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Total Smashout Fight

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Total Smashout Fight is a fast fighting game on Kiz10 where you trade brutal ring punches, block on instinct, and chase quick KOs in tight arena duels. ๐ŸฅŠโšก

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Play : Total Smashout Fight ๐Ÿ•น๏ธ Game on Kiz10

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Rating:
full star 4.5 (11 votes)
Released:
01 Feb 2017
Last Updated:
20 Feb 2026
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
Total Smashout Fight doesnโ€™t politely invite you into the ring. It yanks the ropes apart, points to the center, and dares you to prove you belong there. On Kiz10, it plays like a fast melee duel where timing and nerve matter more than flashy speeches. You climb in, face a dangerous opponent, and the world shrinks to a simple question: are you landing the next clean hitโ€ฆ or are you about to get clipped and panic-block? ๐Ÿ˜…๐ŸฅŠ
The best part is how quickly it gets moving. No long buildup, no complicated move list to memorize. Youโ€™re fighting almost immediately, trading blows, testing blocks, and learning distance the hard way. Itโ€™s an arena brawler built around quick knockouts. When you win, itโ€™s because you stayed sharp. When you lose, itโ€™s usually because you chased one extra hit and the game absolutely noticed. ๐Ÿ’ฅ
๐Ÿงฑ ๐—ฅ๐—œ๐—ก๐—š ๐—ฆ๐—ฃ๐—”๐—–๐—˜ ๐—”๐—ก๐—— ๐—ง๐—›๐—˜ ๐—”๐—ฅ๐—ง ๐—ข๐—™ ๐—ก๐—ข๐—ง ๐—š๐—˜๐—ง๐—ง๐—œ๐—ก๐—š ๐—ฆ๐— ๐—ข๐—ง๐—›๐—˜๐—ฅ๐—˜๐—— ๐Ÿ˜ฌ
The ring is small enough to feel intense, but not so cramped that movement is pointless. Back up forever and youโ€™ll get cornered. Rush in carelessly and youโ€™ll eat a counter. The game quietly trains your footwork: step in, step out, feint, reset. โ€œDistanceโ€ becomes a real thing you can feel, and once you feel it, you stop swinging like youโ€™re throwing wishes into the air.
Momentum rules the mood. One solid hit can flip the round because it changes behavior. You get bolder. The opponent gets desperate. The tempo speeds up. Then you make the classic mistake and chase the KO too hard, and suddenly youโ€™re the one getting punished. Total Smashout Fight doesnโ€™t need deep systems to feel tense; it just needs you to care about the next exchange. โšก
๐Ÿ›ก๏ธ ๐—ง๐—›๐—˜ ๐—ฃ๐—จ๐—ก๐—–๐—›-๐—•๐—Ÿ๐—ข๐—–๐—ž ๐—ง๐—˜๐—ก๐—ฆ๐—œ๐—ข๐—ก ๐—Ÿ๐—ข๐—ข๐—ฃ ๐Ÿ‘Š
At its heart, this is a timing game disguised as a brawler. Attacking is satisfying, but blocking is the real survival skill. Good blocks turn chaos into control. A bad block turns you into a gift. And the moment you start blocking well, you stop feeling like youโ€™re reacting and start feeling like youโ€™re setting traps.
Youโ€™ll catch patterns fast. Some opponents swing right after you step in. Others hesitate, waiting for you to overcommit. The duels feel readable, which is a compliment: you donโ€™t lose and think โ€œwhat happened,โ€ you lose and think โ€œokayโ€ฆ I did that.โ€ Then you run it back with a cleaner plan. Quick rounds, quick learning, quick revenge. ๐Ÿ˜ˆ๐Ÿ”
๐Ÿง  ๐——๐—œ๐—ฆ๐—–๐—œ๐—ฃ๐—Ÿ๐—œ๐—ก๐—˜ ๐—ฉ๐—ฆ ๐—š๐—ฅ๐—˜๐—˜๐—— (๐—ง๐—›๐—˜ ๐—š๐—”๐— ๐—˜ ๐—œ๐—ฆ ๐—๐—จ๐——๐—š๐—ฌ) ๐Ÿ˜…
Every fighting game has a hidden rule, and this oneโ€™s rule is simple: donโ€™t get greedy. Greed is the moment where you smell a knockout and forget defense exists. You throw one extra attack you didnโ€™t need. You step in too deep. You stop watching the opponent and start watching your own animation. And thenโ€ฆ boom. Youโ€™re getting hit.
When you play disciplined, the game feels smooth. You poke, you block, you reset, you pressure only when itโ€™s safe. It gets strangely cinematic in a scrappy way, like a street-fight scene filmed inside a clean sports ring. ๐ŸŽฌ
But the game also loves messy wins. Sometimes you survive with a sliver of health, block one desperate swing, and land the final hit anyway. Youโ€™ll pause for half a second likeโ€ฆ did that really work? Yes. Now donโ€™t talk about it. ๐Ÿ˜Œโœจ
๐ŸŽญ ๐—ข๐—ฃ๐—ฃ๐—ข๐—ก๐—˜๐—ก๐—ง๐—ฆ ๐—ง๐—›๐—”๐—ง ๐—™๐—˜๐—˜๐—Ÿ ๐—Ÿ๐—œ๐—ž๐—˜ ๐—ฆ๐—ง๐—ฌ๐—Ÿ๐—˜๐—ฆ ๐Ÿ”ฅ
As you climb through fights, opponents stop feeling like random targets and start feeling like styles you have to solve. One fighter pressures nonstop. Another hangs back and punishes impatience. The variety is more about tempo than about move lists, and tempo is everything in a melee duel.
This is where you start making micro-decisions. Do you push them toward the edge to limit movement? Do you hold ground and make them come to you? Do you take a risk early to set the tone? Or do you wait and let them reveal a habit first? Your brain will argue with itself in real time, and that little internal chaos is part of the fun. ๐Ÿคฏ
๐ŸŽฎ ๐—ง๐—œ๐—ก๐—ฌ ๐—ง๐—”๐—–๐—ง๐—œ๐—–๐—ฆ ๐—ง๐—›๐—”๐—ง ๐— ๐—”๐—ž๐—˜ ๐—ฌ๐—ข๐—จ ๐—™๐—˜๐—˜๐—Ÿ ๐—ฆ๐— ๐—”๐—ฅ๐—ง ๐Ÿคซ
Thereโ€™s a moment where the game stops being โ€œpress attackโ€ and becomes โ€œread the room.โ€ You start using short, safe hits to check reactions instead of throwing everything at once. You step forward just to make the opponent swing, then you block and answer back. You back up on purpose to reset the tempo, then you surge in when they get impatient. None of this is complicated, but it feels good because itโ€™s your choice, not a scripted tutorial telling you what to do.
And because the rounds are quick, you can actually practice these ideas without getting bored. One match you play aggressive, trying to overwhelm. Next match you play patient, letting them make the first mistake. Then you mix both and suddenly youโ€™re controlling the pace. Thatโ€™s the quiet power fantasy here: not being the strongest, but being the one who stays calm when the ring gets loud. ๐Ÿ”ฅ๐ŸงŠ
๐Ÿ’ซ ๐—ง๐—›๐—˜ ๐—ž๐—ข ๐—œ๐—ฆ ๐—” ๐—ฃ๐—จ๐—ก๐—–๐—ง๐—จ๐—”๐—ง๐—œ๐—ข๐—ก ๐— ๐—”๐—ฅ๐—ž ๐Ÿฅ‡
Knockouts feel like a hard period at the end of a sentence. Quick, final, satisfying. You donโ€™t drift into victory; you snap into it. Even a short match can feel dramatic because you can sense the tension ramping as someone gets closer to getting dropped.
And the compact format is the secret sauce. Itโ€™s a browser fighting game that respects your time but still gives you that โ€œIโ€™m locked inโ€ feeling. You can play a couple of rounds and move on, or you can fall into the trap of โ€œone more because I can do cleaner than that.โ€ Spoiler: you can, and you will try. ๐Ÿ˜„
๐Ÿ† ๐—ช๐—›๐—ฌ ๐—œ๐—ง ๐—›๐—œ๐—ง๐—ฆ ๐—ข๐—ก ๐—ž๐—œ๐—ญ๐Ÿญ๐Ÿฌ โšก
If you want a fast arena brawler with simple controls, quick KOs, and that satisfying punch-block rhythm, this is an easy pick. Itโ€™s straightforward enough to understand instantly, but sharp enough to reward betters decisions. So step into the ring on Kiz10, keep your guard honest, and try not to get greedy. The moment you do, the opponent will thank youโ€ฆ with a knockout. ๐ŸฅŠ๐Ÿ˜ฌ

Gameplay : Total Smashout Fight

FAQ : Total Smashout Fight

What is Total Smashout Fight on Kiz10?
Total Smashout Fight is a fast-paced fighting game focused on 1v1 ring duels, quick knockouts, and tight timing where blocking and counterattacks decide the winner.
Is this game more about combos or reflexes?
Itโ€™s mainly reflexes and timing. Clean hits come from spacing, smart pressure, and reading patterns rather than memorizing long combo strings. โšก
How do I stop getting knocked out so quickly?
Donโ€™t overextend. Use short attacks, block after you commit, reset distance often, and punish when the opponent whiffs instead of chasing nonstop. ๐Ÿ›ก๏ธ
Whatโ€™s the best way to win against aggressive opponents?
Let them spend their momentum. Hold your ground, block calmly, bait a swing, then answer with a quick counter hit and step out before they recover. ๐Ÿ˜ˆ
Does positioning in the ring actually matter?
Yes. Getting pushed to the edge limits your movement and makes it easier to get trapped. Control space, keep a safe lane behind you, and donโ€™t back up on autopilot. ๐Ÿงฑ
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