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Super Mario and the stars 3

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A platformer adventure where Mario hunts every star, grabs mushrooms that lengthen him, and masters tricky jumps across whimsical stages on Kiz10.

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Rating:
9.08 (96 votes)
Released:
01 Jan 2000
Last Updated:
02 Nov 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
⭐ Starlight On Your Shoes
The first thing you notice in Super Mario and the stars 3 is how the screen feels eager, like it’s leaning forward with you. Stars aren’t decoration here. They are the map, the promise, the reason your feet never quite touch the ground for long. Each level tosses you a constellation of goals that look close enough to touch and then pulls them just a bit higher, daring you to time one more jump, nudge one more platform, thread one more gap while a coin sparkle whispers that there’s a faster way if you’re brave enough to try. It’s classic platforming energy with a bright, elastic twist.
🍄 Mushroom Physics With A Wink
Mushrooms that lengthen you sounds like a punchline until you feel what it does to your routes. That extra stretch changes your silhouette, your reach, your confidence. Suddenly a star you wrote off becomes an easy snag because your arc taps a ledge that used to be a pixel out of range. You also learn restraint. Growing longer invites greed. You try to do too much in midair, overcommit to a risky chain, laugh, and then try again with calmer thumbs. The mechanic isn’t just a power-up. It’s a pacing tool, a little improvisational stage that turns simple jumps into rehearsed stunts.
🎯 The Joy Of Micro-Adjustments
This platformer speaks in millimeters. A good run is a poem written in tiny course corrections: a softened press to shave a few pixels off a leap, a quick feathered turn that keeps your momentum alive without smashing into a red-shelled headache, a light tap to cancel a panic. The game rewards that kind of finesse. You feel it when you land on the very tip of a block and the camera settles as if nodding yes, that was on purpose. It’s the kind of control loop that makes you forget time because your hands start thinking faster than your thoughts.
🌈 Worlds That Breathe And Blink
Stages here don’t exist just to host jumps. They breathe. Grasslands snap with upbeat tempo, pipes and bricks blinking in a rhythm you start to read like sheet music. Caverns trade brightness for echo, your footsteps small against a choir of dripping water and distant thwomps. Sky stages soften the palette and lengthen your view so you can plan audacious arcs that stitch cloud to cloud. Secret doors aren’t hidden behind cruelty; they’re tucked into visual jokes, a suspicious gap, a coin that seems to smile at you from a wall that shouldn’t have an opening but somehow does. Each theme owns its tricks and then remixes them to keep you guessing.
🌀 Momentum Is A Character
In a platformer, speed is never just speed. It’s personality. The more you carry momentum from jump to jump, the braver you get, the more generous the screen becomes. You clear a gap you had no business clearing, tag a star mid-flight, and land into a run that lines up the next collectible like a gift. Lose momentum, and the course turns fussy. That’s not a punishment; it’s a reminder. You start routing levels around flow, preserving speed like a fragile soup you can’t spill. When it clicks, you move like a ribbon in a breeze, and the stars arrive on their own.
🔎 Secrets You Hear Before You See
Good secrets make sound. A coin jingle that arrives half a beat too late, a soft thump off-screen, the faint pop of a mystery block you swear wasn’t there five minutes ago. Super Mario and the stars 3 is generous with those whispers. You poke a weird corner, crouch on a suspicious tile, bounce off an enemy just to see if the ceiling has opinions, and suddenly you’re in a tucked-away segment with a star sitting in the open like it fell asleep waiting for you. Exploration feeds the platforming, and the platforming feeds the exploration. That loop is glue.
💥 Enemies As Moving Puzzles
Every enemy is a verb. Goombas are punctuation—tap, tap, pace restored. Koopas are commas that rewrite a sentence when you kick the shell at the right angle. Winged pests become stepping stones when you time a double bounce. None of them exist to stall you; they exist to help you write a smarter route. Some stars are practically wrapped in a bow labeled use that turtle. You learn to farm opportunity from chaos, to turn threats into tools, and to smile when a perfect ricochet clears a space you didn’t even plan to clear.
🎮 Feel-Good Controls Across Devices
On desktop you lean on razor keys; on mobile you live by thumb rhythm. Both give you quick, tangible feedback so you can correct without friction. Jumps have a clean parabola, wall slides feel sticky enough to trust, and midair adjustments carry real weight. That design choice matters more than fancy features because it means you can practice artistry. You’re not fighting latency or mushy inputs; you’re learning timing like an instrument. The game expects you to improve and meets you halfway by being consistent.
📈 Stars, Scores, And Soft Bragging Rights
Chasing every star in a stage is an itch that doesn’t go away. The UI keeps the tease polite but persistent: two out of three, almost there, you know exactly which one you missed. Going back isn’t a chore because a second pass always reveals a smoother plan. Mushrooms that lengthen you turn the replay into a puzzle: can I chain this longer form through a tighter space without clipping a bad block. You’ll start speaking fluent star routes out loud, which is embarrassing in the best way. It’s hard not to cheer when a risky arc pays off and the sparkle count ticks complete.
🧭 Flow States And Little Movies
Platformers can turn your run into a short film in your head. Super Mario and the stars 3 thrives on that. You remember sequences as if you scripted them: that sliding save on a frosty ledge with one pixel to spare, the goofy overshoot where you still somehow bonked a star, the mushroom stretch that let you reach a coin path like a gymnast on a lucky day. Those micro-moments add up. They become the reason you return for a late-night session, promising yourself five minutes and staying for forty-five because the level has one more line to perfect.
🧪 Learning Without Lectures
Difficulty ramps in a way that respects your curiosity. Early on, the stars sit in reachable places so you can test jump cadence and lengthening gimmicks without fear. Later, the same tricks reappear with rude neighbors: moving platforms, wind nudges, enemies placed at smirking angles. You never feel scolded, just invited to think sharper. Failure arrives with quick restarts and a shrug, which is exactly how learning should feel in a game about motion and timing. The design trusts you. You end up trusting it back.
🏁 Why You’ll Keep Collecting
Because every star feels like a sentence finished. Because the mushrooms turn an old move into a new language. Because routes you invent become little secrets you share with yourself. Because the levels keep teasing better flow, cleaner arcs, smarter enemy usage. And because playing on Kiz10 makes it easy to pop in, chase a trio of stars, and pop out with your mood several notches brighter. Super Mario and the stars 3 carries that comfortable nostalgia of a well-loved platformer while gifting you fresh angles to master. One more run is never a question. It’s the next step.
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FAQ : Super Mario and the stars 3

What is Super Mario and the stars 3?
A platformer adventure where you collect stars across inventive stages. Mushrooms can lengthen you, changing reach and jump routes for creative star grabs.

How do mushrooms that lengthen you affect gameplay?
They extend your reach and tweak jump arcs, opening new paths to stars and secret coins. Use the extra length wisely to chain smoother routes without overcommitting.

Any tips for collecting 100 percent of the stars?
Preserve momentum, watch enemy cycles, and listen for subtle sound cues near suspicious walls. Revisit stages grown to snag high stars and to discover hidden routes.

Are the controls friendly on both desktop and mobile?
Yes. Tight, responsive inputs support precise timing and midair micro-adjustments, making advanced routes and tricky sequences feel fair across devices.

Is it free to play on Kiz10?
Yes. Launch the game in your browser on Kiz10 with instant restarts and no downloads, ideal for quick star hunts or long completion runs.

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