🪨🏰 One Stone, One Angle, One Very Fragile Tower
Catapult Throw stones is the kind of game that looks simple until you fire your first shot and realize you’ve just started a long personal relationship with gravity. You’ve got a catapult, a structure that absolutely deserves to be humbled, and a damage percentage goal that basically says, don’t just hit it… ruin it properly. 😅
It’s a physics destruction game built around aiming, timing, and that delicious moment when a tower starts wobbling like it’s reconsidering its life choices. Each level gives you a new structure to break and a target destruction percentage you must reach. That requirement is important because it changes your mindset. You’re not firing randomly. You’re firing with a plan. You’re hunting weak points. You’re trying to trigger collapses instead of wasting stones on harmless splashes of damage. 🧠💥
🎯🌬️ Aiming Feels Like A Mini Science Experiment
The aiming system is satisfying because it gives you control without drowning you in complexity. You set the vertical and horizontal angle, then you pull back to choose power, then you release. That’s the entire spell. But inside that simple ritual is the fun part, learning what happens when you go slightly higher, slightly lower, slightly stronger, slightly softer. The difference between a clean collapse and a useless bounce is often one small adjustment. 😭
At first, you’ll aim directly at the center of the structure because that’s what every human does. Hit the middle. Big hit. Big results. Sometimes it works. Then you’ll notice that the best destruction often comes from hitting the base or a support beam, the parts that make everything else feel confident. When you break the foundation, the rest of the structure does the work for you. It topples, it slides, it falls into itself like a house of cards having a bad day. 🏚️🪨
You start thinking like a saboteur. Which pillar matters most. Which corner is carrying weight. Where can you create a domino effect. Suddenly you’re not just throwing stones, you’re solving a physics puzzle with violence. 😅💡
💥🧱 Destruction Percentage Makes Every Shot Matter
The damage percentage display is quietly brilliant. It turns destruction into a measurable goal instead of pure spectacle. Some levels require only a decent chunk of damage, others demand that you nearly erase the structure’s confidence from existence. And because the requirement is clear, every shot feels meaningful. You can feel the difference between hitting for fun and hitting for progress. 📊
You’ll have runs where you get close, like 92 percent, and the goal is 95. And that is the moment you start bargaining with the universe. Come on, just fall. Just one more brick. Just one tiny collapse. Then you fire a stone, miss completely, and the structure stands there smugly like it knows it won. 😭
But when you finally clear the percentage with a perfect shot, it feels amazing because you didn’t just “win,” you engineered a collapse. The structure didn’t break randomly. It broke because you found the right place to hit at the right angle with the right power. That’s the satisfying part. 🧠🏰
🧲🪨 Power Control Is The Difference Between Precision and Chaos
Pulling back the catapult to set power sounds like a small mechanic, but it changes everything. Too weak and the stone kisses the wall and drops like a disappointed bird. Too strong and it sails past the target like you’re trying to hit the next level early. 😅
The sweet spot is learning when you want force and when you want placement. Sometimes a lighter shot at a support beam is better than a heavy shot to the middle. Sometimes you want a big smash to trigger a chain reaction. Sometimes you want to remove one key piece, then let gravity do the rest. The game makes you adjust, because every structure is different. That’s what keeps it from feeling repetitive. It’s the same catapult, but the puzzle changes. 🧩
🏗️😈 Structures That Teach You to Look, Not Just Shoot
As levels progress, the structures become more interesting. Taller stacks, weirder shapes, more layers, more sneaky weak points. Some look sturdy but have a hidden flaw. Some look fragile but absorb hits in annoying ways. And that’s where you start slowing down before firing. You examine the structure like a mechanic inspecting a suspicious car. You search for the spot that will collapse the most mass with the least effort. 👀
Sometimes you’ll be wrong. You’ll hit what you thought was the weak point and watch the structure survive with only a few pieces falling, like it’s stubborn. That’s fine. That’s the loop. Observe, adjust, fire again. Each level becomes a quick experiment where your results teach you how the next shot should change. That kind of feedback is what makes a physics game feel fair. Even when it is laughing at you. 😅
📱🖱️ Controls That Stay Simple Across Devices
On PC, you hold the left mouse button in an empty area to adjust your vertical and horizontal angles, then you pull the catapult back using the button at the bottom and release to launch. On mobile, you drag on an empty part of the screen to aim, then press and hold the bottom button to wind up the shot and release to fire. The controls are intuitive, which matters because you want to focus on your aim and your plan, not on fighting the interface. 🎮👌
That simplicity also makes the game perfect for short sessions. One level, one satisfying collapse, done. Or, if you’re like most people, ten levels, because you keep thinking the next structure will be the one you destroy in the most dramatic way possible. 😅🪨
🏆💥 Why It’s So Addictive on Kiz10
Catapult Throw stones scratches a very specific itch. It’s a destruction game where you feel clever, not just loud. You’re aiming, testing physics, hunting weak points, and watching gravity do the final punchline. The percentage goal keeps you focused, the structures keep the challenge fresh, and the catapult gives you that timeless satisfaction of launching something heavy and watching a tower crumble like it owed you money. 🏰💸
If you love physics puzzle games, siege style destruction, and the simple joy of planning one perfect shot that turns a whole structure into a pile of rubble, this one is a great pick. Play it on Kiz10, aim for the foundation, and remember, the tower isn’t your enemy. Your enemy is that one brick that refuses to fall at 94 percent. 😭🪨🏆