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Wave Editor

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DIY Geometry Dash chaos—design Wave levels with portals, saws, and speed tricks, then fly your creation to perfection. Arcade builder. Play on Kiz10.

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Rating:
8.00 (155 votes)
Released:
24 Oct 2025
Last Updated:
24 Oct 2025
Technology:
HTML5
Platform:
Browser (desktop, mobile, tablet)
🌊⚡ Make the wave obey—then make it wicked
Wave Editor hands you the keys to one of Geometry Dash’s most iconic modes and whispers the most dangerous word in game design: “Go.” The cursor becomes a scalpel. The screen becomes a stage. And that tiny diagonal wave—the one that flips up on press and dives down on release—becomes your stubborn co-star. Build the kind of level you’ve always wanted to play: tight, readable, rude in exactly the places that make you grin. Then hit play, squeeze the mouse, and discover whether your masterpiece loves you back.
🧰🎛️ Your toolbox, your trouble
Everything you need is right there: blocks that sketch routes and fake-outs, blades that sing if you get greedy, and a carnival of portals that rewrite physics mid-flight. Dual portals mirror your path for split-brain heroics. Mini portals shrink your hitbox and your ego. Gravity flips invert your instincts, turning “safe” into “surprise.” Speed portals stretch time—the slow ones make micro-movements surgical, the fast ones turn corridors into guitar solos. Drag, drop, rotate, repeat; every piece snaps with a satisfying click that dares you to add just one more hazard. And yes, you will add two.
▶️🕹️ Press play, meet truth
Wave Editor is a level creator, sure, but it’s also a brutally honest teacher. You place objects, you press play, and the wave tells you whether your intention translates to reality. If a timing window feels unfair, you’ll feel it instantly. If a portal chain is buttery, your hands relax without permission. You’ll iterate in tiny loops—nudge a saw two pixels left, ease a slope, swap a speed portal—and the course transforms from “gotcha” to “got it.” The most addictive moment? When you one-take your own design and the screen prints bragging rights directly onto your smile.
🧭✨ Design with attitude (and mercy)
Start with a theme. “Diagonal tunnels.” “Micro-saw gardens.” “Flip-mad freeway.” A strong motif keeps your layout coherent and your muscle memory grateful. Teach, then test: open with friendly spacing and clear sightlines; escalate with portals that remix the same idea in sharper ways. Think rhythm—alternate squeeze sections with breathers so players can reset their hands. Place coins (or visual beats) in slightly risky lines to encourage stylish routes without bullying. Above all, communicate: align slopes to the grid, echo obstacles with background art, and use color to flag danger vs. safety. Difficulty should feel bold, not blind.
🎨🌈 Color, contrast, and the mood you’re selling
Tap the settings and watch the room change. Dark nebula backgrounds make neon portals pop; pastel palettes soften sharp layouts into playful sprint tracks. Try a hot-cold scheme—lava reds in danger zones, icy blues during cooldowns—to cue your timing subconsciously. Subtle bloom on collectible accents helps navigation at speed. And when you flip gravity, tint the scene for half a second; your eyes will thank you while your hands keep dancing.
🧪🧲 Portal chemistry (yes, it’s a science)
Portals are your verbs. Use mini + speed-up to thread hairline gaps, then reward the tension with a slow-down + enlarge so the player exhales into a clean climb. Pair gravity flip with a short buffer corridor; it gives the brain one heartbeat to remap “up is down” before the next saw bouquet. Dual wave? Stage it like a duet: mirrored tunnels that part and rejoin, or offset lanes where one partner leads and the other survives. The best chains feel inevitable once you’ve flown them—complicated to describe, simple to execute, delicious to master.
🧠💡 “Designer brain” meets “pilot hands”
Wave Editor becomes a conversation between two versions of you. Designer-you chases aesthetics and ideas. Pilot-you insists on feel. Let pilot-you veto. If a gap requires a frame-perfect tap without telegraphing, widen it or add a guiding slope. If a slow section overstays, throw a cheeky speed gate and a big diagonal climb for catharsis. Build for flow first, difficulty second. Perfect runs should look inevitable in replay—not lucky. And when a section finally sings, lock it; don’t over-decorate the timing out of your triumph.
🧩📐 Micro-tech that makes layouts cleaner
Slope math is king: 1:1 ramps are forgiving entries, 2:1 ramps sling the wave like a slingshot. Use ceiling slopes after speed gates to stabilize arcs. Place saws one grid off the player’s “comfort line” so near-misses feel heroic instead of cheap. Add “training wheels” blocks invisible to casual eyes—tiny bumpers that catch an over-dive and slide you back into the corridor without breaking pride. And remember: straight corridors at max speed are gifts; angle one wall by a pixel and the route becomes a melody instead of a metronome.
🎯🏁 Testing loops that actually work
Test blind (no step-through) to check readability. Test slow (hold negative speed gates) to find hidden spikes. Test noisy (toggle color flashes, rain particles) to ensure clarity survives chaos. Then hand it to a friend and watch without talking. Where they panic, add clarity; where they grin, double down. Finally, run for consistency: three clears in five tries means “hard but fair.” One in twenty means you built a YouTube montage, not a level.
📱🖱️ Feels right on anything
Mouse gives surgical control—feather-press for micro lifts, clean release for razor dives. On touch, the wave obeys thumb physics with zero input lag; rhythm tapping becomes a drumline. Both schemes reward gentle hands: early press to catch a rising ceiling, late release to thread a teeth-tight valley. Pro tip: center your cursor/ thumb around mid-screen so your travel distance is minimal; the wave only needs millimeters of intention to survive megabytes of trouble.
🔊🎵 Sound that teaches timing
Clicks land as soft ticks under the soundtrack, building a percussive trail of your intent. Speed gates hiss; gravity flips thump; portals ping with distinct tones so you can “ear read” the route even when your eyes are two turns ahead. When you chain a long section, the music ducks and then swells on the last gate—tiny, tasteful, and enormously motivating. Failures pop, not buzz; restart is instant; the loop respects your flow like a good metronome respects jazz.
😂🔥 Bloopers promoted to canon
You will craft a majestic flip-speed-mini combo, forget the ceiling saw you placed at 2 a.m., and introduce your wave to destiny. You will add a “harmless” decoration block that turns out to be the most dangerous square in history. You will swear a corridor is impossible, shift a spike by a pixel, and suddenly clear it ten times in a row like you’re narrating a tutorial. That’s the joy: every failure leaves a breadcrumb to a better line.
🧭📌 Pocket tips from tomorrow’s featured creator
Teach the mechanic, then twist it once. Add checkpoints in testing even if the final version is pure; it speeds iteration. Use color to encode states (normal, flipped, fast, slow). Place “look-ahead” gaps—brief empties after portal chains—to let eyes resync with hands. Resist clutter; if the background fights the route, lower its volume. And always ask: is this hard because it’s tight, or hard because it’s unreadable? Only one of those earns replays.
🌟 Why Wave Editor belongs in your Kiz10 rotation
Because it lets you be designer and daredevil in the same minute. Because the wave is pure, elastic, and honest: it will praise your good ideas and reject your lazy ones. Because building is instant, testing is snappy, and improvement is visible—on the screen and in your reflexes. Five minutes buys a neat micro-level and a few satisfying clears. An hour becomes a gallery of themed stages, ruthless speed chains, elegant gravity puzzles, and one perfect run that makes you sit back and laugh. Open the toolbox, pick a portal, trust the line—your best Geometry Dash wave is the one you’re about to build on Kiz10.
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