot with a flying toaster that tags two displays and still sticks a clean landing. These micro goals are optional but they sharpen your eyes and turn you from a loud tourist into a professional menace. Complete a dare and you feel your hands lift your face without permission because it is impossible not to grin when chaos behaves.
Flow State With Splinters 🧘‍♂️✨
There’s a moment where time goes soft around the edges. Your hand knows the timing of the hammer before you tell it. Your eyes skim ahead to the next three objects as the current one finishes its opinion. You hop a rope barrier like it was choreography and the guitar comes around in a half moon that writes a new doorway where a wall used to be. The game is not about anger. It is about a very particular kind of attention where everything fragile turns into a suggestion. It is calm in the middle of noise the best kind of arcade meditation.
Routes That Turn Rooms Into Songs 🎶🗺️
Good players plan. Great players improvise. Start with a sweep path that clears the obvious clusters near the entrance so your multiplier has a safe home. Cut diagonally to the most annoying display the one that will slow you later and take it out while you are still fresh. Bounce off a pillar into a hanging sign so its fall knocks a second shelf just in time for your tool to arrive. Leave one juicy group of objects by the exit for a finale when the timer growls. By your third level you will be writing itineraries in your head and then tearing them up when a better idea blinks at the corner of your eye.
Crowds Lights And The Theater Of Impact 👥💡
Some venues include moving parts. A bartender ducks with admirable professionalism. A shopper gasps then scurries as your stick conducts air. A bouncer steps a little closer when a speaker stack topples in slow motion. None of them stop you. They are set dressing that adds tempo and targets that force cleaner angles. Lighting shifts when you pop certain props bright strobes, neon flickers, spotlight blooms around a falling mirror. You are both player and stagehand and the applause is your multiplier refusing to die.
Micro Habits That Print Big Scores 🧭✨
Square yourself before heavy swings so recoil does not kill the follow up. Aim slightly off center on glass so shards travel into fresh targets. Tap twice before a big hit to start the multiplier heating up, then cash in with the heavy blow so the timer resets in your favor. Keep a mental pocket of “easy taps” that you can hit between big moves shelves of small items near knees are perfect for breathing room. When the camera tilts on a jump, let it finish the arc before swinging so your strike lands flat and true.
Guitars Are For Solos And For Science 🎸🧪
The guitar feels like a joke until you learn its geometry. The body has a fat sweet spot that loves wide arcs, but the neck has a surgical edge that pops single objects without scattering the pile you plan to harvest next. Use the neck to set pins, the body to knock them, then a hammer to certify the results. Few tools teach so quickly with so little text. After two rooms you will swear you can hear which part of the guitar the hit used. You probably can.
Why It Sings In Your Browser 🌐💙
Fast loads mean failed experiments do not sting. Your best run might start as a throwaway because you decided to try a ceiling fan first and then everything made sense. Keyboard and mouse feel crisp for movement and strike timing. Touch drags are surprisingly elegant for light tools and quick direction changes. On Kiz10 you are never more than a breath away from the next attempt which is the exact right distance for a game about turning ideas into noise.
The Aftertaste Of A Perfect Break 🏁🙂
A level ends with silence that feels almost smug. Shards glint. Counters blink. Your score rises with that tiny ceremony that makes numbers feel like souvenirs. You remember one hit a banked throw that tagged a lamp and then a display you were not even looking at and you know you will be chasing that feeling again in five seconds. The replay button is a joke there is no choice to make. You are going back in.
Controls
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FAQ : Smash Everything !!!

What is Smash Everything !!!?

A fast destruction action game where you tear through shops, clubs, and gadget stores using hammers, sticks, guitars, and more. Chain hits for huge scores on Kiz10.

How do I score higher?

Build multipliers with quick light taps, then cash in with heavy swings. Route rooms in loops, target clustered shelves, and keep a few “easy taps” ready between big hits.

Do different tools matter?

Yes. Heavy tools shatter big props for burst points; light tools keep your combo alive. Mix tempos and angles so momentum never dies between strikes.

Any beginner routes to try?

Clear entrance clutter first, diagonal to the most fragile display, hit a ceiling or sign for chain drops, then finish on a safe cluster near the exit before the timer ends.

Keyboard or touch controls?

Both feel good. Keyboard gives precise footwork for lining heavy blows; touch makes rapid light taps and quick pivots easy in tight interiors.

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