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Stick Figure Penalty - Chamber 2

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Choose the fate of a hapless stickman in a wickedly funny point-and-click puzzle of traps, timing, and dark comedy—only on Kiz10.

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Rating:
7.19 (734 votes)
Released:
12 Dec 2014
Last Updated:
14 Oct 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
🕳️ Welcome back to the room where bad ideas thrive
The door slams. A single light hums like it’s trying to keep secrets. In the center: one very nervous stick figure who has angered the wrong scribbler. Stick Figure Penalty – Chamber 2 picks up where the cult classic mischief left off, sharpening the humor and doubling down on interactivity. It’s you, a gallery of deadly buttons, and a thousand ways to say “perhaps that was excessive.” This isn’t gore—this is pantomime mayhem sketched with a wink. Each scene plays like a tiny silent film with a punchline you engineer, then immediately regret and then, embarrassingly, replay to see the alternate ending.
🖱️ Point, click, cackle (responsibly)
Mechanics are disarmingly simple: hover to find hotspots, click to arm a contraption, sometimes click again to commit. The joy lives in the order you choose. Pull the lever before the panel closes and you’ll get one outcome; wait a beat and a second routine triggers with a different gag. Some props cooperate; others argue with physics in delightful ways. The stickman reacts with flails, shrugs, and the kind of “oh no” body language only a line drawing can deliver. You’re not solving labyrinthine riddles; you’re exploring a sandbox of cartoon consequences where timing, sequence, and curiosity matter more than dexterity.
🎭 Dark comedy that remembers it’s a cartoon
The tone is mischievous, not mean. Think slapstick with a macabre grin. A trapdoor misfires and becomes a slide. A laser overcommits, draws a perfect circle, and the floor politely gives up. A boxing glove pops out of a wall and realizes it’s left-handed; the follow-up is pure visual pun. Chamber 2 leans into misdirection: the obvious switch sometimes just turns on a fan while a totally unrelated painting blinks at you like “try me.” It’s playful, meta, and proud of the fact that you can’t actually hurt anything but your own sense of restraint.
đź§© The room is a puzzle dressed as a prank
Every surface tells on itself if you stare long enough. Hairline cracks hint at collapsible panels. Scuff marks on the floor outline the path of a swinging arm. Dust-free circles give away hidden lenses. You’ll piece together micro-logic: this button primes that piston; this vent hisses when the ceiling rig is live; this spotlight means the stage gag is about to reset. The best discoveries are chained: activate an innocuous console in the corner and a wall tile rotates, revealing a prop that turns a boring lever into a comedy routine with a callback. Chamber 2 rewards attention more than trial-and-error, but it’s generous with both.
đź§Ş Variations, permutations, and the art of the second click
Nearly every device owns two personalities. Click once and it behaves; click twice and it behaves like an actor who read the script too literally. The guillotine? Either clean theater or “oops, it’s stuck,” which leads to an improvised fix with a ladder and a broom that spirals into chaos. The overhead magnet? Use it alone for one gag, combine it with the floor plate and you get a completely different routine that ends with the stickman clapping, for reasons you’ll only understand after watching the timing twice. That’s Chamber 2’s secret: it isn’t about content volume; it’s about remixing the same toys into punchlines that land in new places.
📝 A morbid scrapbook that feels like progress
You’re not scoring headshots; you’re collecting scenes. Each unique outcome stamps a cheeky title in your gallery—little postcards from poor decisions. Missed one? The scrapbook shows cryptic hints to nudge you toward the prop you ignored. Complete a page and the chamber coughs up a prop skin or a cosmetic flicker—sparkles on the saw spark that turn slapstick into stagecraft. Nothing changes hitboxes. Everything changes swagger. It’s an archive of “I did that” without the need to be better than anyone but yesterday’s self.
🔍 Hidden gags for the nosy, the patient, and the chaotic
Peek through the vent when the light flickers and you’ll spot a janitor’s closet stuffed with extra props—pure decoration until a very specific combo unlocks a maintenance cameo. Tap the ceiling camera while a routine plays and the angle shifts, revealing an alternate path that only triggers when the stickman stands on a particular tile you can nudge him toward with a harmless startle. There’s even a fourth-wall joke: click the “exit” sign five times and the game coughs, then thanks you for reading the manual you definitely didn’t read. These bits don’t gate progress, but they make the chamber feel alive, like a stage crew is snickering just off-screen.
🎚️ Timing windows that flatter curiosity
Input windows are kind, never fussy. You can trigger on the beat, off the beat, or in that mischievous half-beat where slapstick lives. Fail the timing and you don’t brick the routine—you get a different gag that winks at your impatience. Repeat attempts are instant; the chamber resets props with a snappy clack so you can chase the “what if I…” thought without losing momentum. This elastic timing is the difference between a grind and a grin.
🎧 Sound design that does half the storytelling
Every routine sings. Springs sproing with personality. Panels whisper open like a stage curtain. The stickman’s reactions—gasps, muttered squeaks, footsteps that accelerate in tiny panic—sell the joke without needing dialogue. Musical stings punctuate successful combos; a low “whomp” tells you a gag is winding up, and a triangle ding confirms you nailed the “second-click” window. Headphones turn the chamber into a foley playground where you can practically hear the punchlines rehearse.
🎨 Lines, shadows, and perfect readability
Minimal art isn’t lazy here; it’s surgical. Bold silhouettes keep hotspots clear, while soft shadows give depth to moving parts so you sense danger before it arrives. Hazard cues glow in honest colors—amber means primed, red means live, blue means harmless but probably funny. Accessibility toggles swap color cues for icons, widen timing windows, tame flash on explosive gags, and add subtle outlines when the scene gets busy. You’re never lost; you’re complicit.
đź§  Modes for every kind of mischief
Story Mode strings set pieces into a tour of increasingly unhinged props, sprinkling light logic gates to keep your curiosity steering. Free Chaos unlocks the sandbox—no order, no guilt, just a tray of toys and a dare to find every alt routine. Speed Scene challenges your timing brain: hit glowing prompts in sequence to trigger the rare “perfect sketch,” a longer routine with extra visual jokes that you’ll clip and share in your head. Daily Dare swaps a few prop behaviors for 24 hours—magnets pull differently, switches require long-presses—enough to make the room feel new without rewriting its grammar.
🛠️ Assist for gentle souls, spice for gremlins
Turn on Soft Mode and the chamber filters out harsher beats, leaning into cartoon goofiness over peril. Turn on Chaos+ and the reset cadence tightens, the second-click windows shrink, and combo routines demand steadier nerves. Neither path locks content; both adjust the flavor of your laughter. Chamber 2 isn’t here to punish—it’s here to see what kind of storyteller you become when the props say yes.
🤫 Micro-tips you’ll swear you discovered
Hover longer than comfort; idle props confess secrets. If a routine ends too neatly, try clicking the ceiling or the floor plate during the last frame. Stagger lever pulls—early, late, then “oops too late”—because the third option is often the funniest. Watch the stickman’s eyes: they telegraph the next prop he’s “accidentally” aware of, which is usually your cue for a combo. And if a gag won’t behave, reverse your order; many scenes bloom backward.
🌟 Why this deserves a permanent tab on Kiz10
Because Stick Figure Penalty – Chamber 2 nails the rare tone: mischievous, clever, and user-driven. Five minutes buys a new stamp in your scrapbook and a belly laugh you didn’t plan. An hour becomes a reel of alt endings, perfectly timed second-clicks, and one ridiculous chain reaction that felt like directing a tiny, doomed theater troupe. It’s interactive comedy you can steer with one hand and a bad idea—proof that even a single line drawing can carry a room when the writing is tight and the timing is kind.
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