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Tesla War Of Currents

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Tesla War Of Currents is a strategy tower defense game where you steer Teslaโ€™s squad with map arrows, upgrade units, and wreck Edisonโ€™s inventions on Kiz10. โšก๐Ÿง 

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Rating:
full star 4.8 (35 votes)
Released:
01 Jan 2000
Last Updated:
02 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
๐—ง๐—ต๐—ฒ ๐˜„๐—ฎ๐—ฟ ๐—ถ๐˜€๐—ปโ€™๐˜ ๐—ณ๐—ผ๐˜‚๐—ด๐—ต๐˜ ๐˜„๐—ถ๐˜๐—ต ๐˜€๐˜„๐—ผ๐—ฟ๐—ฑ๐˜€, ๐—ถ๐˜โ€™๐˜€ ๐—ณ๐—ผ๐˜‚๐—ด๐—ต๐˜ ๐˜„๐—ถ๐˜๐—ต ๐˜€๐—ฝ๐—ฎ๐—ฟ๐—ธ๐˜€ โšก๐Ÿญ
Tesla War Of Currents drops you into a weirdly satisfying kind of conflict: not the โ€œcharge the castleโ€ kind, but the โ€œthe air smells like ozone and someone just invented a new way to be pettyโ€ kind. Itโ€™s Tesla vs Edison, but not as a textbook argument. This is an electric strategy game that plays like a moving tower defense puzzle with attitude. You keep your team together, you push through levels, you upgrade your squad, you unlock hidden units, and you dismantle Edisonโ€™s inventions like youโ€™re cleaning a workshop after a bad idea party ๐Ÿงฐ๐Ÿ˜….
The first surprise is how much the game cares about direction. Youโ€™re not only placing things and watching numbers happen. Youโ€™re actively steering Teslaโ€™s side by clicking the arrow symbols on the map to change direction. Itโ€™s like guiding a small, stubborn parade through danger while the enemy keeps tossing new contraptions in your way. The mouse does everything, which sounds simple until you realize your brain is juggling timing, positioning, upgrades, and that one tiny decision that always comes back to haunt you: do I turn now, or do I squeeze one more second out of this route? ๐Ÿ˜ฌ
๐— ๐—ผ๐˜ƒ๐—ถ๐—ป๐—ด ๐—ง๐—— ๐—ฒ๐—ป๐—ฒ๐—ฟ๐—ด๐˜†: ๐˜†๐—ผ๐˜‚โ€™๐—ฟ๐—ฒ ๐—ป๐—ผ๐˜ ๐—ฏ๐˜‚๐—ถ๐—น๐—ฑ๐—ถ๐—ป๐—ด ๐—ฎ ๐˜„๐—ฎ๐—น๐—น, ๐˜†๐—ผ๐˜‚โ€™๐—ฟ๐—ฒ ๐—ฒ๐˜€๐—ฐ๐—ผ๐—ฟ๐˜๐—ถ๐—ป๐—ด ๐—ฎ ๐˜๐—ฒ๐—ฎ๐—บ ๐Ÿงญ๐Ÿงฒ
Most tower defense games feel like planting roots. This one feels like moving a magnet through a maze full of metal knives. Your squad is your lifeline, and โ€œkeep your team togetherโ€ isnโ€™t fluff, itโ€™s survival. If you split too hard or drift into the wrong lane, you donโ€™t just lose health, you lose control. And losing control in a strategy game is that special kind of pain where you can literally see the mistake forming while your hand is still clicking ๐Ÿ˜ญ.
The arrow icons become your steering wheel. Youโ€™re making route decisions that change what you face next, how long youโ€™re exposed, and how much time you have to farm upgrades before the next wave of Edison nonsense arrives. Itโ€™s part puzzle, part tactics, part โ€œokay okay I swear I had a planโ€ energy.
Thereโ€™s a cinematic feel to it too. The map direction shifts like scene cuts. Turn here and youโ€™re suddenly dealing with one kind of threat. Turn there and itโ€™s a different flavor of problem. The game is quietly asking you to read the level like a battlefield blueprint, not just react.
๐—จ๐—ฝ๐—ด๐—ฟ๐—ฎ๐—ฑ๐—ฒ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐˜‚๐—ป๐—น๐—ผ๐—ฐ๐—ธ๐˜€: ๐˜๐—ต๐—ฒ ๐—บ๐—ผ๐—บ๐—ฒ๐—ป๐˜ ๐˜†๐—ผ๐˜‚ ๐—ณ๐—ฒ๐—ฒ๐—น ๐˜†๐—ผ๐˜‚๐—ฟ ๐˜€๐—พ๐˜‚๐—ฎ๐—ฑ ๐—ด๐—ฒ๐˜ ๐˜€๐—บ๐—ฎ๐—ฟ๐˜๐—ฒ๐—ฟ ๐Ÿ”ง๐Ÿง 
Upgrading in Tesla War Of Currents doesnโ€™t feel like a boring stat sheet. It feels like arming a crew for an escalating tech war. You start with a team that can handle the early chaos, and then the game starts throwing nastier inventions at you. Suddenly youโ€™re looking at your squad like, youโ€™re great, but youโ€™re not great enough. Time to evolve ๐Ÿ˜คโšก.
Thatโ€™s where upgrades and hidden units come in. Thereโ€™s a real sense of momentum when you unlock something new, because it doesnโ€™t just add damage, it changes your options. A hidden unit can be the difference between barely surviving a level and slicing through it like you finally learned the rhythm. And rhythm matters here. This isnโ€™t a โ€œspam upgrades and winโ€ situation. If you upgrade the wrong thing at the wrong time, youโ€™ll still get overwhelmed. The game rewards upgrades that match your route decisions. Choose a direction, then build the squad that thrives in that direction. Itโ€™s a simple idea that feels surprisingly smart.
And yes, youโ€™ll have that moment where you invest in something, feel proud, and immediately realize you shouldโ€™ve saved for a different upgrade. Thatโ€™s not failure. Thatโ€™s tradition ๐Ÿค๐Ÿ˜….
๐—˜๐—ฑ๐—ถ๐˜€๐—ผ๐—ปโ€™๐˜€ ๐—ถ๐—ป๐˜ƒ๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฐ๐—น๐—ฒ๐˜ƒ๐—ฒ๐—ฟโ€ฆ ๐—ฎ๐—ป๐—ฑ ๐—ฎ๐—ป๐—ป๐—ผ๐˜†๐—ถ๐—ป๐—ด ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐˜„๐—ฎ๐˜† ๐˜๐—ต๐—ฎ๐˜ ๐—บ๐—ฎ๐—ธ๐—ฒ๐˜€ ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ฟ๐—ฒ ๐Ÿงช๐Ÿ˜ˆ
The opposition isnโ€™t just โ€œenemies.โ€ Itโ€™s inventions. That sounds cute until you realize inventions donโ€™t fight fair. Theyโ€™re traps, machines, gimmicks, little problems designed to waste your time and split your attention. Edisonโ€™s side feels like a factory line of bad surprises. Something that blocks. Something that pressures. Something that punishes you for taking the obvious path.
And it works because it forces you to think like a strategist instead of a button masher. You start scanning the map like a nervous engineer. You start clicking arrows with intention. You start anticipating what the next section might demand. Sometimes the best play is not to rush forward, but to adjust direction to avoid a bottleneck that will shred your team. Sometimes you go straight through the ugly part because you know your upgraded unit can handle it now. That feeling, that โ€œI planned this,โ€ is exactly what makes strategy games addictive ๐Ÿ˜Œโš™๏ธ.
Thereโ€™s also a fun theme layer here: electricity, currents, the rivalry, the industrial vibe. It gives the whole thing a crackling personality. Youโ€™re not just pushing icons around. Youโ€™re conducting a tiny war orchestra with lightning in its veins ๐ŸŽปโšก.
๐—–๐—ต๐—ฎ๐—ผ๐˜€ ๐˜€๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป: ๐˜๐—ต๐—ฒ ๐—ฐ๐—น๐—ถ๐—ฐ๐—ธ๐˜€ ๐—ด๐—ฒ๐˜ ๐—ณ๐—ฎ๐˜€๐˜๐—ฒ๐—ฟ, ๐˜†๐—ผ๐˜‚ ๐˜€๐˜๐—ฎ๐—ฟ๐˜ ๐—ป๐—ฒ๐—ด๐—ผ๐˜๐—ถ๐—ฎ๐˜๐—ถ๐—ป๐—ด ๐˜„๐—ถ๐˜๐—ต ๐˜๐—ถ๐—บ๐—ฒ โณ๐ŸŒ€
Mid-level, everything speeds up mentally. Youโ€™re clicking arrows, watching health, watching spacing, watching what unit is falling behind. Your brain starts doing that gamer thing where it narrates in fragments. Turn. Upgrade. Donโ€™t split. Why did I split. Okay fix it fix it ๐Ÿ˜ญ.
And yet, itโ€™s not pure panic. Itโ€™s controlled chaos. The better you get, the more it feels like youโ€™re surfing a wave instead of getting dragged by it. You learn when to redirect. You learn when to commit. You learn that sometimes the safest route is not the shortest route. The shortest route is where Edisonโ€™s inventions are waiting with smug little grins.
The mouse-only control actually helps this feeling. It keeps the game accessible, but still demanding. Your success comes from decisions, not complicated button combos. Thatโ€™s why itโ€™s such a good online strategy game on Kiz10. Itโ€™s easy to start, hard to perfect, and full of those โ€œI know what I did wrongโ€ moments that make you replay immediately.
๐—ฆ๐—บ๐—ฎ๐—น๐—น ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ต๐—ฎ๐—ฏ๐—ถ๐˜๐˜€ ๐˜๐—ต๐—ฎ๐˜ ๐—ฐ๐—ต๐—ฎ๐—ป๐—ด๐—ฒ ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜†๐˜๐—ต๐—ถ๐—ป๐—ด ๐Ÿงท๐Ÿงฉ
One habit: donโ€™t click arrows like youโ€™re swatting flies. Click them like youโ€™re setting a plan in motion. Direction changes are not decorations, theyโ€™re the steering system of your whole run. If you redirect too late, you get dragged into a bad engagement and your upgrades wonโ€™t save you. If you redirect too early, you might lose the chance to collect what you need to level your squad properly. Timing is the invisible resource.
Another habit: upgrade with purpose, not with anxiety. Anxiety upgrades are the ones you do because you feel scared, not because they fit your situation. Purpose upgrades are the ones that make the next minute easier, not just the next second. When you start upgrading like that, the game feels smoother and you stop living in permanent emergency mode ๐Ÿ˜….
And hereโ€™s the spicy truth: unlocking hidden units is often the turning point. The moment you add a new tool to your squad, you stop reacting and start controlling. Control is the real power fantasy here. Tesla War Of Currents is basically a strategy game about taking back control from a world that keeps throwing machines at you.
๐—™๐—ถ๐—ป๐—ฎ๐—น ๐—ณ๐—ฒ๐—ฒ๐—น: ๐—ฎ ๐˜€๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜† ๐—ง๐—— ๐˜„๐—ถ๐˜๐—ต ๐—ฎ ๐˜๐—ฒ๐—ฐ๐—ต-๐˜„๐—ฎ๐—ฟ ๐˜€๐—ผ๐˜‚๐—น ๐Ÿ”ฅโšก
If you like tower defense games, squad upgrade strategy, and games where the map itself is part of the challenge, Tesla War Of Currents hits that sweet spot. Itโ€™s not just defending. Itโ€™s advancing. Itโ€™s steering. Itโ€™s adapting. Itโ€™s watching Edisonโ€™s inventions pile up and deciding, calmly, no, not today ๐Ÿ˜ค.
Play it on Kiz10 when you want a strategy game that feels energetic instead of sleepy. Youโ€™ll get that satisfying loop of clearing levels, strengthening your team, unlocking new units, and learning routes like youโ€™re building a secret electric playbook. And when you finally crush a tough stage, it feels like you didnโ€™t just win, you outthought the whole workshop. Thatโ€™s the good stuff โšก๐Ÿง ๐Ÿ.

Gameplay : Tesla War Of Currents

FAQ : Tesla War Of Currents

Where can I play Tesla War Of Currents?
You can play it online on Kiz10 in your browser. Itโ€™s a strategy tower defense style game where you guide Teslaโ€™s squad through levels and fight Edisonโ€™s inventions.
What type of game is Tesla War Of Currents?
Itโ€™s a strategy and tower defense game with a moving squad twist. You keep your team together, advance across the map, upgrade units, and destroy enemy machines in Tesla vs Edison battles.
How do I change direction on the map?
Click the arrow symbols on the map to change Teslaโ€™s direction. Choosing the right route helps you avoid dangerous choke points and reach better moments to upgrade your squad.
What is the best way to upgrade my squad?
Upgrade with a plan instead of panic. Build around your current route and enemy pressure, then invest in the units that keep the team stable while you push forward through each level.
How do I unlock hidden units?
Progress through levels and keep upgrading your squad to reveal new options. Hidden units typically become available as you advance and improve your teamโ€™s power and survivability.
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