A galaxy on the edge of fire 🌌🔥
The war is almost over and you can feel it in the way every scene opens. Star destroyers drift in the distance, clone legions march in perfect lines and somewhere between the glow of blue and red blades two destinies collide. Star Wars Episode III Revenge Of The Sith on Kiz10 lets you grab that moment with both hands. One story. Two Jedi. Seventeen missions where every swing of a lightsaber feels like pushing history one step closer to the dark or to the light.
Sometimes you walk into a mission as Anakin Skywalker, still the celebrated hero of the Republic, cloak snapping behind him as he rushes toward the next battle. Other times you step into the calm stance of Obi Wan Kenobi, that quiet mix of patience and dry humor hiding how dangerous he really is. The game does not ask you to choose a side immediately it lets you live both paths, mission after mission, while the events of the film play out in fast focused slices of action.
First steps with a lightsaber in your hands 💫
Your first fight is almost gentle by comparison with what comes later. A corridor. A few droids. A clear objective that feels simple enough. You learn how to move, how to bring the blade up for a block, how to slash through the metal ranks before they can surround you. The controls sink in faster than you expect. Attack strings turn into flowing combos, jumps blend into mid air strikes, and the sound of each hit clicks into your ears like a metronome telling you yes this is the right rhythm.
Before long the game stops pretending you are a trainee. Enemies arrive in larger groups. Blaster shots cross the screen from different angles. You start to understand why Jedi are feared on the battlefield. One second you are deflecting a barrage of bolts, the next you are already inside the line of fire, blade spinning, droids dropping in glowing sparks at your feet. It feels intense and strangely clean at the same time, the way good lightsaber combat always does.
Scenes ripped straight from the film 🎬⚔️
Revenge Of The Sith is packed with iconic moments and the missions echo that energy. You slice through corridors full of battle droids, clash with dangerous foes on starships, and feel the weight of clone troopers turning their rifles on former allies. The game lines these scenes up like chapters, and every level closes with the sense that you just reenacted a piece of a very familiar tragedy.
As Anakin you taste that slow slide toward fury. Your attacks feel a little more aggressive, your moves encourage you to push forward, to stay close to enemies, to end fights quickly instead of dancing around them. As Obi Wan you feel the opposite pull bringing you toward control. You read openings, counter reckless swings, use careful positioning to survive against impossible odds. Even though the core controls stay the same, each hero nudges your brain in a different direction, mirroring their roles in the story.
From droids to Jedi traitors in the same campaign 🤖⚡
What you face along those seventeen stages never stays soft for long. At first the enemies are almost warm up material standard droids, clanking metal soldiers whose patterns you can read after a few swings. Later you meet sturdier units that block, roll or fire from safer positions, forcing you to rely on your Force abilities and combo knowledge instead of blind aggression.
Then come the moments that feel personal. Rogue Jedi who cross your path with their own elegant sword work. Clone squads that refuse to break formation even when your lightsaber cuts through the center of the line. Neimoidian forces hiding behind shielded positions, firing in volleys that turn open spaces into glowing storms of energy. No single foe is unbeatable, but together they turn each mission into a test of awareness. You cannot sleepwalk through these battles you have to watch, react and choose your targets like a real commander.
Force powers that change the flow of battle 💥✨
Swinging a lightsaber will carry you through a lot of trouble, but the Force is what turns fights from chaotic to controlled. A push at the right moment sends a wave of energy through a crowd, knocking droids away from ledges or clearing room to breathe. A well timed use of your powers can interrupt a dangerous strike, open a path through a tight corridor or give you a second to reposition before the next wave hits.
You start simple, using powers only when the screen looks dangerous. Later you begin to weave them into your regular rhythm. Jump in, strike twice, knock enemies back with the Force, dash forward to keep the combo going, finish with a heavy slash that lands just as they try to stand up. That feeling when all of it connects in one continuous motion is exactly why this game works it makes you feel like a Jedi who planned every step even if a lot of it was instinct.
Learning patterns like a true saber duelist 🧠🗡️
Boss encounters are where those instincts get tested. Famous villains and powerful opponents do not simply stand there and trade hits. They have attack strings, gaps, feints, and brutal punishers if you swing carelessly. The first time a boss reads your opening move and counters with a combo that wipes out half your health bar, you understand that these duels are not just about pressing attack faster.
You start watching feet, shoulders, the way animations wind up before a big strike. You notice that one enemy always lunges after a particular taunt, or that another leaves their guard open for a split second after a spinning attack. Little by little, what looked impossible becomes manageable. You block at the right time, side step the big swing, and answer with your own string of hits that finally crack their defenses. When that health bar drops to zero and the last cutscene plays, it feels less like a scripted win and more like a genuine duel you earned.
War across ships cities and lava worlds 🌆🌋
The missions do not trap you in one boring hallway. You march through star cruisers with alarms screaming in the background, defend tight Jedi positions under siege, and eventually step onto the most famous volcanic world in the saga. Platforms sway over rivers of lava, embers float up into the air and every jump feels a little more dangerous than it did in the calm halls of the Republic.
That variety keeps your mind awake. In narrow spaces you learn to funnel enemies, using the environment to prevent them from surrounding you. In open arenas you rely on mobility abusing rolls, jumps and well timed dodges to stay just out of reach of heavy attacks. Each new environment forces you to relearn your spacing and use different parts of your move set, which stops the campaign from feeling repetitive even after many stages.
Controls tuned for quick heroic reactions 🎮🌠
Handling all of this would be painful if the controls fought you, but they stay focused and direct. Movement feels responsive enough to dodge last second blasts, and attack inputs come out with just enough weight to make each hit feel powerful without ever feeling sluggish. Blocking and dodging become second nature after a few missions. Your fingers start to move before you consciously think about it, which is exactly what you want in the middle of a busy fight.
Because everything runs right in your browser on Kiz10 you do not need extra setup. You jump into a mission, run through a couple of scenes, unlock a new level and step away if you need a break. Or you tell yourself you will step away and then decide to replay a favorite duel as Obi Wan just one more time because you are sure you can finish it cleaner.
Reliving the fall of a hero and the rise of a legend 💔🌟
What lingers after the last mission is not just the memory of combos and Force powers. It is the feeling of having walked both sides of one of the most important stories in the saga. With Anakin you taste that heady mix of power and anger that pushes every decision a little further off the edge. With Obi Wan you feel the weight of trying to hold the line while everything around you cracks.
By the time the credits roll you have cut through droids, clones, Jedi and Neimoidian troops, watched familiar scenes twist into playable missions and carved a path through seventeen levels of constant conflict. For fans of Star Wars this game on Kiz10 is more than a simple action title. It is a quick way to drop back into Episode III for a while, feel the heat of lightsabers crossing and remind yourself why this chapter still hits so hard. When you are ready to carry that blade again, the campaign is waiting.